10-04-2007, 02:44 PM | #31 |
Elite Waterdeep Guard
Join Date: June 4, 2007
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Re: Rogue Rebalancing mod v3.8 released
The Rogue Rebalancing mod has been updated to v3.8. In summary, this revision adds the proper (PnP) Bard spell progression table as an optional component, makes some minor adjustments to the Swashbuckler thief kit, adds an option to make the bonuses from potions which increase thieving skills non-stackable, resolves the compatibility issues which previously caused the "Shadow Thief Improvements" and the "Chosen of Cyric" components to conflict with a few other mods and further improves the AI of the CoC and STI opponents. Note: it is now mandatory to start a new game after installing the Rogue Rebalancing mod, otherwise you will miss the bulk of the new content which it introduces. The first post in this thread has been updated with the full list of changes.
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10-06-2007, 12:22 AM | #32 | |
Dracolisk
Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 46
Posts: 6,901
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Re: Rogue Rebalancing mod v3.8 released
Quote:
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10-06-2007, 01:41 AM | #33 | |
Elite Waterdeep Guard
Join Date: June 4, 2007
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Re: Rogue Rebalancing mod v3.8 released
It's per PnP rules. I assume the Bioware developers didn't implement it properly merely because the Detect Illusion skill was not available in BG1 when the Potion of Perception was first introduced.
Quote:
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10-28-2007, 10:39 PM | #34 |
Elite Waterdeep Guard
Join Date: June 4, 2007
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Re: Rogue Rebalancing mod v3.81 released
The Rogue Rebalancing mod has been updated to v3.81. In summary, this update resolves a few compatibility issues with other mods and fixes several minor bugs. Here's the full list of changes:
Core component changes:
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11-06-2007, 05:08 PM | #35 |
Dungeon Master
Join Date: July 29, 2005
Location: UK
Age: 39
Posts: 78
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Re: Rogue Rebalancing mod v3.81 released
Avenger, something odd regarding Arledrian and his dialogue choices in Chapter 2.
1. http://img231.imageshack.us/my.php?i...rdness1ol7.jpg Option 3 carries on to describe the Blindstrike Bow and Hold Fast before leading to this: 2. http://img207.imageshack.us/my.php?i...rdness2dm9.jpg This carries on to describe the Rogue's Cowl and the Shadowed Boots. 3.http://img141.imageshack.us/my.php?i...rdness3qs3.jpg The two dialogue options are a complete description of Salamander's Tongue and Dead Man's Face. Salamander's Tongue opens the shop screen, whereas Dead Man's Face ends the dialogue. I'm using 3.81.
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Kronk Neckbeard. Solving the Iron Crisis solo since 1 Mirtul 1369 http://img442.imageshack.us/my.php?i...loaecleym2.jpg http://img119.imageshack.us/my.php?i...loinforac6.jpg Last edited by Ilyich; 11-06-2007 at 05:09 PM. Reason: Typo |
11-07-2007, 02:10 AM | #36 | |
Elite Waterdeep Guard
Join Date: June 4, 2007
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Re: Rogue Rebalancing mod v3.81 released
Quote:
BTW, could you post the contents of your WeiDU.log? You can find that file in your BG2 folder. Just open it with Notepad and Copy -> Paste its contents here. Last edited by aVENGER_[RR]; 11-07-2007 at 02:23 AM. |
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11-07-2007, 04:49 AM | #37 |
Dungeon Master
Join Date: July 29, 2005
Location: UK
Age: 39
Posts: 78
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Re: Rogue Rebalancing mod v3.81 released
// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1 // BG2 Fixpack - Game Text Update ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #100 // Party Gets XP for Sending Keldorn to Reconcile With Maria ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #101 // Improved Spell Animations ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #102 // Cromwell's Forging Actually Takes a Day ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #103 // Mixed-Use Dagger Fixes ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #104 // Ghreyfain's Holy Symbol Fixes ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #106 // Giants Receive Penalties When Attacking Halflings, Dwarves, and Gnomes ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #107 // Remove Dual-Classing Restriction from Archers and Stalkers ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #109 // Corrected Summoned Demon Behavior ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #110 // Additional Script Fixes ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #111 // Bard Song Fixes ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #112 // Wizard Slayers Cause Miscast Magic on Ranged Attacks ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #113 // Additional Alignment Fixes ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #114 // Change Free Action to Protect Against Stun ~SETUP-ITEMUPGRADE.TP2~ #0 #0 // Shadows Of Amn Item Upgrades ~SETUP-ITEMUPGRADE.TP2~ #0 #1 // Throne Of Bhaal Item Upgrades ~RR/SETUP-RR.TP2~ #0 #0 // Proper dual-wielding implementation for Thieves and Bards ~RR/SETUP-RR.TP2~ #0 #1 // Thief kit revisions ~RR/SETUP-RR.TP2~ #0 #2 // Bard kit revisions ~RR/SETUP-RR.TP2~ #0 #3 // Bard High Level Ability revisions ~RR/SETUP-RR.TP2~ #0 #4 // Proper spell progression for Bards ~RR/SETUP-RR.TP2~ #0 #5 // Additional equipment for Thieves and Bards ~RR/SETUP-RR.TP2~ #0 #6 // Revised Thievery ~RR/SETUP-RR.TP2~ #0 #7 // Chosen of Cyric encounter ~RR/SETUP-RR.TP2~ #0 #8 // Shadow Thief Improvements ~SETUP-D0QUESTPACK.TP2~ #0 #0 // General AI Improvements ~SETUP-D0QUESTPACK.TP2~ #0 #1 // Creature & Area Improvements -> All Creature & Area Improvements ~SETUP-D0QUESTPACK.TP2~ #0 #2 // Creature & Area Improvements -> All Creature Improvements ~SETUP-D0QUESTPACK.TP2~ #0 #3 // Creature & Area Improvements -> Boss Improvements Only ~SETUP-D0QUESTPACK.TP2~ #0 #4 // Alternative Harper/Xzar Plot ~SETUP-D0QUESTPACK.TP2~ #0 #5 // Extended Reynald Sequence ~SETUP-D0QUESTPACK.TP2~ #0 #6 // Intrigue In The Copper Coronet ~SETUP-D0QUESTPACK.TP2~ #0 #8 // Revised Hell Trials ~SETUP-D0QUESTPACK.TP2~ #0 #9 // Improved Oasis II -> IO2 Dialogue & Combat Enhancement ~SETUP-D0QUESTPACK.TP2~ #0 #11 // Saving Sanik In Brynnlaw ~SETUP-D0QUESTPACK.TP2~ #0 #15 // Further Slaver Involvement ~SETUP-D0QUESTPACK.TP2~ #0 #16 // Sending The Solamnic Knights Home ~SETUP-D0QUESTPACK.TP2~ #0 #17 // Nazariel The Lich ~SETUP-D0QUESTPACK.TP2~ #0 #18 // Reward Negotiation ~SETUP-D0QUESTPACK.TP2~ #0 #19 // Infernal Thievery ~SETUP-D0TWEAK.TP2~ #0 #0 // Enhanced Goodberries ~SETUP-D0TWEAK.TP2~ #0 #1 // Corrected Summoned Demon Behaviour ~SETUP-D0TWEAK.TP2~ #0 #2 // Corrected Demon Animations ~SETUP-D0TWEAK.TP2~ #0 #4 // Tweaked Weapon Enchantments ~SETUP-D0TWEAK.TP2~ #0 #5 // Additional Racial Enemies ~SETUP-D0TWEAK.TP2~ #0 #6 // Summonning Cap Removal ~SETUP-D0TWEAK.TP2~ #0 #7 // PnP Celestial Fury ~SETUP-D0TWEAK.TP2~ #0 #11 // Visual Ioun Stones ~SETUP-D0TWEAK.TP2~ #0 #13 // Kensai Ryu's Restored Drow Innate Abilities ~SETUP-D0TWEAK.TP2~ #0 #17 // Sensible Lore Table ~SETUP-D0TWEAK.TP2~ #0 #21 // BG1-Style Summoning Spells ~SETUP-ASCENSION.TP2~ #0 #3 // Tougher Gromnir (optional, requires ToB) ~SETUP-ASCENSION.TP2~ #0 #4 // Tougher Illasera (optional, requires ToB) ~SETUP-OVERSIGHT.TP2~ #0 #1 // Alignment Correction ~SETUP-OVERSIGHT.TP2~ #0 #2 // Class Tweaks/Fixes ~SETUP-OVERSIGHT.TP2~ #0 #3 // Altered Spells ~SETUP-OVERSIGHT.TP2~ #0 #4 // Improved Continuity ~SETUP-OVERSIGHT.TP2~ #0 #6 // Monk High Level Abilities ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #0 // Divine Remix Core Components (Required for Everything) ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #100 // Cleric Remix ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #200 // Druid Remix ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #605 // Change Jaheira to Neutral Good ~SETUP-TACTICS.TP2~ #0 #0 // Improved Ilyich (requires ToB) ~SETUP-TACTICS.TP2~ #0 #1 // The Ritual (requires ToB) ~SETUP-TACTICS.TP2~ #0 #2 // Improved TorGal and De'Arnisse Keep ~SETUP-TACTICS.TP2~ #0 #4 // Improved Bodhi ~SETUP-TACTICS.TP2~ #0 #6 // Improved Guarded Compound in the Temple District ~SETUP-TACTICS.TP2~ #0 #7 // Improved Twisted Rune ~SETUP-TACTICS.TP2~ #0 #9 // "Red Badge" Poison-Based Encounter ~SETUP-TACTICS.TP2~ #0 #11 // Gebhard Blucher's Lich in the Docks ~SETUP-TACTICS.TP2~ #0 #13 // Kensai Ryu's Tougher Kangaxx and Guardians ~SETUP-TACTICS.TP2~ #0 #14 // Kensai Ryu's Gnome Fighter/Illusionist in the Docks ~SETUP-TACTICS.TP2~ #0 #15 // Kensai Ryu's Improved Crypt King ~SETUP-TACTICS.TP2~ #0 #17 // Gebhard Blucher's Random City Encounters ~SETUP-TACTICS.TP2~ #0 #18 // Kensai Ryu's Random Wilderness Encounters ~SETUP-TACTICS.TP2~ #0 #24 // Kensai Ryu's Smarter Vampires ~SETUP-TACTICS.TP2~ #0 #26 // Fighter-Class Archer Kit ~SETUP-TACTICS.TP2~ #0 #27 // Anti-Paladin Kit ~SETUP-TACTICS.TP2~ #0 #28 // Göran Rimén's Improved Nymphs ~SETUP-TACTICS.TP2~ #0 #31 // Mike Barnes' Improved Small Teeth Pass ~SETUP-TACTICS.TP2~ #0 #32 // Mike Barnes' Improved North Forest ~SETUP-TACTICS.TP2~ #0 #35 // Tougher Druid Grove ~SCSII/SETUP-SCSII.TP2~ #0 #10 // Detectable spells and effects (required for most other components) ~SCSII/SETUP-SCSII.TP2~ #0 #20 // Allow Spellstrike to take down a Protection from Magic scroll ~SCSII/SETUP-SCSII.TP2~ #0 #30 // More consistent Breach spell (always affects liches and rakshasas; doesn't penetrate Spell Turning) ~SCSII/SETUP-SCSII.TP2~ #0 #40 // Antimagic attacks penetrate improved invisibility ~SCSII/SETUP-SCSII.TP2~ #0 #50 // Iron Skins behaves like Stoneskin (can be brought down by Breach) ~SCSII/SETUP-SCSII.TP2~ #0 #61 // Modify the Harm spell so it does damage rather than reducing target to 1 hp -> Enemy and player Harm spells both do 150 hp of damage ~SCSII/SETUP-SCSII.TP2~ #0 #70 // Make individual versions of Spell Immunity available, so that players can use them in Contingencies etc. ~SCSII/SETUP-SCSII.TP2~ #0 #80 // Revert Greater Restoration back to only affecting one creature ~SCSII/SETUP-SCSII.TP2~ #0 #90 // Blade Barrier and Globe of Blades only affect hostile creatures ~SCSII/SETUP-SCSII.TP2~ #0 #100 // Cap damage done by Skull Trap at 12d6 ~SCSII/SETUP-SCSII.TP2~ #0 #110 // Make Minute Meteors into +2 weapons ~SCSII/SETUP-SCSII.TP2~ #0 #140 // Move Vhailor's Helm into Throne of Bhaal ~SCSII/SETUP-SCSII.TP2~ #0 #150 // Move the Robe of Vecna into Throne of Bhaal ~SCSII/SETUP-SCSII.TP2~ #0 #155 // Replace +1 magical weapons with Fine ones ~SCSII/SETUP-SCSII.TP2~ #0 #160 // Remove unrealistically helpful items from certain areas ~SCSII/SETUP-SCSII.TP2~ #0 #170 // Remove unrealistically convenient ammunition from certain areas ~SCSII/SETUP-SCSII.TP2~ #0 #175 // Faster Bears ~SCSII/SETUP-SCSII.TP2~ #0 #183 // Increase the price asked by Gaylan Baele -> Gaylan wants 100,000 gold pieces ~SCSII/SETUP-SCSII.TP2~ #0 #190 // Make Watchers' Keep accessible between SoA and ToB ~SCSII/SETUP-SCSII.TP2~ #0 #201 // Prevent party members from dying irreversibly ~SCSII/SETUP-SCSII.TP2~ #0 #220 // Smarter general AI ~SCSII/SETUP-SCSII.TP2~ #0 #230 // Better calls for help ~SCSII/SETUP-SCSII.TP2~ #0 #235 // Potions for NPCs ~SCSII/SETUP-SCSII.TP2~ #0 #238 // Improved Spiders ~SCSII/SETUP-SCSII.TP2~ #0 #240 // Improved fiends -> Fiends have fast, uninterruptable innate magic ~SCSII/SETUP-SCSII.TP2~ #0 #250 // Smarter genies -> Genies have fast, uninterruptable innate magic ~SCSII/SETUP-SCSII.TP2~ #0 #260 // Smarter celestials -> Celestials have fast, uninterruptable innate magic ~SCSII/SETUP-SCSII.TP2~ #0 #270 // Smarter dragons -> Dragons have fast, uninterruptable innate magic ~SCSII/SETUP-SCSII.TP2~ #0 #281 // Smarter beholders -> Upgrade the beholders found in the hive in the Underdark (borrowed from Quest Pack) ~SCSII/SETUP-SCSII.TP2~ #0 #291 // Smarter mind flayers -> Illithids have enhanced damage resistance; Illithids cannot see invisible enemies ~SCSII/SETUP-SCSII.TP2~ #0 #300 // Smarter githyanki ~SCSII/SETUP-SCSII.TP2~ #0 #310 // Enemy mages use Simulacrum and Project Image spells (this component will have no effect unless you install Smarter Mages) ~SCSII/SETUP-SCSII.TP2~ #0 #320 // Smarter Mages -> Mages cast some short-duration spells instantly at start of combat, to simulate pre-battle casting ~SCSII/SETUP-SCSII.TP2~ #0 #330 // Smarter Priests -> Priests cast some short-duration spells instantly at start of combat, to simulate pre-battle casting ~SCSII/SETUP-SCSII.TP2~ #0 #341 // Add high-level abilities (HLAs) to ToB mages -> All ToB mages who can cast 9th-level spells get HLAs ~SCSII/SETUP-SCSII.TP2~ #0 #351 // Add high-level abilities (HLAs) to ToB priests -> All ToB priests who can cast 9th-level spells get HLAs ~SCSII/SETUP-SCSII.TP2~ #0 #361 // Add high-level abilities (HLAs) to SoA mages -> All SoA mages who can cast 9th-level spells get HLAs ~SCSII/SETUP-SCSII.TP2~ #0 #371 // Add high-level abilities (HLAs) to SoA priests -> All SoA priests who can cast 9th-level spells get HLAs ~SCSII/SETUP-SCSII.TP2~ #0 #380 // Improved d'Arnise Keep ("Tactics Remix") -> Enhanced spirit trolls (as in Tactics) ~SCSII/SETUP-SCSII.TP2~ #0 #385 // Enhanced Sendai's Enclave ~SCSII/SETUP-SCSII.TP2~ #0 #387 // Improved Shade Lord ~SCSII/SETUP-SCSII.TP2~ #0 #402 // Increase difficulty of level-dependent monster groupings -> Almost-maximum difficulty (maximum for everything except liches) ~SCSII/SETUP-SCSII.TP2~ #0 #410 // Improved minor encounters [almost no content yet] ~SCSII/SETUP-SCSII.TP2~ #0 #415 // Give SCS II style AI to Ascension enemies ~SCSII/SETUP-SCSII.TP2~ #0 #420 // Ease-of-use party AI ~SCSII/SETUP-SCSII.TP2~ #0 #430 // Remove animation from the Cloak of Mirroring (leave it for other spells and effects that use the same graphic) ~SCSII/SETUP-SCSII.TP2~ #0 #440 // Move Boo into Minsc's pack ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #70 // Icewind Dale Casting Graphics (Andyr) ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #100 // Commoners Use Drab Colors ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #110 // Icon Improvements ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1010 // More Interjections ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1020 // Alter HP Triggers for NPC Wounded Dialogues ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1040 // Improved Athkatlan City Guard ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1050 // Gradual Drow Item Disintegration ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1070 // Improved Multi-Player Kick-out Dialogues ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1080 // Add Bags of Holding ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1150 // Shapeshifter Rebalancing ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1161 // Multiple Strongholds (Baldurdash) -> Keep Class Restrictions ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1170 // Bonus Merchants (Baldurdash) ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1180 // Female Edwina ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2040 // Universal Clubs ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2050 // Description Updates for Universal Clubs Component ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2060 // Weapon Styles for All ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2100 // Allow Thieving and Stealth in Heavy Armor ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2120 // Allow Arcane Spellcasting in Heavy Armor ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2151 // Wear Multiple Protection Items -> No Restrictions ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2160 // Alter Weapon Proficiency System -> Rebalanced Weapon Proficiencies ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2192 // Limit Ability of Storekeepers to Identify Items -> Hybrid of Both Methods ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2200 // Multi-Class Grand Mastery (Weimer) ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2210 // True Grand Mastery (Baldurdash) ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2250 // Un-Nerfed Sorcerer Spell Progression Table ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2260 // Alter Mage Spell Progression Table -> Un-Nerfed Table (Blucher) ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2270 // Alter Bard Spell Progression Table -> Un-Nerfed Table (Blucher) ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2280 // Alter Cleric Spell Progression Table -> Un-Nerfed Table (Blucher) ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2290 // Alter Druid Spell and Level Progression Tables -> No Level Progression Changes, Un-Nerfed Druid Spell Table Only (Blucher) ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2312 // Add Save Penalties for Spells Cast by High-Level Casters -> Arcane & Divine Magic ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2320 // Trap Cap Removal (Ardanis/GeN1e) ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2330 // Remove Delay for Magical Traps (Ardanis/GeN1e) ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2340 // Remove Summoning Cap for Celestials (Ardanis/GeN1e) ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3000 // Higher HP on Level Up -> Maximum ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3010 // Maximum HP for NPCs (the bigg) -> For All Creatures in Game ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3020 // Identify All Items ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3031 // Easy Spell Learning -> 100% Learn Spells and No Maximum Cap ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3040 // Make Bags of Holding Bottomless ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3050 // Remove fatigue from restoration spells ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3072 // Change Effect of Reputation on Store Prices -> Reputation Has No Effect, Stores Price Fixed at 80% (Luiz) ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3080 // Unlimited Ammo Stacking ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3090 // Unlimited Gem and Jewelry Stacking ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3100 // Unlimited Potion Stacking ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3110 // Unlimited Scroll Stacking ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3120 // Happy Patch (Party NPCs do not fight or complain about reputation) -> NPCs are never angry about reputation ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at Mid-Range Reputation ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3170 // No Drow Avatars On Party In Underdark ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3183 // Romance Cheats ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3190 // Rest Anywhere (Japheth) ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3200 // Sellable Staffs, Clubs, and Slings (Icelus) ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3210 // Minimum Stats Cheat ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4010 // Improved Fate Spirit Summoning ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4020 // ToB-Style NPCs ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4031 // Consistent Stats: Edwin -> Use BG2 Values ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4041 // Consistent Stats: Jaheira -> Use BG2 Values ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4050 // Change Jaheira to Neutral Good ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4061 // Consistent Stats: Minsc -> Use BG2 Values ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4071 // Consistent Stats: Viconia -> Use BG2 Values ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4100 // Change Korgan to Neutral Evil ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1220 // Allow Cromwell to Upgrade Watcher's Keep Items ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2240 // Un-Nerfed THAC0 Table Is that it? |
11-07-2007, 05:02 AM | #38 |
Elite Waterdeep Guard
Join Date: June 4, 2007
Location: Hiding in Shadows
Posts: 40
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Re: Rogue Rebalancing mod v3.81 released
Yup, that's it, thanks.
Starting a new game should fix the bug you've experianced and here are a few other suggestions. Before starting a new game, you should uninstall Rogue Rebalancing and install it after the Quest Pack and Tactics but before BG2 Tweaks. For the recommended install order see this thread. Also, once you start a new game, make sure that you create your protagonist from scratch, i.e. don't import an existing character. |
11-08-2007, 01:57 AM | #39 |
Elite Waterdeep Guard
Join Date: June 4, 2007
Location: Hiding in Shadows
Posts: 40
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Re: Rogue Rebalancing mod v3.81 released
Also, another thing I just discovered - the "Summons/NPCs Set Off Traps" component of Ding0's Tweak Pack is conceptually incompatible with the "Shadow Thief Improvements" component of Rogue Rebalancing as it will inadvertently cause the Shadow Thief opponents to trigger their own traps. If you wish to use both of these components at the same time then you must install "Summons/NPCs Set Off Traps" before "Shadow Thief Improvements" so that the changes it introduces do not apply to the STI areas. The other components of Ding0's Tweak Pack are fully compatible and should be installed after Rogue Rebalancing.
Last edited by aVENGER_[RR]; 11-08-2007 at 02:20 AM. |
11-08-2007, 11:41 AM | #40 |
Dungeon Master
Join Date: July 29, 2005
Location: UK
Age: 39
Posts: 78
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Re: Rogue Rebalancing mod v3.81 released
So a good general rule is Fixpack mods first, Content mods next and then Tweak Pack mods last if at all possible?
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