08-31-2001, 11:02 AM | #1 |
Vampire
Join Date: April 28, 2001
Location: Cambridge
Age: 41
Posts: 3,877
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3* Definitely
2* if you can't resist the weapons 1* definitely not? |
08-31-2001, 12:32 PM | #2 |
Dungeon Master
Join Date: August 11, 2001
Location: A nice little room with softly padded walls.
Posts: 59
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I'd have to go with 2: If you can't resist the weapons.
Of course, part of this is because I'm not a 'get toe-to-toe with the monsters and fight to the death!' sort. I prefer to be able to shoot 'em full of arrows, bolts, or slingshot before having to switch to melee- and I *hate* how wielding dual-weapons makes use of any ranged weapon impossible. You'd think someone could still use a slingshot at the very least...argh! ------------------ Playing the cutest li'l Chaotic characters since 1996. |
08-31-2001, 12:35 PM | #3 |
Jack Burton
Join Date: June 3, 2001
Location: Among the Stars
Age: 36
Posts: 5,837
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I'd say 3, the damage is terific!!! Of course, the To Hit gats pretty bad, but if you're high enough level, its worth it.
------------------ Sword Saint of the HADB Clan Waitress and entertainer at Cloudy's Cafe Lil' Angel |
08-31-2001, 12:47 PM | #4 |
Symbol of Cyric
Join Date: August 17, 2001
Location: Waterdeep
Age: 43
Posts: 1,222
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I disagree, dual-wielding rocks!
But the ideal thing is to have "a dual-wielding master" and "a two-handed weapon fighter" so you can both use 2 handed and 1 handed weapon in game. Dual wielding gives you extra attack(s) What's the difference between a 2-handed sword +5 and dual wielding longsword +5 and +5. Our Fighter is GM in all and STR bonus is +5 2-Handed Fighter Damage 1d10 +5+5 To Hit +5 Dual-wielding Fighter Damage 1d8+5+5 (Longsword) Damage 1d10+5+5 (Katana) To hit: +5 each (not +10) *AND EXTRA ATTACKS!!! Well the difference is 11-20 damage AND 22-38 damage No difference between TO HIT AND Dual wielding fighter has Extra AttackS! |
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