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Old 09-23-2002, 10:55 PM   #21
Bungleau
40th Level Warrior
 

Join Date: October 29, 2001
Location: Western Wilds of Michigan
Posts: 11,752
Just to remind in this sorry time, there may be another way out (at least partially) -- resetting adventures to just after leaving the last town. I strongly suspect that Thrrek has been to Valeia or Ishad N'ha at least once since picking up the signet.

That would recover a little bit of activity...
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Old 09-24-2002, 01:46 AM   #22
LiOnHe@rT
Baaz Draconian
 

Join Date: August 6, 2002
Location: Singapore, youngest ever!!!
Age: 35
Posts: 731
man i'm really poor at these things but.......................the only thing i can say now is what the others have said already, and that is to RELOAD THE GAME!!! or u can use the REVERT adventure option which yes, recovers a bit of activity. and if u are playing mechcomm2, i wish u the best of luck coz i heard dat it's a good as well as difficult game
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Old 09-24-2002, 10:55 AM   #23
Thrrek
Elite Waterdeep Guard
 

Join Date: September 23, 2002
Location: Australia
Age: 40
Posts: 14
hey guys thanks for all your help, pack was right I had locked the elevator. I pauses for a fraction of a sec between goes and I thought it was a one shot button. I have now reverted and thisarvo have gained myself levels above my trapped glory. I'd still like to know how these guys survive on no food or sleep but hey, another time. on the up side I guess I'm one of the few who find the belfry the 1st time through. It's the small concelations that matter. btw you guys rock.
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Old 09-24-2002, 12:24 PM   #24
WillowIX
Apophis
 

Join Date: July 10, 2001
Location: By a big blue lake, Canada
Age: 50
Posts: 4,628
No food is required in the game, strange I know. But food has been left out of almost every RPG since the early ultimas and those, which to me is a good thing since I always forgot to buy any food Ale in the other hand is something they can´t be without, mmm delicious brew!!! And as for sleep, one can rest when one´s dead lol
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Old 09-24-2002, 12:46 PM   #25
Wyvern
Ironworks Moderator
 

Join Date: January 7, 2001
Location: Rural Paradise, MI
Posts: 5,701
Quote:
Originally posted by WillowIX:
Excellent work packrat!! Have you put a copy in the best tip thread? Me thinks it belongs in there as a warnig [img]smile.gif[/img]
Oh YES yes yes yes yes!

It really should be added to the Best Tips! [img]smile.gif[/img] Great work, Packrat!!! (you get a Red! lol!)

Wyv
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Old 09-24-2002, 10:16 PM   #26
Bungleau
40th Level Warrior
 

Join Date: October 29, 2001
Location: Western Wilds of Michigan
Posts: 11,752
The early MMs also required food, at least up to MM5. After that, it went away.

Personally, I don't mind that aspect being gone. There's only one time I remember it really ever coming into play: in MM, if you were in a desert and weren't a... navigator or cartographer or something, then every step cost you a day's worth of food (since you were presumed lost).
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Old 09-25-2002, 06:42 AM   #27
LiOnHe@rT
Baaz Draconian
 

Join Date: August 6, 2002
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Age: 35
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wow there REALLY is a game like that??? i didnt know that, and it's quite weird that every step is worth A DAY'S food! [img]graemlins/saywhat.gif[/img]
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Old 09-25-2002, 09:48 AM   #28
Bungleau
40th Level Warrior
 

Join Date: October 29, 2001
Location: Western Wilds of Michigan
Posts: 11,752
Yep. That was in the older MMs, and the premise was that you were lost in the desert. Since it was a grid-based system, where each step moved you onto a square, they couldn't really enforce it... but wait! They did, IIRC, by making every step random. If you walked forward, you might go forward, back, left, or right.

Made things interesting, for sure...
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Old 09-26-2002, 04:59 AM   #29
LiOnHe@rT
Baaz Draconian
 

Join Date: August 6, 2002
Location: Singapore, youngest ever!!!
Age: 35
Posts: 731
yup i tink it would..............
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