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Old 01-28-2002, 07:36 PM   #1
Niminah
Elite Waterdeep Guard
 

Join Date: January 25, 2002
Location: Lenexa, KS
Posts: 4
Im a half-elf neutral good conjurer and I am wondering whether I should get a familiar. Also, being a conjurer, do I get special bonuses on spells in this class? Please help. Thanks.
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Old 01-28-2002, 07:38 PM   #2
Glorfindel
Ma'at - Goddess of Truth & Justice
 

Join Date: January 9, 2002
Location: Mt. Gambier, Australia
Age: 36
Posts: 3,337
1) U should get a familiar

2) No there are no bonus'

[img]graemlins/blueblink.gif[/img] [img]graemlins/biglaugh.gif[/img] izzy:

[ 01-28-2002: Message edited by: Glorfindel ]

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Old 01-28-2002, 07:56 PM   #3
okkid
Elite Waterdeep Guard
 

Join Date: January 4, 2002
Location: Canada
Posts: 19
Deffinatly get one, just to let you know youl'le get a ferret he's so funny!
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Three Rings for the Elven-Kings under the sky.<br /> Seven for the Dwrf-Lords in their halls of stone.<br />Nine for the mortal men doomed to die.<br /> One for the Dark Lord on his dark throne<br />In the land of mordor where the shadows lie.<br /> One Ring to rule them all, One Ring to find them<br />One Ring to bring them all and in the darkness bind them.<br />In the land of Mordor where the shadows lie.-J.R.R. Tolkien
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Old 01-28-2002, 07:58 PM   #4
Helspanth
Quintesson
 

Join Date: January 21, 2002
Location: Thessaloniki,Hellas
Age: 42
Posts: 1,050
IIRC a neutral good mage takes a pseudodragon.Could be wrong.
@Niminah
Get one if only for the bonus hp!
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Old 01-30-2002, 12:50 AM   #5
Niminah
Elite Waterdeep Guard
 

Join Date: January 25, 2002
Location: Lenexa, KS
Posts: 4
thanks a lot guys.
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Old 01-30-2002, 08:08 AM   #6
Spelca
Emerald Dragon
 

Join Date: January 3, 2002
Location: From Slovenia, in Sweden
Age: 42
Posts: 931
What are familiars good for?
Oooh, so you get a ferret like Minsc suggested at one time? [img]tongue.gif[/img]
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Old 01-30-2002, 08:21 AM   #7
fable
Quintesson
 

Join Date: March 17, 2001
Location: Where I am.
Posts: 1,089
Each familiar gets different bonuses: some are good at stealth, others have special attacks. Frankly, most of these are fairly wimpy: the single most important feature of a familiar is that they provide the caster with extra hit points. Once you've got one, I suggest telling it to climb into your pack, so it never gets hurt, because if it dies, you not only lose the hit points--you also suffer a *permanant* 1 Constitution loss.

Since this is a one-cast-and-forget spell, it's not worth memorizing in place of another. Just find or buy a scroll (they're cheap), and get your PC to cast it. No party NPC will be able to cast the spell, so don't bother giving it to 'em.
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