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Old 09-29-2002, 06:33 PM   #1
Kygon-Jo
Dungeon Master
 

Join Date: September 25, 2002
Location: connecticut
Age: 56
Posts: 73
Well met all. I have finished the Aurilite tempal and decided to play in the battle room. I have level a ten Ranger and a level 10 fighter. I used many combinations of spells and poitions to boost myu character up but could not get past rank of 5. Ia m a little embarassed. Anybody have any spell combos or hints about the Battle Square. I got bored and moved on but kept a save game at the battle room.
thank all.
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Old 09-29-2002, 06:53 PM   #2
Rawel
Elite Waterdeep Guard
 

Join Date: September 15, 2002
Location: Czech republic
Age: 43
Posts: 27
The trick to the battle room for me was the rank 4 or 5 reward. The club of disruption.
The battles are very hard what i did was i cast haste, stone skin and strength of
champions on my fighter and then tried to pick the battles with mostly demons (i also
cast prot. fear). The battles won't be easy but it can be done.
Rawel

Ps.: You can also leave two chars in ne most corner of the room.
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Old 09-29-2002, 07:50 PM   #3
Case00
Manshoon
 

Join Date: May 23, 2001
Location: Miami, Fl USA
Posts: 193
The only spell I found I needed was Improv. Invis. I could usually get through an entire level (4-5 squares) per cast. With a sorcerer that has 6 IIs per rest period you will fly through the battles.

And Rawel is right, once you get the club, the latter battles get a lot easier.
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Old 09-30-2002, 03:40 AM   #4
Ishanda
Dungeon Master
 

Join Date: September 23, 2002
Location: South Africa
Age: 50
Posts: 61
The giants, demons and shadows are slow and succeptable to +2 bolts from my crossbow. My character is naturally fast (haste spell for those that are not). I could easily dispatch of those enemy-types within the 60secs without ever having to go toe-to-toe. So... run away to a corner shoot the bow (I have 4 attacks) run away to another corner, shoot ... and so forth.

I also found that if need be I could compete toe-to-toe with Werewolf classes, Shadows, Giants and sometimes Ellementals. The Stoneskin protection works well. (was one of the earlier round rewards for me).
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Old 09-30-2002, 06:18 AM   #5
Dehamum Glouch
Elite Waterdeep Guard
 

Join Date: November 17, 2001
Location: Australia
Posts: 7
The Cleric class can get through this pretty well via the animate dead spell.

*You can call up 6 mates to help you out, greater boneguards, zombie lords and cold bones (others? I'm only a lvl 10 priest) Try and get a variety.
*These guys last 16 hours, hence after summoning the first lot you can have a sleep and they will still be there.....with more in reserve.
*You can then buff them up with many spells....haste, champions strength, bless etc
*healing is a bit tougher for our undead lads, normal cure spells don't help but lay on hands and healing circle work.
*the priest can stand back and just use some returning darts or arrows, basically let the boys do the work. (infact he can't move in as summoned creatures tend to disappear)
*Add some attacking spells.
*You must be aware of which undead can take and give various types of damage, piercing / bludgeoning eg If a greater wolfwere (slashing dmg) appears lead in with the skeletons rather than the zombies etc
*Pick and choose enemies as some of pretty tough...like elementals.
*You can also call in other summoned creatures for fodder, lead in with them, they won't last long, but at least everybody else gets a couple of hits in.

The advise comes from skullport.com and works pretty well.

Cheers
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Old 09-30-2002, 01:22 PM   #6
Magness
Quintesson
 

Join Date: January 7, 2001
Location: Manchester, NH, USA
Posts: 1,025
Read the following thread from the BIS IWD2 board. In particular, read the very first post in the thread.

http://feedback.blackisle.com/forums...threadid=54549

Additionally, use planty of Animate Undead skellies, but use your best tank, not your cleric to do your fighting! I completed all 10 ranks last night and found that my cleric, a battleguard of tempus, just couldn't get enough hits. Switch to using my half-orc barb/fighter and he was a serious improvement.

My basic buffing package was: Mage Armor, Stoneskin, Emotion: Hope, and Champions Strength.

Once you get the club of disruption (the Rank 6 prize), this should be your primary weapon. Every so often, you'll get some easy kills from the disruptions.
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Old 10-01-2002, 01:02 PM   #7
koz-ivan
Manshoon
 

Join Date: March 14, 2001
Location: boston, ma, us
Posts: 164
as others have mentioned the club of disruption is the key. shocking how many fights could be won in the first few swings.

also you need not fight solo - the rest of your party can be in the north room, and help out in combat (using missle weapons & spells)

get a sense of what each monster is vulnerable to, and use that weakness, ex. remoraz stun easy.

[ 10-01-2002, 11:27 PM: Message edited by: koz-ivan ]
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Old 10-01-2002, 03:34 PM   #8
Baldassare
Dungeon Master
 

Join Date: January 20, 2002
Location: Baton Rouge LA
Age: 52
Posts: 55
A chromatic orb spell seems to stun a lot or ice dagger held quite a few times for me. Easy money after that.
__________________
Through the 12th Gate I approach.
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