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Old 07-11-2001, 09:02 PM   #11
Fallen Angel
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Join Date: July 9, 2001
Posts: 27
Stay with jahiera her summon Fire Elemental ability can easily get you through the 1st couple of chapters and its still a good summon even towards the end of the game. O and you got to have Insect plague a gauranteed spell disruptor( not to mention the elemental doesnt require 3 rounds after to gain control the the equal mage spell does).
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Old 07-11-2001, 11:05 PM   #12
Waluin
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Join Date: June 23, 2001
Location: Toledo, OH
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Short and sweet: I have ToB. Jaheria keeps leveling then. She = wow.
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Old 07-12-2001, 01:54 AM   #13
Darviathar
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Join Date: July 10, 2001
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Quote:
Originally posted by Cavern Sniffer:
Jaheiras Druidic spells are pretty devastating, namely creeping doom and insect swarm. For those 2 spells alone she mops the floor with Anomen.


It really depends on what role you want Anomen or Jahiera to play. If you want the better healer, then the choice is easy (ridiculously easy if you intend to play Throne of Bhaal). Go with Anomen. Not only will he get the spells much faster, but he'll get far more of them. As I've stated in other threads, I had both Anomen and Jahiera in my game. Upon reaching TOB, Anomen had access to 8 level six spells, so there really wasn't a need to retain Jahiera and her whopping TWO level six spell slots. She's a multi classed character, and quite simply won't keep up. On the surface, one might think that she is a better tank, since she is a multiclassed fighter, but that isn't the case. Her strength is woeful, she can't wear heavy armor, and worst of all, cannot employ powerful weapons (flail of ages, crom faeyr, or any of the other TOB hammer/mace types). I dumped her in TOB in favor of adding a pure tank simply because she wasn't pulling her weight, either as a tank or a caster. Creeping doom and those other druid other spells are nice, but if you've memmed those in her precious few spell slots it generally means that you HAVEN'T memmed the heal spells that you probably count on her for. Anomen has so many spell slots by TOB that I can load up powerful offensive spells (sun ray, holy word) and still have enough spell slots open for him to keep the party healed.

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