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Old 06-28-2004, 01:43 PM   #1
Jaradu
Silver Dragon
 
Bloody Pingu Champion
Join Date: July 29, 2003
Location: Shrewsbury, England
Age: 33
Posts: 1,635
Early (AFAIK) game spoilers
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When you free Walter the guard from the Undead dude in Beggar's nest, you get 50xp. He then leaves the room. But, if you block the exit and keep talking to him, you can run through the dialogue again as many times as you like and get 50xp each time. My dwarf is illegally 50xp above what he should be!!

I'm fully patched, just letting anybody know if they plan to make a future patch or something.
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Old 06-28-2004, 01:57 PM   #2
philip
Galvatron
 

Join Date: June 24, 2002
Location: aa
Posts: 2,101
I don't think bioware will change that. Changing a campaign that's been out so long for only a small loophole that's probably not so easy to discover or not worth at all to use (maybe if you gain 50k xp points per time [img]tongue.gif[/img] ).
For modulebuilders (like me) it's not worth the hassle to fix such a small bug, or for that matter any bug since most won't play the campaign a second time anyway. The download is not worth it either cause it would involve downloading the complete chapter (40 MB or something?) and afaik none but bioware have the option to make easier patches for the game
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Old 06-29-2004, 07:46 AM   #3
Target
Red Dragon
 

Join Date: April 1, 2003
Location: The Midlands
Posts: 1,571
Another good spot to make up a bit of extra XP is just before you go back in time in chap 2 (Charwood I think) you need to choose 3 words on a glowing stone tablet to get transported to a temple I think. If you keep getting it wrong you have to fight 2 skeleton worriers. If you push the buttons fast enough you could fight 6 or even 8 in one go, the points add up!
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Old 06-30-2004, 07:53 AM   #4
Tyrion
Quintesson
 

Join Date: March 21, 2001
Location: straight outta Kålltorp
Age: 37
Posts: 1,081
or you just get a module that levels you up at will! [img]tongue.gif[/img]
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