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#1 |
Dungeon Master
![]() Join Date: April 22, 2004
Location: Romania
Age: 38
Posts: 71
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How can i get to 5 attacks per round, i mean that grand mastery (5 points) in a weapon doesn't seem to add that 1/2 extra attack per round; is this a bug?
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#2 |
Symbol of Moradin
![]() Join Date: June 5, 2002
Location: Slovenia,Ljubljana
Age: 36
Posts: 8,554
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What? I am unsure what you want. Anyway, do you have all the patches?
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#3 |
Harper
![]() Join Date: October 2, 2001
Location: Aberdeen, Scotland
Age: 42
Posts: 4,774
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The mastery tables in BG2 are nerfed. Possibly BW did it to balance the game. Possibly its a typo. Theres a fix for it somewhere, I think that IWs BG2 area has it.
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#4 |
Dungeon Master
![]() Join Date: August 11, 2004
Location: California
Age: 34
Posts: 85
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EaseOfUse unnerfs grand mastery.
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#5 |
Red Dragon
![]() Join Date: February 14, 2004
Location: NY, USA
Age: 48
Posts: 1,516
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ooops, double post.
[ 12-12-2004, 09:10 PM: Message edited by: krunchyfrogg ] |
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#6 |
Red Dragon
![]() Join Date: February 14, 2004
Location: NY, USA
Age: 48
Posts: 1,516
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IMHO, "un-nerfing" grandmastery helps the baddies much more than you, unless you're playing with full-classed Fighters (or cheating).
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#7 |
Manshoon
![]() Join Date: November 9, 2002
Location: Houston, TX
Age: 51
Posts: 240
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You can get to 5 attacks per round anyway without grandmastery mod or haste:
1 APR (attack per round) base +1/2 APR: specialization fighter/ranger/paladin +1/2 APR: 7th level fighter/ranger/paladin +1/2 APR: 13th level fighter/ranger/paladin +1 APR: Dual-wield (secondary weapon) That's 3 1/2 attacks per round so far. *SPOILERS* on specific items: . . . . . . . . . . . +1 APR: Weapon with +1 APR ability (Kundane, Belm, Scarlet Ninja-To, all SOA items, and grant the +1 APR to the main hand weapon when used in the offhand) +1/2 APR: Gauntlets of Extraordinary Specialization (TOB item) Total: 5 attacks per round.
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#8 | ||
Jack Burton
![]() Join Date: November 10, 2001
Location: Bathurst & Orange, in constant flux
Age: 37
Posts: 5,452
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Quote:
The unnered grand mastery is an exception to this in that it restores it only too the same level found in other games (although some still find problem with it), but it can't be viewed as a 'bug fix'. The reason Bioware nerfed it is unknown, but it was intentional. This can be confirmed by a visit to Baldurdash. The patch in Ease of Use is a slightly modified (I believe that it updates the relevant file rather than replacing it) version of the one found on the Baldurdash Tweaks and Cheats page, which says: Quote:
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