05-09-2001, 05:09 PM | #11 |
Elminster
Join Date: April 28, 2001
Location: Virginia Beach, Virginia, USA
Posts: 490
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THe only thing I don't like about crossbows is the lack od ammo availability. You pick up tons of arrows throughout the game, but few bolts. The Electricity ones were cool though.
I need to try the summon series of spells. I still have not gone that route. ------------------ Gaelic |
05-09-2001, 08:59 PM | #12 |
Red Wizard of Thay
Join Date: March 20, 2001
Location: Lincoln, Nebraska USA
Age: 63
Posts: 893
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Monster Summoning spells are nice. They can take the heat off of your characters for a few seconds. They can also be used to spring traps. Unfortunately I have noticed thay they dissappear if you pass into a new area. Even if it is just another room away like the caverns under the statues of the Dwarven and Elven kings in the first level of Dorn's Deep.
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05-10-2001, 06:30 AM | #13 | |
Bastet - Egyptian Cat Goddess
Join Date: March 1, 2001
Location: Sweden
Age: 50
Posts: 3,450
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Quote:
i use them to get one shot before advancing into meee combat. They´re slow (except of speed) and well, due to some bolts they´re quite good. Slaying, biting and so on. They do pack some ounch but are never the less less useful than a bow due to rate of fire. I prefer Composite bows! or longbows. (I too liked elven archers and mainly wanted to play a ranger bot unfortunately i always got stuck with the bard.. perhaps thats why i like to play a neutral fighter that whoops around =) ) hehe sorry for the carry-away there.. The X-bow of accuracy is good for characters that never hit s anything too! hehe.. ------------------ WOLF WINS EVERY FIGHT BUT ONE, AND IN THAT ONE, HE DIES |
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05-10-2001, 04:36 PM | #14 |
Thoth - Egyptian God of Wisdom
Join Date: March 12, 2001
Location: Birmingham, West Mid\'s, England
Age: 87
Posts: 2,859
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I LOVE ranged weapons! I make sure all my team can use 'em. It is especially important for Mages and Thieves to have Ranged attack, due to lower health points, but good for all.
------------------ Smile! Life is too short for bitching! Fljotsdale |
05-11-2001, 09:00 AM | #15 |
Elite Waterdeep Guard
Join Date: May 10, 2001
Location: Nottingham, UK
Posts: 10
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RE Monster Summoning spells - The monsters do disappear. Try casting "Create Undead" instead. Skellybobs and Zombies are weak, but they still take the heat off your party. Give them a try.
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05-11-2001, 02:14 PM | #16 | |
Manshoon
Join Date: May 4, 2001
Posts: 160
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Quote:
Nah, avoid them. Not only are they weak, but they stay around... in the area you are currently in, they won't follow from map to map. There is a summoning limit of 6 critters. This means that if you enter the same area from another location, those pesky undead count against your limit and could therefore stop you from summoning as many critters as you want to. Higher level summonings stick around longer and are healed by the bard war chant of sith. The lower level ones are best cast only when you need them, as their duration tends to be short. |
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05-11-2001, 04:40 PM | #17 |
Ironworks Moderator
Join Date: March 1, 2001
Location: Midlands, South Carolina
Age: 48
Posts: 14,759
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I usually use ranged weapons on the party members that I want to keep away from the combat area, and they usually will pick a target and stay on him until termination. I use my stong fighters up close and personal with the biggest one of them all, and have one ranged weapon spearing him from the rear at a distance. The other ranged weapons look for those weaker, but still annoying little baddies. That usually wipes out the screen of all the debris, so I can consentrate on the other bigger problems.
(It is also a good way to get a fighter out of harms way, if he is dying, yet keep him in the battle) ------------------ Larry, a Loyal Guardian of the OHF |
05-12-2001, 08:41 AM | #18 | |
Bastet - Egyptian Cat Goddess
Join Date: March 1, 2001
Location: Sweden
Age: 50
Posts: 3,450
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Quote:
I prefer the range attacks to. I usually have a hasted, or invisible thief going up to get the a sneak/backstab attack and then run back to the company waiting with range weapon all save one stopper that the enemies starts to attacking. All the others then starts to hoose em down with arrows, bolts, slingstones and magic and that poor fughter whoops ass as a maniac ------------------ WOLF WINS EVERY FIGHT BUT ONE, AND IN THAT ONE, HE DIES |
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05-12-2001, 09:39 AM | #19 |
Elminster
Join Date: April 28, 2001
Location: Virginia Beach, Virginia, USA
Posts: 490
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I'll have to try that tactic. Is it effective in the final...building, or does the fighter tend to get hammered too fast?
------------------ Gaelic |
05-12-2001, 11:03 AM | #20 | |
Baaz Draconian
Join Date: January 8, 2001
Location: Northern Illinois
Age: 55
Posts: 719
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Quote:
. . . ranged weapons don't work very well in the final battle. If you need further clarification, let's start another thread so as not to have spoilers in this thread. This discussion has been very good for helping with strategy, without spoiling the plot for those who haven't gotten very far. ------------------ Most Subtle Official Straightman of the Laughing Hyenas -- Grammarian Brigade. |
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