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Old 12-11-2004, 04:19 PM   #1
uaciaut
Dungeon Master
 

Join Date: April 22, 2004
Location: Romania
Age: 38
Posts: 71
How can i get to 5 attacks per round, i mean that grand mastery (5 points) in a weapon doesn't seem to add that 1/2 extra attack per round; is this a bug?
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Old 12-11-2004, 04:24 PM   #2
Xen
Symbol of Moradin
 

Join Date: June 5, 2002
Location: Slovenia,Ljubljana
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What? I am unsure what you want. Anyway, do you have all the patches?
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Old 12-11-2004, 05:22 PM   #3
andrewas
Harper
 

Join Date: October 2, 2001
Location: Aberdeen, Scotland
Age: 42
Posts: 4,774
The mastery tables in BG2 are nerfed. Possibly BW did it to balance the game. Possibly its a typo. Theres a fix for it somewhere, I think that IWs BG2 area has it.
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Old 12-11-2004, 05:45 PM   #4
JayS
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Join Date: August 11, 2004
Location: California
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EaseOfUse unnerfs grand mastery.
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Old 12-12-2004, 09:06 PM   #5
krunchyfrogg
Red Dragon
 

Join Date: February 14, 2004
Location: NY, USA
Age: 48
Posts: 1,516
ooops, double post.

[ 12-12-2004, 09:10 PM: Message edited by: krunchyfrogg ]
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Old 12-12-2004, 09:09 PM   #6
krunchyfrogg
Red Dragon
 

Join Date: February 14, 2004
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IMHO, "un-nerfing" grandmastery helps the baddies much more than you, unless you're playing with full-classed Fighters (or cheating).
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Old 12-14-2004, 04:19 PM   #7
Klutz
Manshoon
 

Join Date: November 9, 2002
Location: Houston, TX
Age: 51
Posts: 240
You can get to 5 attacks per round anyway without grandmastery mod or haste:

1 APR (attack per round) base
+1/2 APR: specialization fighter/ranger/paladin
+1/2 APR: 7th level fighter/ranger/paladin
+1/2 APR: 13th level fighter/ranger/paladin
+1 APR: Dual-wield (secondary weapon)

That's 3 1/2 attacks per round so far.

*SPOILERS* on specific items:
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+1 APR: Weapon with +1 APR ability (Kundane, Belm, Scarlet Ninja-To, all SOA items, and grant the +1 APR to the main hand weapon when used in the offhand)
+1/2 APR: Gauntlets of Extraordinary Specialization (TOB item)

Total: 5 attacks per round.
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Old 12-15-2004, 04:23 AM   #8
LennonCook
Jack Burton
 

Join Date: November 10, 2001
Location: Bathurst & Orange, in constant flux
Age: 37
Posts: 5,452
Quote:
Originally posted by JayS:
EaseOfUse unnerfs grand mastery.
Unfortunately, Ease of Use's "unnerfing" is often viewed with a great deal of skepticism. This is mainly because of its "unnerfed THAC0 + Spell Tables" and "Shapeshifter Rebalancing", both of which go ridiculously far into the overpowering regions (or, atleast, did in the past: the situation may have been improved by now)...
The unnered grand mastery is an exception to this in that it restores it only too the same level found in other games (although some still find problem with it), but it can't be viewed as a 'bug fix'. The reason Bioware nerfed it is unknown, but it was intentional. This can be confirmed by a visit to Baldurdash. The patch in Ease of Use is a slightly modified (I believe that it updates the relevant file rather than replacing it) version of the one found on the Baldurdash Tweaks and Cheats page, which says:
Quote:
James Shumacher's TeamBG Grandmastery Patch is an alteration I'd prefer to throw into the Bugfixes, if only it wasn't deliberate. In IWD, BG1 and AD&D guidelines, going from 4 to 5 proficiency points in a weapon reduces THAC0 by 1, adds 1 to damage rolls, and gives an extra attack per round to 5/2. In BG2, it only adds one to damage. Rather takes the "Grand" out of "Grandmastery" I think. Install this patch to restore Grandmastery to what it was.
Kevin Dorner, the currently MIA (again) Baldurdash maintainer, can be assumed to have been in contact with a Bioware rep before making a statement like that.
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