Visit the Ironworks Gaming Website Email the Webmaster Graphics Library Rules and Regulations Help Support Ironworks Forum with a Donation to Keep us Online - We rely totally on Donations from members Donation goal Meter

Ironworks Gaming Radio

Ironworks Gaming Forum

Go Back   Ironworks Gaming Forum > Ironworks Gaming Classics > Icewind Dale | Heart of Winter | Icewind Dale II Forum
FAQ Calendar Arcade Today's Posts Search

Reply
 
Thread Tools Search this Thread
Old 08-22-2001, 04:07 PM   #1
Redblueflare
Galvatron
 

Join Date: May 9, 2001
Location: The backwoods in Georgia *sigh*
Age: 39
Posts: 2,151
I liked Icewindale and I was wondering if Heart of Winter is worth a purchase. What exactly does it do? Can you get new weapons? Can you go to new areas? Can you go to higher levels? Let me know!

------------------
Everyone is entitled to their own opinion, I just don't have to listen.
Redblueflare is offline   Reply With Quote
Old 08-22-2001, 07:35 PM   #2
Axterix
Manshoon
 

Join Date: May 4, 2001
Posts: 160
The bad:
1. The adventure itself is straight-forward, pretty linear, and relatively short.
2. No new non-summoning level 9 wizzy spells (sucks for the invoker).
3. You have to start the adventure before you reach a certain point of the original game. And you have to start HoW before you reach a certain point in HoW. Of course, both can be skirted by importing characters into an expansion only game, but...
4. Containers (good #8) don't get exported. But it beats not having them.

The indifferent:
1. Changes around a few schools for specialist mages. So if you have one in an existing party, he may not be able to scribe a school he used to be able to previously.

The good:
1. Druids and bards made fun to play and are now great classes. Druids get new spells and shapeshifts, bards get new songs. The fighter/druid is very powerful and a party with a druid and a bard as well.
2. New screen resolutions. No more 640x480. And you can turn off parts of the in-game user interface.
3. New voices, portraits. Only a few, but they are all nice.
4. New items... something besides swords (and what swords there are tend to be short swords, scimitars, or bastard swords)... and of course some new spells for casters.
5. You can go up to level 30 max now.
6. New higher level of difficulty (Heart of Fury aka HoF mode)
7. Trials of the Luremaster (TotL). A free downloadable expansion... usuable only if you have HoW. This pretty much fixes bad point #1.
8. Containers! Put those pesky potions, scrolls, and gems into containers and get them out of the way. With TotL, the bag of holding, no more inventory woes.
9. Some new foes added to old areas, as well as some new items for sale.

If you love Icewind Dale, then I say get it. But be sure to download TotL.
Axterix is offline   Reply With Quote
Old 08-22-2001, 10:08 PM   #3
Albromor
Mephistopheles
 

Join Date: June 13, 2001
Location: Northfield, NJ USA
Posts: 1,417
I thought it was worth it but only because Black Isle has given us the free add-on Trials of the Luremaster (TotL). To play TotL you must have HoW. There is a certain order in which to play so if you would like to know just tell me.
Albromor is offline   Reply With Quote
Old 08-22-2001, 10:11 PM   #4
250
Horus - Egyptian Sky God
 

Join Date: March 4, 2001
Location: either CA or MO
Age: 42
Posts: 2,674
Quote:
Originally posted by Axterix:
The bad:
1. The adventure itself is straight-forward, pretty linear, and relatively short.
2. No new non-summoning level 9 wizzy spells (sucks for the invoker).
3. You have to start the adventure before you reach a certain point of the original game. And you have to start HoW before you reach a certain point in HoW. Of course, both can be skirted by importing characters into an expansion only game, but...
4. Containers (good #8) don't get exported. But it beats not having them.

The indifferent:
1. Changes around a few schools for specialist mages. So if you have one in an existing party, he may not be able to scribe a school he used to be able to previously.

The good:
1. Druids and bards made fun to play and are now great classes. Druids get new spells and shapeshifts, bards get new songs. The fighter/druid is very powerful and a party with a druid and a bard as well.
2. New screen resolutions. No more 640x480. And you can turn off parts of the in-game user interface.
3. New voices, portraits. Only a few, but they are all nice.
4. New items... something besides swords (and what swords there are tend to be short swords, scimitars, or bastard swords)... and of course some new spells for casters.
5. You can go up to level 30 max now.
6. New higher level of difficulty (Heart of Fury aka HoF mode)
7. Trials of the Luremaster (TotL). A free downloadable expansion... usuable only if you have HoW. This pretty much fixes bad point #1.
8. Containers! Put those pesky potions, scrolls, and gems into containers and get them out of the way. With TotL, the bag of holding, no more inventory woes.
9. Some new foes added to old areas, as well as some new items for sale.

If you love Icewind Dale, then I say get it. But be sure to download TotL.

thats basically it
i played new HoW, at HoF mode.found it borng,linear. strategies are always the same when you play HoF mode

if not for HoF, it is a good CRPG game, however, if you really into stratgied based action, play Diablo II with its expansion
250 is offline   Reply With Quote
Old 08-23-2001, 05:58 AM   #5
Cloud
Elite Waterdeep Guard
 

Join Date: August 10, 2001
Location: Birmingham, England, UK of GB and NI
Posts: 22
Quote:
Originally posted by Axterix:
3. You have to start the adventure before you reach a certain point of the original game. And you have to start HoW before you reach a certain point in HoW. Of course, both can be skirted by importing characters into an expansion only game, but...
What is the certain point in IWD, once passed you cannot start HOW?

------------------
Cloud

[This message has been edited by Cloud (edited 08-23-2001).]
Cloud is offline   Reply With Quote
Old 08-23-2001, 08:05 AM   #6
Mordar
Elite Waterdeep Guard
 

Join Date: June 27, 2001
Location: Netherlands
Posts: 48
You'll know when you're too far

spoiler ahead
.
.
.
.
.


killing Poquelin and being transported
Mordar is offline   Reply With Quote
Old 08-23-2001, 10:49 AM   #7
Gyruss
Elite Waterdeep Guard
 

Join Date: August 14, 2001
Location: Flagstaff, Az
Posts: 46
If you liked IWD then HoW is well worth it with the add Trials of the Luremaster add-on BIS's made availible.
Gyruss is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Worth Buying? bigblades Miscellaneous Games (RPG or not) 26 03-20-2003 06:17 PM
Worth Buying? SomeGuy Neverwinter Nights 1 & 2 Also SoU & HotU Forum 17 09-05-2002 05:19 PM
IWD Worth Buying? Daniel_M Icewind Dale | Heart of Winter | Icewind Dale II Forum 18 05-29-2002 08:59 AM
Is it worth buying? Link Icewind Dale | Heart of Winter | Icewind Dale II Forum 12 04-06-2002 06:07 PM
Is it worth buying? dominions Icewind Dale | Heart of Winter | Icewind Dale II Forum 2 06-09-2001 09:27 AM


All times are GMT -4. The time now is 01:42 PM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved