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Old 05-04-2001, 02:30 PM   #1
Domino
Dungeon Master
 

Join Date: April 28, 2001
Posts: 52
1) whats the most kickass offensive spell again an individual?

2) whats the most kickass offensive spell again a group?

3) whats the most kickass summoned elemental/monster?

thanx
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Old 05-04-2001, 02:32 PM   #2
Domino
Dungeon Master
 

Join Date: April 28, 2001
Posts: 52
sorry should say against not again
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Old 05-04-2001, 02:37 PM   #3
Jarlaxle
Elite Waterdeep Guard
 

Join Date: May 2, 2001
Location: South Carolina
Posts: 24
1) whats the most kickass offensive spell again an individual?
either Magic Missle or Flame Strike

2) whats the most kickass offensive spell again a group?
Cloudkill (given that they don't have spell resistance) or Prismatic Ray o' Death

3) whats the most kickass summoned elemental/monster?
Demon but forgot which..(given that you survive the summoning)


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Old 05-04-2001, 02:50 PM   #4
Halbred
The Magister
 

Join Date: March 15, 2001
Location: honolulu
Posts: 136
Individual - Magic Missle, power word stun
group- abi dalzims
summon - fire , lvl 15 + clerics skelton, invis stalkers are nice too
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Old 05-04-2001, 02:51 PM   #5
ShadowUK
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Join Date: March 10, 2001
Location: England, Worcester
Posts: 524
On an individual Finger of death
On a group Symbol death
Best element/monster probably a Dinijji, or a demon (the gate spell)

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Old 05-04-2001, 02:55 PM   #6
SherpaDoug
Dungeon Master
 

Join Date: May 1, 2001
Location: USA
Posts: 94
Best summoned monster: Mountain bears are very durable fodder considering how low a level the spell is. They can tie up a foe for a long time while the rest of your party uses missile weapons.

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Old 05-04-2001, 03:14 PM   #7
Dramnek_Ulk
Guest
 

Posts: n/a
whats best is to wander you mage over to a group of enemnys(with appropirate protection,of course) concealing him with invisability, and then cast SUNFIRE, which hits for 1d6 per level culminateing in a MASSIVE 15d6 save vs. spell for 1/2. Delayed blast fireballs are also good, and so is chain lightening as even though it afffects all enemys in 30 ft it doesnt hurt your own party.

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Old 05-04-2001, 03:21 PM   #8
Grand-Ranger
Galvatron
 

Join Date: March 29, 2001
Location: Everywhere I wanna go its already where I am,cause I am already there
Posts: 2,130
individual-Magic Missel

group-fireball

summoned monster- Pit Feind

yes iam very tradtinal
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Old 05-04-2001, 03:32 PM   #9
Entreri
Manshoon
 

Join Date: March 18, 2001
Location: quebec, montreal
Posts: 165
For 1 person, Magic missile

For group, Abhil something moisture like spell, necro level 8 for 1d8 per level no save.

Summoned monsters : Gate (pit fiend) Or (my opinion) Raise dead at level 15 (skeleton warriors) They kick asses and cast 5 of them with haste on a group of mind flayers, They save my life many times since they can't be controled, hold and intel drain.

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Maybe it's because I hate drows more than I hate Humans - Jarlaxle to Entreri

[This message has been edited by Entreri (edited 05-04-2001).]
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Old 05-04-2001, 03:48 PM   #10
Black Knight
Ma'at - Goddess of Truth & Justice
 

Join Date: March 1, 2001
Location: Delaware OH USA
Age: 47
Posts: 3,168
I personally like to have two or four mages let loose Magic missles at the same time. Or have them all throw out a fireball.

Best combo: have Druid use Entangle, then have a web spell, then cloudkill and a fire ball or two just for fun . . .

Didn't gate or call many cannon fodders . . .

BK
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