03-24-2005, 10:15 PM | #11 |
Symbol of Cyric
Join Date: November 4, 2001
Location: Baltimore, Md
Age: 70
Posts: 1,106
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You can make it to Arnika at level 2, I did it. But you have to be damned lucky (Gregor) and run alot (I did it without training). It was a 4-party. - Z. -
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03-24-2005, 11:05 PM | #12 |
Manshoon
Join Date: November 12, 2003
Location: celesteville
Age: 53
Posts: 246
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i've done it too, except mine was all 6 chars and imported so the stats and skills were higher. Having a t'rang stun rod didn't hurt, either. I think the worst is getting past the small spiders to open the gate.
That was the first/only time I ever seen red plants or whatever the wimpy version of crimson poppies is. |
03-27-2005, 11:51 AM | #13 |
Hathor
Join Date: April 6, 2001
Location: the desert
Posts: 2,296
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holding at level 4 works great for me.
once outside the monastery, i just race to the thief chest and hug the left wall along arnika road, picking up the amulet. the trip takes only a few moments, using "fast" run. then i hit arnika's fountain, admire the bubbles with smiley faces, run to the temple and apply all my leftover levels. my second time thru the game, with the Blonde Brigade, i applied all my levels in the monastery and got over 36 poison seekers in the moat before talking to Mr Roboto! eek!!! that was awful! [img]smile.gif[/img] V***V [ 03-27-2005, 11:52 AM: Message edited by: vesselle ]
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03-29-2005, 09:54 AM | #14 |
The Magister
Join Date: March 17, 2005
Location: Minnesota
Posts: 110
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Just discovered in the Gigas Caves that recruiting lower level NPC's can make a serious difference in what monsters you get. Almost as good as holding a level or two, but without doing so.
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03-30-2005, 04:00 AM | #15 |
Elite Waterdeep Guard
Join Date: March 4, 2005
Location: Melbourne
Age: 38
Posts: 36
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hahahaha...... and I thought the piercer modai were hard?
just hit level 12, now I get juggernauts on Arnika-Trynton road... though surprisingly they didn't give me to much trouble. |
03-30-2005, 06:52 AM | #16 | |
Dungeon Master
Join Date: July 3, 2004
Location: UK
Age: 53
Posts: 63
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Quote:
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03-30-2005, 09:36 AM | #17 |
The Magister
Join Date: March 17, 2005
Location: Minnesota
Posts: 110
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Juggernauts were no worse than any Modai - type creature. Just get into a crevice and hack them up. Don't know how a Magick oriented party would deal with them - I can only imagine.
Dealing with the "Barudas" down in the underwater adventure as of the moment. Much tougher! Groups of 9, each one with 4 attacks per round - they can reduce a Fighter with nearly 200 HP to bones in a single round. No crevices in the watery graves, either. |
03-30-2005, 10:58 AM | #18 |
Baaz Draconian
Join Date: June 6, 2002
Location: Germany
Posts: 795
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Juggernauts are no problem for magic heavy parties. With several offensive casters, they are dead after three rounds of group/ball/cone spells (from a crevice). And insanity is very effective against them.
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