01-04-2004, 01:04 AM | #1 |
Lord Ao
Join Date: May 17, 2001
Location: San Antonio, Texas, USA
Age: 54
Posts: 2,069
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Exactly as the subject states, which area do you dislike the most? I am going back and replaying this game, and I have now come to the conclusion that I hate the Firewine ruins the most, by a long stretch. My reasons:
Anyway, enough of my rant. What area/areas did you just dislike?
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01-04-2004, 01:52 AM | #2 |
Ma'at - Goddess of Truth & Justice
Join Date: June 3, 2003
Location: New York
Age: 39
Posts: 3,302
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I don't like the Basilisk area: it's a great place for XP, but it's boring since there are no quests here.
I also don't like the Nashkel Mines: I've done them many many times and it feels like a waste of time.
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01-04-2004, 05:02 AM | #3 |
Dracolisk
Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 47
Posts: 6,901
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Firewine isn't actually as bad as all that--sure, if you try to take your entire party, things go all to hell, but when you stop to think that you really only need two of them--your Tank and your Thief--it's simple Kobold-whackin' and Arow-collectin' from then on.
MY least favorite part of the game is the first approach to the Friendly Arm, and that duel with Tarnesh the Overpowered. His spell selection, hitpoints, loot, placement in the game, and general demeanor peg him as a Level 3 Mage....so why in hell does he fire *FIVE* Magic Missiles at once? He'd have to be Level 9 to pull that off. (Compare this with Thalantyr, who himself only looks to be about Level 7.) And shooting 5 Magic Missiles per shot means that, if Tarnesh gets a spell (ANY spell) off, you lose a party member. And, at that stage, you can't summon a decoy, and you can't cast Mirror Image (thanks for being a Necromancer, Xzar). Oh, the joy. Follow the plot, get killed.
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01-04-2004, 06:26 AM | #4 |
Ironworks Moderator
Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 41
Posts: 11,063
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Hehe... I will have to nod in bitter agreement with SixOfSpades. That part of the game is all about luck, not skill. Trying to disrupt him using physical attacks is laughable too, because at that stage, your THAC0 is meaningless.
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01-04-2004, 11:42 AM | #5 |
Elite Waterdeep Guard
Join Date: August 16, 2002
Location: Belgium
Posts: 45
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I didn't find Tarnesh too difficult actually... My 19 Dexterity, longbow armed Elfwith 2 stars in Bows took him just fine... Least favourite area? Has to be the very first hour or so in Candlekeep, just soooo boring -> Go there and feetch me that for 3 gold... HURRAH!
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01-04-2004, 12:42 PM | #6 |
Legion Symbol
Join Date: February 14, 2002
Location: Ireland
Age: 40
Posts: 7,368
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I like all areas
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01-04-2004, 01:08 PM | #7 | |
Lord Ao
Join Date: May 17, 2001
Location: San Antonio, Texas, USA
Age: 54
Posts: 2,069
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Quote:
Actually, I did Firewine the same way you stated (took Minsc and Imoen alone to kill kobolds). However, it is very hard to find a place to stash the rest of the party where they will not run into kobold commandos on their own (I kept fighting on two separate parts of the map, because the damn commandos would respawn wherever I put the rest of the party). Also, every time my two "roving" party members got near the center room, they would get hit by nearly a dozen kobold commandos, then have other ones respawn in plain sight in the hallway they just crossed. It wouldn't bother me if it just made sense. Tarnesh at least makes sense, as he should be competent in being hired as an assassin. Firewine makes no sense whatsoever with kobolds appearing out of nowhere pretty much continuously and all of them having enchanted arrows.
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[img]\"ubb/noncgi/smiles/new/ghoul.gif\" alt=\" - \" /><br /><br />\"The middle class pays all of the taxes, does all of the work.<br />The lower class exists just to scare the middle class.\"<br />-George Carlin |
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01-04-2004, 05:15 PM | #8 |
Symbol of Cyric
Join Date: November 17, 2002
Location: Sweden
Age: 38
Posts: 1,359
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It would have to be one of those (thankfully quite few) no-name wilderness areas that just contain a whole lot of nothing. The rocky area east of the Nashkel Mine (not the one with the 2nd exit from the mine) is pretty dull for instance.
The Firewine ruins aren't too bad though I think. Just as long as you avoid any pointless wandering around and backtrack as little as possible. Just do it as straight and quickly as possible. 1. Get armor 2. Deliver armor 3. Kill Ogre mage and get out I usually park my "weaker half" in the large room near the Firewine Bridge entrance and leave a bunch of summoned critters, like the skeletons my recent Cleric/Ranger PC had access to, with them to protect them from stray Kobolds. Meanwhile, my fighters carry out step 1 and 2. I then take my entire party to the Ogre mage and the exit. Having Haste helps alot here, actually it helps alot elsewhere too. I think getting that spell is the turning point in BG1 in fact. You transform from a sluggish bunch of powerless weaklings to an unstoppable whirlwind of insane Tazmanian devils. Haste seems to double the speed of the AI and greatly improve the microscale path-finding as well, so actually getting your entire party around in the narrow corridors of the ruins without getting them clustered up in some corner is much easier, and quicker of course.
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01-05-2004, 04:25 AM | #9 |
Baaz Draconian
Join Date: November 5, 2002
Location: Denmark
Age: 58
Posts: 724
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I think the Firewine ruins are also No 1 on my list of least favorite areas. It takes a lot of time and gives so little XP.
I am the kind of player, that likes to clean up areas, so you could imagine how long it took to 'complete' the area first time I visited it. Finally I found out that the kobolds were respawning all the time and 'gave up'. And I mean gave up, because that was that feeling I had after I left the ruins . [img]graemlins/greenbounce.gif[/img] Insane
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01-05-2004, 05:48 PM | #10 |
Lord Ao
Join Date: May 17, 2001
Location: San Antonio, Texas, USA
Age: 54
Posts: 2,069
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I felt the same way upon leaving. You can never truly clean the place out. At that rate, within 5 years, kobolds would completely overrun the Sword Coast.
SPOILERS > > > > > > > Actually, I wonder if you install either BGTutu or BGT if it would let you CLUA a certain shield from BG2 into your inventory. Turnabout may not be fair play in this instance, but it would be satisfying.
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