06-07-2001, 03:41 AM | #1 |
Elite Waterdeep Guard
Join Date: May 31, 2001
Location: Village of Sha
Posts: 36
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when i look thru the special abilities for mages , i came across this skill : summon fallen planetar of planetar , wats a planetar????????
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06-07-2001, 03:42 AM | #2 |
Jack Burton
Join Date: May 15, 2001
Location: The Netherlands
Age: 39
Posts: 5,888
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beats me... Sorry.. BTW: Welcome to the board mate!
------------------ In the foul darkness one figure will emerge to save the world from evil and despair.... Light flashes as his sword comes down, and thunder rolls through the sky when he points his sword up to heaven to signal his victory....People whisper his name as he walks by, evil tries to hide as they sense his presence nearby.... His name? Link...... |
06-07-2001, 03:43 AM | #3 |
Guest
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A planetar is a type of Deva or Angel. Solars are higher up I think
------------------ In the kingdom of the blind, the one-eyed man is pimp. http://lordraptor0.tripod.com/index.html |
06-07-2001, 03:50 AM | #4 |
Jack Burton
Join Date: May 15, 2001
Location: The Netherlands
Age: 39
Posts: 5,888
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So in rank, a planetar is an Angel, and a solar is an Archangel???
------------------ In the foul darkness one figure will emerge to save the world from evil and despair.... Light flashes as his sword comes down, and thunder rolls through the sky when he points his sword up to heaven to signal his victory....People whisper his name as he walks by, evil tries to hide as they sense his presence nearby.... His name? Link...... |
06-07-2001, 04:42 AM | #5 |
Elite Waterdeep Guard
Join Date: May 31, 2001
Location: Waterdeep, The Undermountain
Posts: 23
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A Planetar is more powerful than an ordinary Deva (Angel).They wield vorpal swords, have several attacks per round, some insane MR, lots of spellike abilities.I think they have around 150hp.(not sure tho, I borrowed my Planescape monster compendium away)
A Solar is the most powerful servant being of the Celestials, they are actually powerful enough to become gods themselves, but choose to serve instead.From what I recall from the Planescape monster compendium, they would tear apart most dragons without breaking a sweat. |
06-07-2001, 04:44 AM | #6 |
Elite Waterdeep Guard
Join Date: May 31, 2001
Location: Village of Sha
Posts: 36
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Since the mages can summon planetar do u all think its useful???
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06-07-2001, 04:48 AM | #7 |
Elite Waterdeep Guard
Join Date: May 31, 2001
Location: Waterdeep, The Undermountain
Posts: 23
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Well, if the Planetar you summon is as powerful as the one I know of, then, Hell yes!
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06-07-2001, 04:49 AM | #8 |
Bastet - Egyptian Cat Goddess
Join Date: March 1, 2001
Location: Sweden
Age: 50
Posts: 3,450
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Weird that a mage can summon a Planetaar.. Usually they come to help out People of the faith..
Fallen?? Hehe, sounds like fun! Planetars are the generals of good deities armies, they serve as generals , leaders and also as "heroes" of that God. They seek out evil and tries too smite it as good as possible! hehe Solars are the right hand of a good god. They are the champions and only archdevils, demon princes and other gods dare to attack them. They have greatswords of vorpal dancing and mighty bows with as many slay anything arrows as desired.. (Could be tricky eh?). If you like I can post the complete description from DoD 3:ed monster manual.. These guys are pretty tough and if you can summon a planetar.. well, be sure that he will start to whoop some naughty asses ! ------------------ Yawning lazywolf dreaming about nice little fairies...zzzzz |
06-07-2001, 05:44 AM | #9 |
Silver Dragon
Join Date: March 25, 2001
Location: The Lion City
Age: 62
Posts: 1,699
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lordobyss
cool, another player from sg!! ------------------ "Butt-kicking for goodness!" - Minsc "Cities always teem with evil and decay. Let's give it a good shake and SEE WHAT FALLS OUT!!" - Minsc |
06-07-2001, 06:53 AM | #10 |
Ironworks Moderator
Join Date: February 28, 2001
Location: Boston/Sydney
Posts: 11,771
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Here are the 2nd Ed AD&D stats for a solar, the most powerful of celestials. A planetar would be less powerful, but not by much.
. . . . . . . . . . . SOLAR Frequency: Very Rare No. Appearing: 1 Armor Class: -9 Move: 18 walk 40 fly 18 swim Hit Dice: 177 HP % in lair: 0 Treasure Type: Nil No. of Attacks: 4 Damage/Attack: By weapon type (+12 Strength bonus) Special Attacks: See below Special Defenses: See below Magic resistance: 85% Intelligence: Supra Genius(19-20); Wisdom 24 Alignment: Good Size: L (10' tall) Psionic Ability: 354 Attack/Defense Modes: All/all Level/X.P. value: 10 /95000+35 per hp A Solar is the most powerful of Spirits, usually directly serving a greater deity of good alignment and typically as his or her marshal, stwerard, etc. On Rare occasions, a solar will be found attending a lesser deity. There are at least 24 Solars. They can go to any place but only do so in service to their deities. As with Devas and Planetars, Solars can be of any good alignment- Lawful, neutral or Chaotic. They are totally faithful and unswerving in their alignment and loyalty. Each Solar has 4 attacks per melee round. Each has a huge composite bow (180 foot range) and various Arrows of Slaying. Each also has a sword equal to a 2-handed weapon (usable only by Solars) equal to +5 with qualities of dancing and sharpness (as the famous magical weapons have displayed). The former function operates sans severing. For purposes of attack determination, consider each solar to have a dexterity of 24 and a 17th+ level as fighter. All solars have spell like abilities equal to those of a 12th level cleric, druid, magic user, and illusionist. In addition, they each have the following spell-like powers which can be used 1 at a time, 1 per round, at will: Each solar can cast a Globe of Protection from Evil (150% normal effect for +3/-3) from individual size to a full 70 foot radius, the size being willed but the protection otherwise maintained automatically. This sphere also serves as protection from normal missiles and a minor globe of invulnerability. A solar can commune (as the old spell) as needed. Each can always CURE (any sort) by touch, detect (any sort, automatically), and DISPEL (any sort) by gaze. When laying hands upon a creature, a solar can bestow perfect adaption to any environment for up to as long as a century. Each solar automatically knows alignment. Each has a communication ability via ESP or Tongues, as well as the ability to read and comprehend any language. Solar infravision extends to 72 feet and ultravision to triple normal range (ultravision = see in the dark with no light source or heat whatsoever, using ultraviolet spectrums). Hearing and normal vision are double human norm. Charisma effect is 24. The skin of a solar is the color of molten copper, hair color is bronze, and eyes are glowing topaz. Its form is beautiful and muscular, and the deep, resonant voice is commanding. The wings area double and of a coppery-gold color. ------------------ [This message has been edited by Memnoch (edited 06-07-2001).] |
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