Visit the Ironworks Gaming Website Email the Webmaster Graphics Library Rules and Regulations Help Support Ironworks Forum with a Donation to Keep us Online - We rely totally on Donations from members Donation goal Meter

Ironworks Gaming Radio

Ironworks Gaming Forum

Go Back   Ironworks Gaming Forum > Ironworks Gaming Forums > General Discussion > General Conversation Archives (11/2000 - 01/2005)
FAQ Calendar Arcade Today's Posts Search

 
 
Thread Tools Search this Thread
Old 07-28-2003, 02:31 PM   #21
Thoran
Galvatron
 

Join Date: January 10, 2002
Location: Upstate NY
Age: 56
Posts: 2,109
Doom III uses DX9, and the GeforceFX 5900 Ultra has a significant performance advantage over the Radeon in Doom III (which is what I'd expect given the updated design of the 5900)... however, the new ATI chipset should be out within a month, and I'll expect it to handily outperform the 5900 (nv35 chipset). I've used several radeon versions, and I did have problems with early drivers... but for quite a while their drivers have been very reliable in my experience (comperable to the Detonator drivers).

BTW - Half Life 2 looks nothing short of stunning... the 25 minute game video had me drooling like a teenager for the game to be released. Doom III had better kick the gameplay up a notch if they're going to compete.

[ 07-28-2003, 02:33 PM: Message edited by: Thoran ]
Thoran is offline  
Old 07-28-2003, 02:36 PM   #22
Ziroc
Ironworks Webmaster

     
     Bow to the Meow

 

Join Date: January 4, 2001
Location: Lakeland, Florida
Age: 51
Posts: 11,720
Quote:
Originally posted by Xen:
quote:
Originally posted by Ziroc:
. NO GAME YET offers fully blown DX9 effects. So it's like buying a car that can fly, but the skyway isn't built yet.
Just wait to Half Life 2 and Doom 3. [/QUOTE]Yep! But that is 2 games. I can't WAIT to see them! Elite Force II has some awesome effects as well..


I wish they would build a damn renderer for 3D Max that would run in real-time rendering with the effects you see in DOOM or Elite Force II... I they can have realtime rendering and such detail, then their damn 3D Modeling renderer should be able to do this. ugh. Maybe in a few more years.
__________________
Ziroc™
Ironworks Gaming Webmaster
www.ironworksgaming.com

The Great Escape Studios - 2D/3D Modeling
www.tgeweb.com & Ziroc's Facebook Page
Visit My Flickr Photo Album
Ziroc is offline  
Old 07-28-2003, 04:28 PM   #23
GForce
Guest
 

Posts: n/a
Erm, GForce? Oh, you're talking about video cards. [img]graemlins/hehe.gif[/img] Then I'd still recommend GeForce because I've had problems with Radeons. Seems some games are not compatible with Radeon yet with GForce, er, GeForce, most games were made with that card.
 
Old 07-28-2003, 08:43 PM   #24
/)eathKiller
Dracolisk
 

Join Date: January 5, 2002
Location: Guantanamo Bay, Cuba
Age: 38
Posts: 6,043
Radeon Vs. GeForce 4

Ex. A: Close up animated textures
Radeon Geforce 4

Ex. B: Distance Rendering
Radeon Geforce 4

Ex. C: Transparency Close-Up Detail
Radeon Geforce 4

Ex. D: Character+World Detail
Radeon Geforce 4


Problems with Ex. A: The differince isn't very clear, framerate is very similar, the only problem is that the fluxuating red lights in the textures on the upper right aren't even visible in a still screenshot on the ATI...

Problems with Ex. B: No brainer here, the further things get away the blockier and less rendered, the same is applied to textures, smoothness etc. on the ATI chip. Also there's some loss in color with the ATI.

Problems with Ex. C: The leaf isn't nearly as crisp and clear with the ATI, but from a distance who really cares right? If you want a chip that can get to the nitty-gritty without any slow down the GeForce 4's for you...

Problems with Ex. D: The character isn't too diferint looking, in the game, however the master cheif appears less anti-allaised and more pixilated around the corners. Colors between the master cheif and the background arent even noticable with the GeForce 4 running, everything is blended together nice and smoothley, not allowing alot of pixilation, even the background and its textures seem more detailed, and both run at the same framerate.


I leave you to decide now...
__________________
[img]\"http://membres.lycos.fr/th8or/ZeroSigForIronworks.gif\" alt=\" - \" /> o.o;
/)eathKiller is offline  
Old 07-29-2003, 08:40 AM   #25
Thoran
Galvatron
 

Join Date: January 10, 2002
Location: Upstate NY
Age: 56
Posts: 2,109
Lies, Damn Lies, and screenshots... don't necessarily conclude based on screenshots which is better (unless you're the one personally doing the comparing)

Here's an article comparing the two newest cards from both vendors:

http://www.hardocp.com/article.html?art=NDcy

Theres a ton of side by side screenshots in this article and the Radeon is much better in almost every one.
Thoran is offline  
Old 07-29-2003, 09:27 AM   #26
Paladin2000
Fzoul Chembryl
 

Join Date: February 19, 2002
Location: Your guess is as good as mine.
Age: 52
Posts: 1,728
Quote:
Originally posted by Thoran:
Lies, Damn Lies, and screenshots... don't necessarily conclude based on screenshots which is better (unless you're the one personally doing the comparing)

Here's an article comparing the two newest cards from both vendors:

http://www.hardocp.com/article.html?art=NDcy

Theres a ton of side by side screenshots in this article and the Radeon is much better in almost every one.
Tsk, tsk, tsk...it does not matter what each of us preferred. Each of the cards has its own merits and drawback. If you like GeforceX, go for it. On the other hand, if you are a hardcore Redeon user, nobody is going to stop you from using it.

Anyway, most of us are quite happy with nVidia Geforce and you know humans...we can be very stubborn sometimes. Since I have yet to encounter any graphic glitches or any compatibility problems since I started using my old Geforce 2MX, I will continue to support nVidia in the future.
__________________
(This is an invisible sig.)
Paladin2000 is offline  
Old 07-29-2003, 09:45 AM   #27
Thoran
Galvatron
 

Join Date: January 10, 2002
Location: Upstate NY
Age: 56
Posts: 2,109
Quote:
Originally posted by Paladin2000:
Tsk, tsk, tsk...it does not matter what each of us preferred. Each of the cards has its own merits and drawback. If you like GeforceX, go for it. On the other hand, if you are a hardcore Redeon user, nobody is going to stop you from using it.

Anyway, most of us are quite happy with nVidia Geforce and you know humans...we can be very stubborn sometimes. Since I have yet to encounter any graphic glitches or any compatibility problems since I started using my old Geforce 2MX, I will continue to support nVidia in the future.
Don't get me wrong... I've used NVidia since the origonal Geforce came out up to and including a Geforce 3 I still use. I've also bought ATI/Radeon and they've worked fine for me. I'm just playing the devils advocate since at this point there's some real competition between some very good cards at the top end of the market. IMO between the 9800 Pro 256 and 5900 Ultra I'd pick the one I can get a better deal on if I were buying today, they're that close in performance.
Thoran is offline  
Old 07-29-2003, 10:17 AM   #28
RoSs_bg2_rox
Zartan
 

Join Date: May 20, 2003
Location: Near Aberdeen, Scotland
Age: 34
Posts: 5,225
So do u guys think that 64mb is enough? I think there is not much point in buying a 64mb now when il be needin at least a 128 fo doom 3 and HL2.
__________________
[img]\"http://img.ranchoweb.com/images/ladyzekke/dragonwater2.gif\" alt=\" - \" />
RoSs_bg2_rox is offline  
Old 07-29-2003, 12:08 PM   #29
andrewas
Harper
 

Join Date: October 2, 2001
Location: Aberdeen, Scotland
Age: 42
Posts: 4,774
Correct in theory, doom3 and the like will want a 128Mb card to run at their best. I do wonder how much benefit you will actualy see though, keep in mind they are action games and you wont be stopping to admire the scenery all that often. And how much difference with the DX9 shaders actualy make? A little less than the hype would suggest methinks.

But yeah, get a 128. Cheap enough these day.
__________________
[img]\"http://www.sighost.us/members/Zvijer/andrewas.gif\" alt=\" - \" />
andrewas is offline  
Old 07-29-2003, 01:36 PM   #30
Thoran
Galvatron
 

Join Date: January 10, 2002
Location: Upstate NY
Age: 56
Posts: 2,109
I seem to recall reading that the key to DoomIII's insane graphics quality is the effective use of bump mapping... not super high polygon counts and high res. textures (although I imagine the texture resolution is higher than past engines)... bump mapping is reportedly what takes it over the top.
Thoran is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Need help Asus Radeon 9250 vs Asus GeForce 5200 Harkoliar General Discussion 5 02-21-2006 05:14 AM
Calling all Radeon 9700 and Geforce FX owners... Jim General Conversation Archives (11/2000 - 01/2005) 4 04-08-2003 10:20 PM
does this game not run with a RADEON at all?? or is there away around it?? joay Wizards & Warriors Forum 3 06-05-2001 03:40 PM
Radeon Help scurlis Wizards & Warriors Forum 7 05-27-2001 07:02 PM
Radeon and D3D OldCrusader Wizards & Warriors Forum 3 12-07-2000 03:05 PM


All times are GMT -4. The time now is 08:33 AM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved