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Old 06-08-2003, 04:32 PM   #1
Lord
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Join Date: June 3, 2003
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First of all, what are the patches in SoA for? I have not installed any of them and my game still runs fine. Also, when am I supposed to install the ToB expansion? I'm in chapter 7 currently, and I'm not sure if I was supposed to have already installed ToB or not.
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Old 06-08-2003, 04:38 PM   #2
Grojlach
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To see what the patches do, look for the readme file that'll be placed after the installation in your main BG2-directory, with cryptical, confusing names like "BG2PatchReadMe.txt". They mostly fix minor bugs, though.

Quote:
BG2 Patch ReadMe

Here is a list of the patch fixes. Please keep in mind that this is not a list of every fix but only the most commonly reported.


* Corrects the BG2 Windows Registry entries set by the original BG2 installation. This will happen during the installation of the patch.
* Bgconfig.exe - Corrects the problem with inadvertently changing the cache size.
* Game can now read save games with read-only flag and they do not show up in save list so you can not overwrite them.
* You can now open containers in stores where the storekeeper will not buy anything from you.
* Temples now allow you to purchase heal spells when you are blinded.
* Monks now suffer from non-proficiency penalties.
* Monks can no longer attack the same number of times per round armed as unarmed.
* Fixed importing characters when the character portrait was not available.
* Fix to familiars moving between areas. Specifically this fixes releasing familiars after dream sequences.
* Fixed re-choosing mage kit during character creation.
* Animation changing while walking doesn't drop path as often now. Specifically with some items and being changed to a drow.
* Added baldur.ini option to disable sound.
[Program Options]
Disable Sound=1
* Can now read cache settings above 999 Megs and minimum cache size is now enforced at 150 Meg.
* Fixed a rare bug with True Sight causing some games to crash on load.
* In multiplayer, host can no longer force clients with characters you do not control to open their bags.
* Fixed bug with dual-classing to spellcaster and losing spell casting ability.
* Journal time format is now consistent with game clock time format.
* The bug where mages, thieves, sorcerers, and bards weren't getting their CON hp bonus when going from level 9 to 10. This fix will affect all characters to be created, as well as affect all currently afflicted characters.
* Fixed Nishruu draining charges could wrap item's charges to 65000. This also caused these items to be sold for millions of gold pieces.
* Fixed major bug with Nishruus eating item w/o charges (familiars, weapons, etc.)
* Fixed bug with using Stone to Flesh didn't restore the Dead Global correctly. Fixed the problem some where having with Anomen's quest not starting.
* Fixed bug with using charm to restore party members means they could never talk again.
* Fixed problem with saving a trap that would cause it to detach from the party therefore no XP.
* Fixed bug with creating 2 kits in a row lead to menu inconsistency (having to hit done twice after picking a class) in multiplayer.
* Fixed first time run message for config program reruns even if you have run config already.
* Fixed bug with importing a character whose portrait doesn't exist caused level up to be applied twice.
* Fixed bug with dream sequences (familiars got stuck in wrong area).
* Fixed Multiplayer - client set scripts weren't saved between areas.
* Fixed Multiplayer - Running back and forth, being chased by a monster in an area - monster changed to Biff the understudy.
* Fixed DialogueInterrupt (flag) was not broadcast to clients.
* Fixed Polymorphed characters losing their path.
* Fixed bug with Dual classed Bounty Hunters being able to use skills even if inactive class.
* Fixed problem with Copper Coronet guard blocking doorway.
* Fixed bug in Planar Sphere showing the wrong text when failing to make Ring of Wizardry.
* Fixed if inventory was full when finishing the 12 riddles as the Statue of Riddles, the item dropped inside with the Statue and could not be retrieved. It now drops outside.
* Fixed bug with player losing the thieves guild, paying Renal Bloodscalp to regain it and it was immediately lost again.
* Fixed problem with Anomen quest not starting when he enters AR0903 (Radiant Heart).
* Fixed Cursed Berserker sword causing inability to save.
* Fixed final battle with Bodhi when she turns into the bat, which if killed, caused the loss of the quest item.
* Fixed rare bug caused by regaining control of a charmed character with the collars in the Underdark.
* Fixed thac0 and number of attacks bug with Monks.
* Fixed 'stutter' bug with Aerie (stopped walking, not attacking, etc.)
* Fixed inventory duplication in bag of holding.
* Fixed Cloak of Reflection crash in multiplayer.
Well, you get the idea.
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Old 06-08-2003, 04:45 PM   #3
Sir Exxon
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About ToB, install it right away. If you don't, then you won't be able to continue after the SoA main boss.
But then again, if you install ToB, there's no need for yo to get the SoA-patch. Get the ToB-one instead, along with the Fixpack from Baldurdash. Go to the FAQ for details.
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Old 06-08-2003, 08:40 PM   #4
Lord
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Thanks. I might as well install it today or tomorrow. Can I still access Watcher's Keep even though I'm at chapter 7? IIRC, I read somewhere that you can access it at Chapters 4 and 6.
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Old 06-09-2003, 06:34 AM   #5
Sir Exxon
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Quote:
Originally posted by Lord:
Thanks. I might as well install it today or tomorrow. Can I still access Watcher's Keep even though I'm at chapter 7? IIRC, I read somewhere that you can access it at Chapters 4 and 6.
As long as you still can travel between areas, you can do Watcher's Keep.
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Old 06-12-2003, 09:59 PM   #6
Lord
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I have another question about Watcher's Keep. I have defeated Irenicus and I am going to move on to ToB. Can I access Watcher's Keep in ToB also, or is it just accessable in SoA (I don't really understand how installing the expansion works, and by that, i don't mean the actually installation of it, I mean how does it affect SoA?)
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Old 06-13-2003, 12:32 AM   #7
Ninj
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Join Date: June 2, 2003
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Quote:
Originally posted by Lord:
I have another question about Watcher's Keep. I have defeated Irenicus and I am going to move on to ToB. Can I access Watcher's Keep in ToB also, or is it just accessable in SoA (I don't really understand how installing the expansion works, and by that, i don't mean the actually installation of it, I mean how does it affect SoA?)
Yes, you can still access Watcher's Keep during ToB, but I believe you have to get out of Saradush first when you have to hunt down....someone... [img]smile.gif[/img]
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Old 06-13-2003, 01:48 AM   #8
Pirengle
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I hate to be a stick in the mud, but before anyone else gives away any more ToB information, please remember that this is the SoA forum. [img]smile.gif[/img]
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Old 06-13-2003, 03:45 AM   #9
Vedran
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Join Date: July 28, 2002
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Quote:
Originally posted by Lord:
I mean how does it affect SoA?
It adds the Watcher's Keep dungeon (big one). Once you beat SoA, you will travel to another world part, with different areas. Watcher's Keep, however,. can be accessed from both maps.

It raises the experience cap in SoA. You don't have to be in ToB areas to receive XP above 2900000 (as I thought while I was playing it for the first time ).

There is a new mage class, the Wild Mage. Refer to ToB forum for that, there is an ongoing topic.

Some minor changes as: cleric/mage has an icon to change between two spell lists; enabled erasing spells from the spellbook; Mirror Image images are grouped, not lined; Aganazzar Scorcher hurts everyone in the jet, not only the target; ...

[ 06-13-2003, 03:50 AM: Message edited by: Vedran ]
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Old 06-13-2003, 03:15 PM   #10
Lord
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Thanks. I was aware of all of those changes except when/which game can access Watcher's Keep. That helped clear things up [img]smile.gif[/img]
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