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Old 06-24-2002, 01:32 PM   #21
dwarf4hire
Elite Waterdeep Guard
 

Join Date: April 4, 2002
Location: Raytown, Missouri,USA
Age: 56
Posts: 39
I like to debate whether or not man's sole purpose of existing is to have created cheez-it's. My brother thinks if that were true, then we would have already blinked out of existence. I believe that since our factories aren't totally self-sufficient and self-operating nobody would be around to continue making the cheez-it's for the supreme powers so there's still a need for us...at least until we create a factory that is totally self-sufficient.

Back to the main point of this post though...

Aside from the beauty of this game; moving clouds, stars and moons, along with incredibly real sounding kick-@$$ thunderstorms(if you've got a subwoofer you're really one of us lucky ones-crank it up!!!) you have to have the patience to solve these quests in different ways. I don't think any one quest in this whole game can be solved only ONE WAY.

I'm a knight so I avoid any stealing from the people I've met in the world and, until recently, I've avoided magical powers other than restoration which are the powers given to me by my supreme beings to help the people of this world of Tamriel. I work on everyone I meet(especially merchants with my personality to bring their disposition up to at least 90 so I can get the best information they have to give. I won't take any missions where I have to slaughter people unless proven that they are "bad people" such as the Commona Tong and I never steal from anyone, unless given their permision first.

Have you read any good books lately? Some of the stories in this game are absolutely incredible and there are many of them. If I ever get a house, I'm going to travel all over the world collecting all of the best stories I can find. I've already got them stacked in every Imperial Legion lobby across VVardenfell. That's one of the things that hooked me in The Elder Scrolls. I know, I know. If you wanted to read a book, you wouldn't have bought a game.
*My nod to Princess Bride*
Well, this game has a little of everything for almost everybody. Pirates, Giants, magic, Miracles, fencing, Sports(the arena), True love(just get some of those ladies up to 100 dispositon and stand around and listen to them cat-call you, That's it's true secret. A little of everything. What you have to do is find out what it's got for you, we can't really help you with that. That's something you'll have to discover for yourself(or in yourself). If you find out that "that" is nothing, then this game was not made for you, and you shouldn't have any trouble finding a buyer for it.

I have actually never "finished" any of these games. The fun in playing THE ELDER SCROLLS, DAGGERFALL, and MORROWIND comes not in playing a game through unto it's completion as stated previously, it comes in immersing yourself into the gameworld itself. Becoming your character. Role playing to the hilt(or haft if you will), not against other people like in those MMORPGs, but in your own imagination as well. It's just you and Tamriel. And to finish it would be somehow like death. So I just keep them going...

Where do I want to go? Who do I want to be? Who do I have to talk to to complete this quest, or do I want to complete this quest or kill the person who gave it to me? You CAN be a Psychopath who runs around killing everyone(if the game gives you one of those quest-ruining messages mentioned earlier, just ignore it and continue) you meet, but I don't know why you'd really want to do that, you could have just bought the most recent Duke Nukem or some other brainless game like that if that's all you wanted to do. Are there things that bother me about this game, sure. How come most of the people in a city say the same things? Why can't I buy a house? How come no merchant can afford my treasures? Where's my horse and Cart like DAGGERFALL? Anyone still reading this has the constitution of a Buffalo, no life and nothing better to do...or I've bocome somehow more intersting than I've ever been before

But hey, this post has grown too long and I'm missing out on too much playing time. I already missed out on a couple of hours earlier cause some punks came through the neighborhood egging everybodies' cars...including my truck Sorry if none of this helps those of you who were looking for a reason to keep playing, your only real help lies not on these pages, but in your own imagination...
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Old 06-24-2002, 03:43 PM   #22
Nydlari
Manshoon
 

Join Date: November 23, 2001
Location: Fredericksburg, VA
Age: 50
Posts: 181
Quote:
Originally posted by dwarf4hire:
I have actually never "finished" any of these games. The fun in playing THE ELDER SCROLLS, DAGGERFALL, and MORROWIND comes not in playing a game through unto it's completion as stated previously, it comes in immersing yourself into the gameworld itself. Becoming your character. Role playing to the hilt(or haft if you will), not against other people like in those MMORPGs, but in your own imagination as well. It's just you and Tamriel. And to finish it would be somehow like death. So I just keep them going...
Well said, I am in complete agreement
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Old 06-24-2002, 05:20 PM   #23
Mister Natural
Manshoon
 

Join Date: January 25, 2002
Location: St. Louis
Age: 66
Posts: 165
As any game, it has it's flaws. And you can never please all the people all the time. However here's why I like the game...a lot.
I enjoy great graphics. If you have a high end system and video card, the game looks great. Everytime I play I become immersed in the world. I feels more like a real world than any other rpg I've played. I've always preferred the first person viewpoint also. It allows me to become drawn inward. As any RPG, the fun is exploring and finding that next great sword or piece of armor. And wondering what the next town or dungeon will have in store for you. What monster is next? I think all classic RPG's have the "go fetch this" in the game. And the game does have a story, it takes a while to unfold and it takes talking to certain NPC's to accelerate the story line. But you can also take a break and go exploring for a while if you want as well. I played for a few weeks before I had a clue as to what was going on and what this is all leading to. The story is now unfolding for me and continues to hold my interest. Something I consider an accomplishment since I'm a FPS lover.
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Old 06-24-2002, 11:48 PM   #24
Kakero
40th Level Warrior
 

Join Date: March 24, 2002
Posts: 10,215
My gripe about this game is that since this game advertise itself as an open ended, it should really be an open ended game. there shouldn't be a " doomsday meassage " when you do something.
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Old 06-25-2002, 11:14 AM   #25
Nydlari
Manshoon
 

Join Date: November 23, 2001
Location: Fredericksburg, VA
Age: 50
Posts: 181
Quote:
Originally posted by Kakero:
My gripe about this game is that since this game advertise itself as an open ended, it should really be an open ended game. there shouldn't be a " doomsday meassage " when you do something.
This only happens with the "main" quest, and I beleive you can continue to play even after seeing the message (haven't tried myself, but this is my inference from other post on the subject), you just won't be able to complete the "main" quest. Not a big loss in my opinion given all the other things to do in this game.

And, in defense of why they did this: With daggerfall they got hit with the opposite complaint, that if you did something that made it impossible to finish the main quest quest, you had know idea until you were close to the end of the game. (I think they corrected this in an early patch, not sure, been too long ago.) But this message was just intended to correct that problem.

In any other game, they would just make it impossible to kill someone needed for the main quest by making them absurdly strong, or just not allowing you to attack them. I think morrowind's solution is much better, you can choose to kill Car and not complete the main quest, but you know right away the consequence of your action.
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Old 06-25-2002, 02:06 PM   #26
ronan
The Magister
 

Join Date: November 13, 2001
Location: London
Posts: 126
Perhaps it has become a chicken and egg situation in that if we blinked out of existence then there would be purpose in the existence of cheez-its. Mayhaps the Supreme Power has lead us to this perpetual state for their own glory and we are here only to eat cheez-its and thus making way for more cheez-its. There is a possibility that cheez-its are only an essay in the craft (blag) and we are fast approaching a nirvanic state in snack evolution and on that happy day we will all be seperated into sheep and goats, the cheez-its and non-cheez-its. Following this line of reasoning we live to eat, I eat therefore I am.This has given me much to ponder.
.
.
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Anyway thanks for the post, this was what I was looking for. I played the game without stealing and tried to explore but when i tried to admire everyone my skill was so low they all ended up hating me and so i had to constantly reload just to complete a quest. Whenever i did find a good piece of treasure most of the time it was not suited to my skills and so by using it i was retarding the level progression of my character and it was worth too much to sell to anyone. I can see that the total immersion in this game is the appeal but little flaws like the advancement system, lack of merchants with money to buy the best goods and lack of dialogue options meant that every time i started to get into character something got on my nerves and i lost that feeling.
I think I will have to accept that I can not overlook this games flaws and good luck to all of you who love it.
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Old 06-25-2002, 07:07 PM   #27
SeeD
Welcomed New User
 

Join Date: June 25, 2002
Location: Scotland
Posts: 1
Of course you can't overlook game flaws, you just have to roll with them, take them with a pinch of salt. If you think it is easy (or even possible) to code a game like this which will have 'answers' to every little 'realistic' action that you want to do... well come back in about a decade or so.
sheesh... I think Morrowind is bloody fantastic in it's range and scope! Granted I'm not a Hardcore RPG Player or anything like that but this game is unlike anything i've played before, and its damn good fun.

hey ronan, if you want more realism, go interact with real people. It's only meant to be a game, not a substitute for life. i.e. there should be some point to playing it (the main quest) and not just be a pointless walkabout. The gradual uncovering of the main quest plot is sweet (and i agree with whoever said they liked the books - they are a touch of class), and I'd say a game that allows you to continue playing even while one of the main 'necessary' characters is killed is about as open-ended as it's going to get for a while.

ah well, no worries.
just remember; play the game, live your life.

'nuff said
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Old 06-25-2002, 09:52 PM   #28
Yorick
Very Mad Bird
 

Join Date: January 7, 2001
Location: Breukelen (over the river from New Amsterdam)
Age: 52
Posts: 9,246
Quote:
Originally posted by Kakero:
My gripe about this game is that since this game advertise itself as an open ended, it should really be an open ended game. there shouldn't be a " doomsday meassage " when you do something.
"Open ended" doesn't mean "without consequences."

You can dive underwater for ages too. Unless you can breathe underwater you're going to get a doomsday message. You can choose to sit on your backside while being attacked. You'll get a doomsday message too.

What are you expecting from a game attempting realism? No consequences?

I think the game is fantastic. As was said, every PC game is point and click an manipulation of graphics. Civ3 and Baldurs Gate included.

The dif with Morrowind is the artistic scenery and soundscape - sheer beauty - plus the freedoms within the game and regarding your own character.

Having major and minor skills that count for level ups is brilliant. It hones a character down to greater uniqueness. Why complain about it? You can always customise a character class with the major and minors you want to have. You just can't have everything that's all. You have to choose what your specialisations are.

Sort of like life really
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Old 06-25-2002, 10:00 PM   #29
Yorick
Very Mad Bird
 

Join Date: January 7, 2001
Location: Breukelen (over the river from New Amsterdam)
Age: 52
Posts: 9,246
Quote:
Originally posted by ronan:

Anyway thanks for the post, this was what I was looking for. I played the game without stealing and tried to explore but when i tried to admire everyone my skill was so low they all ended up hating me and so i had to constantly reload just to complete a quest. Whenever i did find a good piece of treasure most of the time it was not suited to my skills and so by using it i was retarding the level progression of my character and it was worth too much to sell to anyone. I can see that the total immersion in this game is the appeal but little flaws like the advancement system, lack of merchants with money to buy the best goods and lack of dialogue options meant that every time i started to get into character something got on my nerves and i lost that feeling.
I think I will have to accept that I can not overlook this games flaws and good luck to all of you who love it.
You're missing the point. Regarding personality, you're just not working the skills properly. I've worked up my personality and speechcraft big time and have most people around 80 to 100 in their esteem of me. Wearing esquisite clothes has helped as well.

However, that's the aspect of my character I've focussed on. He has trouble in hard fights at the moment.

Like I said, you can't have everything. It's a matter of negotiating the weaknesses, and playing to the strengths.

Similarly, money is not an endless supply. The game uses the word BARTERING. They'll have more money if you buy and then sell.

Besides, if no-one can afford your asking price, perhaps you should be lowering it. That is an option you know.

It makes it more realistic than if the merchants just sat on huge amounts of cash. Life's not like that.
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Old 06-26-2002, 08:26 AM   #30
Lady Avalon
Emerald Dragon
 

Join Date: March 2, 2001
Location: Tennessee, U.S.A.
Age: 74
Posts: 996
Very well said Yorick. I totally agree with your statements.
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