12-19-2006, 03:07 PM | #1 |
Red Wizard of Thay
Join Date: March 13, 2006
Location: The Redneck Riviera
Age: 56
Posts: 892
|
I have not really tried to craft any items and was wondering if there were any guides / pointers to doing this. If I am interpreting this correctly , you basically need Khelgan to make the weapon / armor 1st then have Quara or Sand cast the appropriate spell. Do the different base metals give any special bonuses and or allow more powerful enchantments to be cast?
Thanks in advance for any and all help.
__________________
'The most terrifying words in the English language are: I'm from the government and I'm here to help.' - Ronald Reagan |
12-21-2006, 09:54 AM | #2 | |
Ma'at - Goddess of Truth & Justice
Join Date: November 15, 2001
Location: Asheville, NC
Posts: 3,253
|
Quote:
Different base metals do give special damage or protection but those special properties count against the allowed total of 3 enchantments per item (in the OC). Aside from that, all materials can be enchanted to the same level. Here is a detailed summary of the crafting ranks required to fabricate various items or to use various materials: Basic Crafting Ranks Required Craft Armor Light Shield: 1 Padded Armor: 1 Heavy Shield: 2 Leather Armor: 2 Hide Armor: 3 Studded Leather Armor: 3 Chain Shirt: 4 Tower Shield: 4 Breastplate: 5 Chain Mail: 5 Banded Mail: 6 Half-Plate Armor: 7 Full-Plate Armor: 8 modify the above for material type: Iron: +0 Leather Hide: +0 Duskwood: +5 Darksteel: +10 Mithril: +10 Zalantar: +10 Salamander Hide: +12 Adamantine: +15 Umber Hulk Hide: +17 Wyvern Hide: +20 Red Dragon Hide: +23 Craft Weapon Bow: 2 Simple: 2 Crossbow: 5 Martial: 5 Exotic: 8 modify the above for material type Iron: +0 Wood: +0 Alchemical Silver: +5 Cold Iron: +5 Duskwood: +5 Shederran: +5 Darksteel: +10 Mithril: +10 Zalantar: +10 Adamantine: +15 and a list of gems required for crafting! (now you can dump the ones you've been wondering if you would be needing or not! lol) Crafting Gem List Amethyst (grenade like weapons - thunderstone, holy water etc) Beljuril (+6/+8 stat boosters) Blue Diamond (+5 weapons and armor and some wondrous items) Canary Diamond (wondrous items; adds electrical damage) Diamond (+2 weapons and armor and +2 stat boosters; holy avenger) Emerald (+3 weapons and armor; adds acid or poison damage) Fire Opal (Wondrous items) Jacinth (Wondrous items; +4 stat boosters; weapon of disruption) King's Tear (+8 stat boosters) Obsidian (+1 weapons and armor) Rogue Stone (+6 stat boosters) Ruby (adds fire damage to a weapon) Sapphire (Amulet of natural armor +1) Star Sapphire (+4 weapons and armor and +4 stat boosters; adds cold damage)
__________________
“Every tavern’s an opportunity, I say.” |
|
12-21-2006, 11:02 AM | #3 |
Symbol of Cyric
Join Date: August 17, 2001
Location: Waterdeep
Age: 43
Posts: 1,222
|
Can I leave craft weapon and armor skill to one of my fighters? (ı'm wizard)
__________________
I can feel the touch of wind on my face. Strong wind was slapping my face. I can feel the ground shake. The sky roars with vengeance and fury. From the shadows, I heard the Archmage's words:"İbne Fenner!" And then..I can't remember the rest.. |
12-21-2006, 11:16 AM | #4 | |
Ma'at - Goddess of Truth & Justice
Join Date: November 15, 2001
Location: Asheville, NC
Posts: 3,253
|
Quote:
In fact, you can use most of the NPC's for ALL of the crafting (alchemical, weapon and armor) and Enchanting and save those feat slots for your wizard. [img]smile.gif[/img] [ 12-21-2006, 11:17 AM: Message edited by: Micah Foehammer ]
__________________
“Every tavern’s an opportunity, I say.” |
|
12-21-2006, 11:18 AM | #5 |
Symbol of Cyric
Join Date: August 17, 2001
Location: Waterdeep
Age: 43
Posts: 1,222
|
oh i mean skill points?
__________________
I can feel the touch of wind on my face. Strong wind was slapping my face. I can feel the ground shake. The sky roars with vengeance and fury. From the shadows, I heard the Archmage's words:"İbne Fenner!" And then..I can't remember the rest.. |
12-21-2006, 11:42 AM | #6 | |
Ma'at - Goddess of Truth & Justice
Join Date: November 15, 2001
Location: Asheville, NC
Posts: 3,253
|
Quote:
__________________
“Every tavern’s an opportunity, I say.” |
|
12-21-2006, 11:46 AM | #7 |
Symbol of Cyric
Join Date: August 17, 2001
Location: Waterdeep
Age: 43
Posts: 1,222
|
oh that's good. i wonder about craft magical armor and item feat. if I have this feat then i'll need craft weapon armor skills right? because anyfighter can create any armor weapon but my mage will have craft magical arms feat then the items he create will be magical right?
(if I have only 1 wizard)
__________________
I can feel the touch of wind on my face. Strong wind was slapping my face. I can feel the ground shake. The sky roars with vengeance and fury. From the shadows, I heard the Archmage's words:"İbne Fenner!" And then..I can't remember the rest.. |
12-21-2006, 12:32 PM | #8 | |
Ma'at - Goddess of Truth & Justice
Join Date: November 15, 2001
Location: Asheville, NC
Posts: 3,253
|
Quote:
The Craft Magical Arms and armor only creates weapons and armor (including shields). To create other magical items, like rings, boots, belts and cloaks for example, you will need to ALSO have a character with the Create Wondrous items feat. Note that it's unlikely that a specific Spellcaster is going to be able to create Every item. Some items require specific spells that are either Divine or Arcane in nature - so no single spellcaster will be able to create every item. Sand for example can not cast conjuration spells - not even from a scroll - he's a specialist mage and conjuration is his prohibited school. Qara has a limited spell repertoire. Elanee is a druid and doesn't have access to all Clerical spells and Zhaeve is purely clerical and doesn't have access to some druidical spells. Although wands, scrolls and certain items can be used in some cases, the effective caster level of spells from some of those items will NOT be sufficiently high enough to satisfy the caster level requirements for certain items. Hope that helps. [ 12-21-2006, 12:35 PM: Message edited by: Micah Foehammer ]
__________________
“Every tavern’s an opportunity, I say.” |
|
12-21-2006, 12:43 PM | #9 |
Symbol of Cyric
Join Date: August 17, 2001
Location: Waterdeep
Age: 43
Posts: 1,222
|
well well i think i get it! I'll get my mage "create wondrous item feat" and "craft magical arms and armors feat" but my craft armor and craft weapon skill wont effect the quality of these items right?
i mean lets say which skills will be useful for my wiz? which skills i should skip? (right now i'm maxing diplomacy bluff intimidate -social wizard- lore (identify) and speelcraft concentration.
__________________
I can feel the touch of wind on my face. Strong wind was slapping my face. I can feel the ground shake. The sky roars with vengeance and fury. From the shadows, I heard the Archmage's words:"İbne Fenner!" And then..I can't remember the rest.. |
12-24-2006, 02:16 PM | #10 | |
Ma'at - Goddess of Truth & Justice
Join Date: November 15, 2001
Location: Asheville, NC
Posts: 3,253
|
Quote:
__________________
“Every tavern’s an opportunity, I say.” |
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Weapon and armor crafting in NWN2 | toot033 | Neverwinter Nights 1 & 2 Also SoU & HotU Forum | 5 | 05-30-2007 11:22 AM |
[NWN2] 101 Things that need fixing in NWN2 | Ziroc | Neverwinter Nights 1 & 2 Also SoU & HotU Forum | 30 | 03-15-2007 11:08 AM |
IMPORTANT: Don't forget to put NWN2 in your title if you're posting about NWN2!!! --> | Memnoch | Neverwinter Nights 1 & 2 Also SoU & HotU Forum | 0 | 12-11-2006 02:45 AM |
CEP crafting | Ravenbear | NWN Mod: Escape from Undermountain | 1 | 07-06-2005 07:08 PM |
Crafting | Tyrion | Neverwinter Nights 1 & 2 Also SoU & HotU Forum | 9 | 07-03-2004 07:17 PM |