02-15-2004, 07:26 PM | #1 |
Elite Waterdeep Guard
Join Date: February 8, 2004
Location: MD, U.S.
Age: 34
Posts: 46
|
I can't beat those crazy 5 demon knights in the kou-tua cave! I can kill one, but they cast these spells on me and would beat the crap out of me even without them. I have a half-orc fighter, Minsc, Anomen, Keldorn, Arie and Imoen. I want that armor of hart, sword +4, and girdle. I can probably beat them with resit fear and prt. magic weapons, but i haven't tried..
__________________
Max Power! He\'s got the name you\'d love to touch! but you musn\'t Touuuch! his name sounds good in your ear, but when you hear it, you musn\'t fear, because his name can be sai-d by anyone! |
02-15-2004, 07:53 PM | #2 |
Silver Dragon
Join Date: January 24, 2002
Location: Mundania
Age: 42
Posts: 1,634
|
Welcome to the forum. Resist fear helps, but so does Protection from Evil 10 Radius, which both Aerie and Anomen should have.
Also, Anomen should have Defensive Harmony. Haste definitely comes in handy. Maybe summon a few animals and/or monsters for Fodder. If you have the Mercykiller Ring, Imoen can try to set traps. Just rest outside of the room to make sure any "Encountered Enemies" don't set them off. I also cast Bless and Chant on my party...but I never knew if that helped. Also, if you don't have Resist Fear as a mage spell, Aerie and Anomen have Remove Fear, which is like Resist Fear anyway.
__________________
<b>Founder of the NPC Defender Force</b>, <b>Affiliate of the Pro-Mazzy Society</b><br />\"I hate to admit it but you\'ve earned my respect.\"--Shar-Teel (Thanks for this Illumina Drathiran\'ar)<br /> [img]\"http://userpic.livejournal.com/14048184/35120\" alt=\" - \" /> |
02-15-2004, 07:53 PM | #3 |
Dracolich
Join Date: January 24, 2004
Location: UK
Age: 41
Posts: 3,092
|
Try? [img]smile.gif[/img] Welcome to IronWorks!!
I find them rock hard as well, although everything i read about them seems to say they're easy! The best method I've found is to leave your party away in the main area, send one hasted character in, then leg it back out. That usually draws just one or two of them out which makes it much easier to take them down. Liberal use of Lower Resistance will also help I should think, your mages will be able to give you a much more effective hand after that. |
02-15-2004, 07:58 PM | #4 | |
Silver Dragon
Join Date: January 24, 2002
Location: Mundania
Age: 42
Posts: 1,634
|
Quote:
And I forgot, Sunray is a good cleric spell that helps here. In fact, using the Daystar Longsword's Sunray in conjunction with Anomen's memorized Sunray (If he has it) helps, especially with a pause feature to allow them to cast it at the same time. Just make sure there's some nifty Restoration scrolls available.
__________________
<b>Founder of the NPC Defender Force</b>, <b>Affiliate of the Pro-Mazzy Society</b><br />\"I hate to admit it but you\'ve earned my respect.\"--Shar-Teel (Thanks for this Illumina Drathiran\'ar)<br /> [img]\"http://userpic.livejournal.com/14048184/35120\" alt=\" - \" /> |
|
02-15-2004, 08:28 PM | #5 |
The Magister
Join Date: January 18, 2004
Location: new haven, CT
Age: 41
Posts: 108
|
minor item spoilers
* * * * It might also be a good idea to do negative plane protection (especially if you don't have access to the higher level spells yet) on as many people as you can. Also, summons will help distract them--both Anomen and Aerie should be able to summon at least skeletons if not better (think Aerial Servants, etc). I would also strongly suggest killing the Prince (if you haven't already) and putting the bracers of blinding strike on Minsc or yourself, dual-wielding (with Kundane or Belm of the extra hits) and then casting Improved Haste from the Item. Improved Haste on any melee fighter would be a good idea if Aerie or Imoen can cast it. Don't forget, Holy Smites are your friend, and you have two casters who can do it--I don't remember how good their magic resistance is, but it's worth a shot. Failing that, Melf's Minute Meteors will probably help from the spellcasters as well and I highly highly recommend remove fear on everyone (the cleric version lasts a long time--don't remember how long the arcane version lasts) because panic is deadly around these monsters. |
02-15-2004, 10:32 PM | #6 |
Ma'at - Goddess of Truth & Justice
Join Date: June 3, 2003
Location: New York
Age: 39
Posts: 3,302
|
Welcome to IW! [img]graemlins/thewave.gif[/img]
If you've got the Mace of Disruption +1 or the Mace of Disruption +2, then now is the time to use it.
__________________
"You're a thief and a liar." "No, I only lied about being a thief." |
02-16-2004, 02:14 AM | #7 |
Ironworks Moderator
Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 41
Posts: 11,063
|
Lord, these are Demon Knights, not Undead Knights.
|
02-16-2004, 05:48 AM | #8 | |
Ra
Join Date: March 26, 2002
Location: Finland
Age: 36
Posts: 2,323
|
Quote:
__________________
If the radiance of a thousand suns were to burst forth at once in the sky, that would be like the splendor of the Mighty One. "I am become death, the destroyer of worlds." |
|
02-16-2004, 06:14 AM | #9 |
Zhentarim Guard
Join Date: October 28, 2003
Location: Aberdeen
Age: 35
Posts: 300
|
These knights have one weakness, they are slow. They have a really high MR and have slow but powerful attacks. Therefore, get anomen and aerie to cast barkskins on minsc and your guy.
If you really want to beat them, just use some of your High Level Abilities (HLA's). Fighters greater whirlwind (with chaotic commands to stop nasty spells) and get aerie to use Level 10 spells from her HLA list. Dragon's breath works wonders [img]smile.gif[/img] Also, summon a deva/ planater and haste and mass invisible them with aerial servants and they should make short work of them. Jaheria could also ironskin herself then go in and nail them all. JUST REMEMBERED--> They use +1 swords right? Arent planetars and deva immune to +1 weapons?
__________________
Plan to be spantaneous tommorow... |
02-16-2004, 08:09 AM | #10 |
Zhentarim Guard
Join Date: January 28, 2004
Location: Houston, TX
Age: 52
Posts: 312
|
It doesn't sound like his party is high enough to summon planetars/devas or to have that many HLA's if it's a party of six having difficulty with the demon knights (although I agree that a planetar/deva would be a great summon to try if you've got one).
Negative plane protection is key. Also, try setting up some type of defensive position protecting Aerie and Imoen, even Anomen, so that they can cast without being disrupted. You, Minsc, Keldorn, and a few skeletons should be enough to hold off the demon knights long enough to get in a few holy smites.
__________________
\"Though we name the things we know, we do not necessarily know the things we name.\" -Homer W. Smith |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Some lil help about demon knights | Telepath | Baldurs Gate II: Shadows of Amn & Throne of Bhaal | 21 | 05-15-2006 04:07 AM |
Demon Knights in UD | dulouz | Baldurs Gate II: Shadows of Amn & Throne of Bhaal | 2 | 04-01-2003 04:21 PM |
Demon Knights (BIG SPOILER) | LennonCook | Baldurs Gate II: Shadows of Amn & Throne of Bhaal | 7 | 07-25-2002 07:20 AM |
hiya ! i need some help with the demon knights | lansun | Baldurs Gate II: Shadows of Amn & Throne of Bhaal | 11 | 07-03-2002 11:50 PM |
Demon Knights strategies | alxander1 | Baldurs Gate II Archives | 7 | 05-25-2001 04:55 PM |