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Old 06-01-2002, 07:54 PM   #11
Madriver
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Join Date: April 26, 2002
Location: USA, NJ
Age: 53
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I agree with low-magic worlds. Magic is expensive in money and experience and shouldn't be thrown around like candy. Plus it makes my crafters in PnP worlds that much more valuable. [img]smile.gif[/img]
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Old 06-03-2002, 11:19 AM   #12
Harlequin
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I feel I need to reply to this

We use 26 point buy for several factors.

First I agree with the statement there heros and that should be reflected. but a newly created 1st level peep how heroic or skilled can s/he be? There not much more then goblin fodder and only one rung up from a typical commoner. Thus why should that have stats with bonuses in everything? As thet progress they will becomes the powerhouse a hero is ment to be.

Also, if they survive when they reach 20th level that will have gained 5 more points to play with. Thus they will have a nice beefy charactor of 31 points. Not too bad at all. Everyone seems to be forgetting you get more points as you progress, I in fact planned for that.

Second, as many here seem to be, this isnt a powergamers server. Seems you all want nothing but high stats to start as if your entitled to them. I hate to break it to you but it doesnt quite work that way This is first and foremost a RP enforced server. And you dont need a 35 point char to RP, and if you play smart you also don't need said char points to survive either.

I suppose if you only tactic is rushing into a room of 7 orcs then yes you need obsecne stats to survive, But then again this isnt diablo.

Third, I feel not everyone should be a master in every stat. I dont know many people who are body builders, athlets, PhD educated and overly charming all in one. I am sure they may be out there but are VERY rare. (ie 20th level ppl perhaps?)

Hopfully I have made myself and our policy clear. If you have further issues feel free to contact me. [img]smile.gif[/img]
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Old 06-03-2002, 03:45 PM   #13
Madriver
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Quote:
Originally posted by Harlequin:
I feel I need to reply to this

We use 26 point buy for several factors.

First I agree with the statement there heros and that should be reflected. but a newly created 1st level peep how heroic or skilled can s/he be? There not much more then goblin fodder and only one rung up from a typical commoner. Thus why should that have stats with bonuses in everything? As thet progress they will becomes the powerhouse a hero is ment to be.

Also, if they survive when they reach 20th level that will have gained 5 more points to play with. Thus they will have a nice beefy charactor of 31 points. Not too bad at all. Everyone seems to be forgetting you get more points as you progress, I in fact planned for that.
Well, I disagree with you here...a first level character is more than just a bump up from a commoner, they are adventurers who are above average people. They don't have above average stats in every skill, but they do in a few. A soldier is goblin fodder, not an adventurer (of course, if they plan wrong then even a 20th elevl wizard can be goblin fodder [img]smile.gif[/img] ). Also, the points that you gain for each level shouldn't really be compared to your initial points used to buy scores, they are very different. Initially it takes 3 points to go from 16 to 17, where at 4th level it takes one. A 20th level character should have 1 or 2 "beefed" stats, they are at a godlike level and some of their abilities should show that. So at 20th level the characters main stat (or maybe 2 of them) should be a little more than "not too bad", they should be spectacular (and the character should be retired and a new one created, too powerful).

Quote:
Second, as many here seem to be, this isnt a powergamers server. Seems you all want nothing but high stats to start as if your entitled to them. I hate to break it to you but it doesnt quite work that way This is first and foremost a RP enforced server. And you dont need a 35 point char to RP, and if you play smart you also don't need said char points to survive either.

I suppose if you only tactic is rushing into a room of 7 orcs then yes you need obsecne stats to survive, But then again this isnt diablo.
A 35 or 36 point-buy system is a little much, but I think a 26 point system is a little low...just my opinion. The only way you can get a "powergaming" character out of a 30 point-buy system is if you pump his main stats up and reduce the others down to negatives. The campaigns I play in they have a minimum stat for characters unless you have a valid RP reason to reduce them. This eliminates the stupid but powerful fighter and the genius but pathetically weak wizard...you have to make a choice on which stat is your main and the rest are on or slightly above average.

Quote:
Third, I feel not everyone should be a master in every stat. I dont know many people who are body builders, athlets, PhD educated and overly charming all in one. I am sure they may be out there but are VERY rare. (ie 20th level ppl perhaps?)

Hopfully I have made myself and our policy clear. If you have further issues feel free to contact me. [img]smile.gif[/img]
I agree completely with you, a genius wizard shouldn't be bench pressing the party mule for fun. And unless you have over a 35 point system (or a high-magic campaign) you won't have even a 20th level character with half of their stats maxed out. Example of a wizard on a 30 point-buy system with a minimum of 10 per stat. The first column is 1st level stats and the second column is 20th level stats.
STR - 10 => 10
CON - 11 => 11
DEX - 14 => 16
INT - 17 => 20
WIS - 12 => 12
CHR - 10 => 10

As you can see there are only 2 stats that are really that far above average...the wizard is very quick and nimble, and extremely intelligent, which is expected for a 20th level godlike spellcaster (of which there are very, very few). And wizards are easy because they have only 2 really useful stats at upper levels, try it with fighters who will want to bump CON, DEX, and STR...or rogues who might want to bump all 6 depending on how they want to RP.

So, the end of my rant is pretty simple, I understand you completely, I just disagree. It's not even that important, it just depends on how you view adventurers. [img]smile.gif[/img]
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Old 06-04-2002, 02:59 PM   #14
Attalus
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Agree with you, Madriver, but, certainly, if you want to, more power to ya, Harlequin. But, as someone who is going to play a paladin, you would have a pretty pathetic specimen at 26. They, rogues, and clerics are the hardest to stat, which is the purpose of Galadria's "Rate My Character" thread of a while back.
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Old 06-06-2002, 08:00 PM   #15
oldbittercraig
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Join Date: July 12, 2001
Location: Tucson, AZ, us
Posts: 435
not a fan of that particular buy system.

The GM I play PNP with wanted our pc's to be, well, Ubers- larger than life heros. We're discussing starting a NVN online game when it comes out... how managable will the point total be?
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Old 06-06-2002, 09:25 PM   #16
Madriver
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Join Date: April 26, 2002
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Very manageable...you (as DM, or during module creation I think) can make the point-buy total any number you want. So if you really want uber characters raise the total to 40, but that's a bit too high for me. [img]smile.gif[/img]
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Old 06-08-2002, 07:32 PM   #17
Madriver
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Join Date: April 26, 2002
Location: USA, NJ
Age: 53
Posts: 153
I have to correct my last post. Looking through the point-buy threads on the bioware forums it turns out that the DM CANNOT change the point-buy total available to the characters (it's fixed at 30). What the DM can do is alter the stats of his PC's after character creation (keeping in mind that the INT stat must be right on creation because the DM cannot alter skill points).
It was mentioned that this could be a possibility for an expansion.

Sorry for the confusion.

editted for spelling

[ 06-08-2002, 07:33 PM: Message edited by: Madriver ]
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