Visit the Ironworks Gaming Website Email the Webmaster Graphics Library Rules and Regulations Help Support Ironworks Forum with a Donation to Keep us Online - We rely totally on Donations from members Donation goal Meter

Ironworks Gaming Radio

Ironworks Gaming Forum

Go Back   Ironworks Gaming Forum > Ironworks Gaming Forums > Neverwinter Nights 1 & 2 Also SoU & HotU Forum
FAQ Calendar Arcade Today's Posts Search

Reply
 
Thread Tools Search this Thread
Old 08-24-2002, 05:14 PM   #11
Chewbacca
Zartan
 

Join Date: July 18, 2001
Location: America, On The Beautiful Earth
Age: 50
Posts: 5,373
No prob! [img]smile.gif[/img] When I get dm block, forum hunting helps relieve it! Happy to help.

One way to handle signs is naming them want you want them to say. That way a player needn't even click on it to get info. Otherwise use the description tab.

Anyway patch 1.23 may contain a way to create pop up text on any placeable by simply right-clicking and typing. I read this recently at the bioforums.

http://nwn.bioware.com/forums/myview...29850&forum=46
__________________
Support Local Music and Record Stores!
Got Liberty?
Chewbacca is offline   Reply With Quote
Old 08-24-2002, 05:24 PM   #12
FelixJaeger
Symbol of Cyric
 

Join Date: May 26, 2002
Location: The Cloudy Town Of Hellview
Age: 36
Posts: 1,202
oh cool ill try that it should work well when i get this patch up n runnin ill get the 1.23 in like 10 seconds but getting all the others is taking a while (i had to download it twice tho...)
Felix
FelixJaeger is offline   Reply With Quote
Old 08-24-2002, 06:48 PM   #13
FelixJaeger
Symbol of Cyric
 

Join Date: May 26, 2002
Location: The Cloudy Town Of Hellview
Age: 36
Posts: 1,202
ok as long as i dont start scripting i can change the stats and inventories of the enemies etc so im setting up challenge one the goblins (it sounds stupid but im upping all there stats) now concerning the bow armed ones at the back i have a dilemma i gibe them a shortbow and for ammuntion arrows but it only says arrow i was wondering how many is this and if it is only one how do i alter it to 40 or w/e?
Felix
FelixJaeger is offline   Reply With Quote
Old 08-25-2002, 01:55 PM   #14
Chewbacca
Zartan
 

Join Date: July 18, 2001
Location: America, On The Beautiful Earth
Age: 50
Posts: 5,373
Quote:
Originally posted by FelixJaeger:
ok as long as i dont start scripting i can change the stats and inventories of the enemies etc so im setting up challenge one the goblins (it sounds stupid but im upping all there stats) now concerning the bow armed ones at the back i have a dilemma i gibe them a shortbow and for ammuntion arrows but it only says arrow i was wondering how many is this and if it is only one how do i alter it to 40 or w/e?
Felix
Hey check out the stack-size under the item properties-> basic of the arrow. The default is 99. This is where you edit it! Also there is an unlimited ammo option. Look under a missle weapon's properties-> properties(where you add bonuses and spell effects).

Cya!
__________________
Support Local Music and Record Stores!
Got Liberty?
Chewbacca is offline   Reply With Quote
Old 08-26-2002, 05:04 AM   #15
Memnoch
Ironworks Moderator
 

Join Date: February 28, 2001
Location: Boston/Sydney
Posts: 11,771
Quote:
Originally posted by FelixJaeger:
1 more question (soz memnoch, yes i do know i ask a lot of questions but its the only way ill learn)
You are absolutely right here, mate - and I encourage you to ask as much as you can, hopefully some other people (who might have the same question but are afraid to ask) will learn some things too. All I said is that I might not have all the answers (though I'm learning fairly quickly too).

For example, I have a henchman script that I'm trying to get to work which is PISSING me off. One thing I'm learning quickly, is DOCUMENT your scripts so you know which is which - you can easily end up with a hundred scripts and can easily forget what each one does.
__________________


Memnoch is offline   Reply With Quote
Old 08-26-2002, 07:36 AM   #16
FelixJaeger
Symbol of Cyric
 

Join Date: May 26, 2002
Location: The Cloudy Town Of Hellview
Age: 36
Posts: 1,202
Yeh ive documented my scripts per mod i.e. i only script for one mod at a time and delete them afterwards when i no longer need the mod i.e ive got a script to give a key and a convo etc now i know how its donewhen i check it works i wont have to keep that anymore (ive found scripting kinda easy weird huh) now im just about to try out the mod to see if it works so far ive got two problems i cabt make an ettin turn from commoner to hostile and i cant get my mod to work...grr.
neway what you said about it helping others memnoch i was thinking that i should keep it in my favorites folder (this page) and then bring it up for other newbs or any trouble i run into, i might be able to help someone as well as my self [img]smile.gif[/img]
Felix
FelixJaeger is offline   Reply With Quote
Old 08-26-2002, 10:28 AM   #17
Memnoch
Ironworks Moderator
 

Join Date: February 28, 2001
Location: Boston/Sydney
Posts: 11,771
I guess my henchman script is a bit complex - I have about 5 main conversation nodes, each with about 5-15 subsets, with different local variables set for each one. The henchman is actually rescued by the PC and then offers to join, and has a quest - so I had to script for each eventuality (henchman met but not hired, henchman hired, henchman hired and quest not finished, henchman hired and quest finished, henchman fired, etc etc.). Absolute nightmare if you try and keep it all in your head - once I actually wrote down what I wanted to do, and worked out what local variables had to be set and checked to trigger off various conversation nodes, it got a lot easier. It's still not working perfectly, mind you - but I'm getting there.
__________________


Memnoch is offline   Reply With Quote
Old 08-26-2002, 07:15 PM   #18
FelixJaeger
Symbol of Cyric
 

Join Date: May 26, 2002
Location: The Cloudy Town Of Hellview
Age: 36
Posts: 1,202
well thats cool about the convo's im getting used to scripting at the mo and i am trying to extract the seated script from the black jack mod but it is harder than it seems, i have a script for a drunken elf who wot stay on the floor and im working on a script for a patrolling guard maybe ill get into the convo part of it next week...i hope...
Felix
FelixJaeger is offline   Reply With Quote
Old 08-29-2002, 04:21 PM   #19
FelixJaeger
Symbol of Cyric
 

Join Date: May 26, 2002
Location: The Cloudy Town Of Hellview
Age: 36
Posts: 1,202
little help please, preferrably from someone who can explain it simply,
i need a convo between two NPC's involving in a two on one fight with no one else involved, i have two questions, how do i get a 2 NPC convo and how do i get no one else to attack when the NPC fights the other two?
this is a re enactment from Daemonslayer so if it is possible also is there a way to make the entire bar vacate cept gotrek ,felix n the PC as well as the bartender.
cheers,
Felix

p.s. second thoughts how do you make NPc's enter the tavern as well?
FelixJaeger is offline   Reply With Quote
Old 08-30-2002, 05:20 AM   #20
Memnoch
Ironworks Moderator
 

Join Date: February 28, 2001
Location: Boston/Sydney
Posts: 11,771
There's a working script at the Bio forums that will help you work out a conversation between NPCs (the code's quite long and doesn't cut and paste well here). As for getting nobody else involved when they fight, create a new faction for one NPC and another one for the other 2, make them all friendly to everyone else but neutral to each other. That way, when tempers flare and they start to fight, everybody else will watch. [img]smile.gif[/img]
__________________


Memnoch is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Tradeway is for noobs roddybug NWN Mod: Escape from Undermountain 12 09-25-2006 05:18 AM
NWN Toolset pritchke Neverwinter Nights 1 & 2 Also SoU & HotU Forum 3 03-03-2004 10:13 PM
Toolset need help ! Cristian Neverwinter Nights 1 & 2 Also SoU & HotU Forum 5 06-08-2003 04:23 PM
Cant even use Toolset! Dagorion Neverwinter Nights 1 & 2 Also SoU & HotU Forum 11 08-30-2002 05:51 PM
What about the toolset? Redblueflare Neverwinter Nights 1 & 2 Also SoU & HotU Forum 3 05-30-2001 02:02 PM


All times are GMT -4. The time now is 10:56 PM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved