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Old 11-29-2002, 02:41 AM   #1
Mahlennacht
Drow Warrior
 

Join Date: September 10, 2001
Location: CA, USA
Age: 60
Posts: 298
Normally I'd spare the Forum and use the Search for these trifling questions, but since it's down at the moment...

1 - does Death Ward protect against Imprisonment, since the game considers the PC "dead" when you're hit with that spell?

2 - I'd like to try using some spells that I've ignored in the past; can Call Lightning be at all useful? If it takes one TURN to cast it, how would one implement that in combat with any effectiveness?

3 - ShadowKeeper sez that the Winter Wolf Pelt is a "container" - is there any type of object that can be placed in the Wolf Pelt? I tried a few but nothing seems to go inside it...
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Old 11-29-2002, 02:49 AM   #2
LennonCook
Jack Burton
 

Join Date: November 10, 2001
Location: Bathurst & Orange, in constant flux
Age: 37
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1- No. An imprisoned character is still alive, just can`t do too much. [img]smile.gif[/img]
2- It can be affective against multiple enemies, especially weaker ones.
3- *ONE* version of the Pelt is a container. This version can`t be legitemately brought into the game.
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Old 11-29-2002, 02:52 AM   #3
Dundee Slaytern
Ironworks Moderator
 

Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 41
Posts: 11,063
Quote:
Originally posted by Mahlennacht:
~~ 1 - does Death Ward protect against Imprisonment, since the game considers the PC "dead" when you're hit with that spell?
2 - I'd like to try using some spells that I've ignored in the past; can Call Lightning be at all useful? If it takes one TURN to cast it, how would one implement that in combat with any effectiveness?
3 - ShadowKeeper sez that the Winter Wolf Pelt is a "container" - is there any type of object that can be placed in the Wolf Pelt? I tried a few but nothing seems to go inside it...
1) No. Imprisonment is not a Death-based spell. It does not even kill the character. It "merely" keeps you in stasis... forever.

2) Call Lightning is cast immediately, then a fresh new bolt is fired every turn. It is extremely useful in outdoors battles when you cast it multiple times.

3) There are different types of Winter Wolf Pelts. Not all are containers.

[ 11-29-2002, 02:52 AM: Message edited by: Dundee Slaytern ]
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Old 11-29-2002, 03:27 AM   #4
Mahlennacht
Drow Warrior
 

Join Date: September 10, 2001
Location: CA, USA
Age: 60
Posts: 298
Thanks Lennon & Dundee - much appreciated
(very well... "Oi! Viconia! Yeah, look, scratch Death Ward when we talk to Kangaxx, OK?... I dunno, just memorize another Cure Serious or something...")

Quote:
Originally posted by Dundee Slaytern:
Call Lightning is cast immediately, then a fresh new bolt is fired every turn. It is extremely useful in outdoors battles when you cast it multiple times.
[/QB]
Ah ha! - so if Jaheira casts it in three successive rounds, then every turn will see a "salvo" of three bolts, spaced one round apart, yes? And the spell's range seems to cover a lot of area,...hmm, that does sound cool (heh)... Thanks, I'll give it a whirl
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Old 11-29-2002, 09:08 AM   #5
Indemaijinj
Symbol of Cyric
 

Join Date: June 15, 2002
Location: Denmark
Age: 43
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If you do not have any mage, sorceror or bard in your group is there anyway to free imprisoned characters then?
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Old 11-29-2002, 09:12 AM   #6
Dundee Slaytern
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Quote:
Originally posted by Indemaijinj:
If you do not have any mage, sorceror or bard in your group is there anyway to free imprisoned characters then?
Yeah, but you will need ToB.

Minor Spoiler
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Use a Thief with the Use Any Item ability to cast a Freedom scroll.
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