08-17-2003, 04:57 PM | #1 |
Dracolisk
Join Date: March 21, 2001
Location: Europe
Age: 39
Posts: 6,136
|
I currently have a level9 ranger who should be able to go Shadowdancer on his next level up. Now, there are two options I am considering. Taking 5 levels of Shadowdancer, and another five of Rogue. Or going for a level 10/10 Ranger/Shadowdancer. What would be the best choice, from a powergamer perspective?
|
08-17-2003, 05:41 PM | #2 |
Bastet - Egyptian Cat Goddess
Join Date: March 1, 2001
Location: Sweden
Age: 50
Posts: 3,450
|
Depends a little on what race you are. Half elf or human, take 1 level shadowdancer, and the rest rogue.
If you are not, go for a 10/10 build since otherwise you will get xp penalties. A rouge build is always the best advantage for the shadowdancer since you will be able to utilize that sneak attack alot. The rogue's problem is that a rogue/shadowdancer will suffer versus creatures immune to sneak attacks. But since you have a ranger base, you have decent Bab, so if you want to have the bang for the buck, make sure you get enoguh of sneak attack D6's. (on rogue lv 1,3,5 and so on). To hide to shoot one arrow and run away is good, but to run away shoot one arrow with a sneak attack damage of +5d6 is awesome from powergaming.
__________________
Don´t eat the yellow snow |
08-18-2003, 09:03 AM | #3 |
Dracolisk
Join Date: March 21, 2001
Location: Europe
Age: 39
Posts: 6,136
|
Thanks Wolfgir. I'm starting to think of restarting. Because there is no way I can beat the golems at the beginning of chapter 2. Is the Arcane Archer any good?
|
08-18-2003, 10:06 AM | #4 |
Elminster
Join Date: May 8, 2002
Location: Leeds, West Yorkshire
Posts: 470
|
Personally, I dont think they did the Shadowdancer class justice in SoU. They didnt include half the good abilities it has.
|
08-18-2003, 10:15 AM | #5 | |
Bastet - Egyptian Cat Goddess
Join Date: March 1, 2001
Location: Sweden
Age: 50
Posts: 3,450
|
Haven't tried the Arcane archer yet, but I know that my archers so far always get past the golems since the arrows withextra damage somehow seems to injur golems anyway.. Interesting.
I think it can be a good builed though. Quote:
__________________
Don´t eat the yellow snow |
|
08-18-2003, 10:51 AM | #6 | |
Harper
Join Date: October 2, 2001
Location: Aberdeen, Scotland
Age: 42
Posts: 4,774
|
Quote:
Those golems will hit neutral NPCs in preference to you and Arthras is immortal. Its almost impossible to take those golems on fairly, but if its ignoring you in favour of an immortal target things become a lot easier. Cheesy, but it works. Just use a summon or something to absorb the spells, and then itll follow you all the way back. And arcane archers are excellent. Very powerful at range, and the enchanted arrows penetrate damage resistance like nothing else. Good bows around as well. The fact they can use a bow effectively in melee saves weapon switching, but the dependency on ammnition can be fatal if you dont take enough. I finished the game with 12 arrows remaining. Forutnately, the standard arrows work well since they can enchant them, so it dosent get too expensive.
__________________
[img]\"http://www.sighost.us/members/Zvijer/andrewas.gif\" alt=\" - \" /> |
|
08-18-2003, 10:20 PM | #7 | |
Elminster
Join Date: May 8, 2002
Location: Leeds, West Yorkshire
Posts: 470
|
Quote:
Shadow Jump is one of their better abilities, able to teleport a short distance through shadows. Their shadow in game is turnable and always chaotic evil, whereas it shouldnt be Nope, Shadowdancer is a very big dissapointment to me... |
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Shadowdancer Specials | Jay_Ahr | Neverwinter Nights 1 & 2 Also SoU & HotU Forum | 6 | 08-26-2003 08:34 AM |
Shadowdancer Requirements | Jay_Ahr | Neverwinter Nights 1 & 2 Also SoU & HotU Forum | 3 | 08-22-2003 07:26 PM |
The 7th ORT building. | Neb | Ironworks Online Roleplaying | 148 | 12-05-2001 12:11 PM |
The ORT Building #4 | Melusine | General Conversation Archives (11/2000 - 01/2005) | 118 | 11-03-2001 04:33 PM |
The ORT building #3 | Neb | General Conversation Archives (11/2000 - 01/2005) | 221 | 10-30-2001 08:31 AM |