01-16-2003, 08:07 AM | #1 |
Dungeon Master
Join Date: July 31, 2002
Location: Buffalo, NY
Age: 54
Posts: 57
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Is it impossible to detect the "spear" traps in the room with the big pot of blood in the center and the spikes all around it? I have successfully killed Lassal (spelling?) but I can't get out of the room because of the spike traps. Even with large amounts of potions of extra healing, I still loose 2 to 4 npc's before I can get out of the room.
Also, is there anything else in this room other than Lassal. Since I can't search the area without getting killed I don't know what I am missing. My thief is usually very good at detecking traps but I can never find any in this room. Frustrating!!!!!!!!!!!!! |
01-16-2003, 08:11 AM | #2 | |
Quintesson
Join Date: May 1, 2001
Location: Leeds, West Yorkshire, England
Age: 43
Posts: 1,088
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Quote:
As for items, this time round there's nothing in the pool of blood, but make sure you check back there in chapter 6 .... [ 01-16-2003, 08:12 AM: Message edited by: Jim ] |
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01-16-2003, 08:13 AM | #3 |
Symbol of Cyric
Join Date: June 15, 2002
Location: Denmark
Age: 43
Posts: 1,163
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If you have a character with mage spell abilities make him/her cas Protection from Normal Weapons and use him/her to lure Lassal out of the room.
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01-16-2003, 10:21 AM | #4 |
Dungeon Master
Join Date: July 30, 2002
Location: U.S.
Age: 59
Posts: 90
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I have also avoided the spikes by staying against the wall.
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01-16-2003, 11:42 AM | #5 |
Dungeon Master
Join Date: July 31, 2002
Location: Buffalo, NY
Age: 54
Posts: 57
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Thanks for the help, I will actually try to use all 3 tactics at once. Send in My cavalier and Korgan with Protection from Normal Weapons to lure Lassal to the near side, keep the rest of my party along the near wall and lay into him with missile weapons.
Jake |
01-16-2003, 01:46 PM | #6 |
Silver Dragon
Join Date: December 28, 2002
Location: Wales
Age: 43
Posts: 1,617
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I found that a character with the boots of speed/hasted is also able to avoid the traps.
Try all 4 methods [img]smile.gif[/img] Or, cast a timestop and at least your mage can get out [img]smile.gif[/img] lol. 5 methods.
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01-16-2003, 01:52 PM | #7 |
Ironworks Moderator
Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 41
Posts: 11,063
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Trivia of the day... ...
Summoned/Gated creatures do not trigger the traps. Stone/Ironskin renders you immuned to the traps. |
01-16-2003, 07:19 PM | #8 | |
Dracolisk
Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 46
Posts: 6,901
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Quote:
On a related note, not even the Priest spell Find Traps will let you see where the traps are.
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