01-23-2002, 05:57 PM | #1 |
Elite Waterdeep Guard
Join Date: November 26, 2001
Location: Kentucky
Posts: 22
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Ok, I've been all over this daggone dungeon (even found the way out), but I can't seem to find the acorns or the glass to give the genie. I thougth I killed that dwarf, but he dropped no acorns. What the heck is going on? Do you have to exit the dungeon, cause I know that it caves in behind you. Somebody help a newbie, please.
Fishman |
01-23-2002, 06:02 PM | #2 |
Manshoon
Join Date: January 13, 2002
Location: The Netherlands
Age: 42
Posts: 202
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acorns for the genie?.. you have to retrieve a lamp for the genie...
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01-23-2002, 06:16 PM | #3 |
Elite Waterdeep Guard
Join Date: November 26, 2001
Location: Kentucky
Posts: 22
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Ok .. I meant the acorns for the dryads ... however, I still havent' found the flask for the genie either.
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01-23-2002, 06:36 PM | #4 |
The Magister
Join Date: December 10, 2001
Location: Vancouver, BC aka Land of Rain
Posts: 140
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Since this is the first chapter I don't think it is spoilers but if you don't want to read anything about Ch 1 then STOP NOW! [img]graemlins/evilhaha.gif[/img]
The acorns were supposed to be on one of the Dwarves that were before Cambion so if you don't think that they were there, then you should check again. And after you get the acorns and talk to the Dryads, they should give you what the genie wants. Good luck,
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\"Ahh, the sweet feel of something somebody else paid for.\"<p>:skeleton1:<br />ULockit I Stealit<br />Fighter/Theif and Master of Own Domain |
01-23-2002, 07:45 PM | #5 |
Elite Waterdeep Guard
Join Date: November 26, 2001
Location: Kentucky
Posts: 22
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Thanks .. I've looked everywhere. I think that Cambion guy was in the weird teleport room, right? Anyway, looks like I'm going to have to start over, although I love this game thus far anyway. Only thing I don't like is the real-time combat makes spellcasting nearly impossible. Hard to keep distance.
Fishman |
01-23-2002, 11:17 PM | #6 |
Quintesson
Join Date: September 5, 2001
Location: Florida
Age: 52
Posts: 1,016
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quote: You can change the setting to round by round, instead of real time. Each character then goes in turn. I usually turn this on when I encounter a battle with lots of spellcasters. |
01-24-2002, 02:18 AM | #7 |
Ironworks Moderator
Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 41
Posts: 11,063
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Have you checked the tables in the room where you fought the Dwarves?
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01-24-2002, 04:44 AM | #8 |
Elminster
Join Date: June 20, 2001
Location: Sydney
Age: 67
Posts: 486
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Fishman,
there are two ways you can slow the tempo of the combats. First is to hit the [SPACE] bar. This will freeze all action, you can then select each of your characters and give them the orders you want, then resume the combat by hitting the [SPACE] bar again. Also you can change the auto-pause options. This will freeze the game when certain conditions are met - for example if an enemy is spotted, or if a trap is discovered (very handy ). Again the [SPACE] bar resumes the hacking. Kez |
01-24-2002, 04:50 AM | #9 |
Avatar
Join Date: May 16, 2001
Location: Estonia
Posts: 532
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Spoilers
. . . . . . . . . . . . Regarding the acorns and genie lamp: First you kill the shmuck druegar Illich or something, he has the acorns. He's the dwarf from whom you can loot also the Mail of the Dead (+2 chainmail). Acorns are NOT on the table or on any other dwarf or anywhere else - Illich or whatever the fool's name is has 'em. Now, the genie - you will NOT get the lamp/flask/thignie from anywhere unless you speak to genie first and get from him the "quest". Only then you can ask for the lamp/flask/thingie. Dryads have the it, simply walk to them and ask it and they will give it. Go back to genie and return the lamp/flask/thingie and done. Note that none of these 2 quests are crucial, just some added XP and useful, but not crucial item is rewarded in one of these small "quests" as well. You can entirely skip these quests and nothing will happen as such, you can move on with the game anyway. [ 01-24-2002: Message edited by: Whailor ]
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