02-08-2004, 08:58 PM | #1 |
Manshoon
Join Date: August 21, 2001
Location: Tampa, Florida, USA
Posts: 229
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Ok, according to the book that Marrok gave me, I need the following:
1. magical mace and holy water to make a Mace of Disruption. 2. a gargoyle skull and magical armour AC3 to make Leather Whitebone armour. I have both the ingredients for the mace but he (Marrok) won't make it. As for #2.. I have the skull, but am confused about the armor. I found a +1 breastplate, was that not enough? I'm used to AD&D rules on armor, not the NWN (higher # = better protection). |
02-08-2004, 09:02 PM | #2 |
Mephistopheles
Join Date: June 13, 2001
Location: Northfield, NJ USA
Posts: 1,417
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Did you talk to him and then click on the forge and put the ingredients in? I think it costs 500 g.p. to complete the transaction.
As for the armor, from what I have read there is a glitch in the scripting when it comes to that particular armor. I don't know if it was fixed in the latest patch. |
02-08-2004, 09:31 PM | #3 |
Manshoon
Join Date: August 21, 2001
Location: Tampa, Florida, USA
Posts: 229
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I put both ingredients for the Mace on the forge and then talked to him; he said I didn't have the right ingredients...
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02-09-2004, 08:31 AM | #4 |
Vampire
Join Date: January 29, 2003
Location: Sweden
Age: 43
Posts: 3,888
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1. Make sure it's a magical mace ie. a +1 mace or higher. And it shouldn't be a special mace that does, for example, elemental damage, just a plain old mace +1.
2. The total AC has to be 3 and it has to be a magical armor, so you'll have to add the enchantment bonus to the base AC of the armor. I believe it's only two kinds of armors that work to make the Leather Whitebone armor; padded armors +2 and leather armors +1
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Nothing is impossible, it's just a matter of probability. |
02-09-2004, 07:27 PM | #5 |
Manshoon
Join Date: August 21, 2001
Location: Tampa, Florida, USA
Posts: 229
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I have a dire mace +1. Does that not work?
And now I understand about the armor. Thanks for the info.. |
02-09-2004, 07:32 PM | #6 |
Vampire
Join Date: January 29, 2003
Location: Sweden
Age: 43
Posts: 3,888
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Nope, a dire mace doesn't work since it's a different weapon type than a mace. You'll have to find or buy a normal mace +1.
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Nothing is impossible, it's just a matter of probability. |
02-09-2004, 08:24 PM | #7 |
Manshoon
Join Date: August 21, 2001
Location: Tampa, Florida, USA
Posts: 229
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ok. Thanks again for the replies!
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02-15-2004, 08:17 AM | #8 |
Manshoon
Join Date: September 20, 2002
Location: Pennsylvania
Age: 53
Posts: 151
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Hagimihale, if it is not too late, see my post on page 2 called "item creation at Marroks". Note the Whitebone armor is medium according to the reply I got and not light as one would think.
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02-15-2004, 01:29 PM | #9 |
Manshoon
Join Date: August 21, 2001
Location: Tampa, Florida, USA
Posts: 229
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Thanks. Yeah, I saw that. Considered using the armor for my Druid but the % chance for spell failure was too high for my taste. Sold the completed armor (made a profit on the entire deal) - walking around Neverwinter with over 10K in gold in Chapter 1. Looking for a worthwhile robe or light armour to buy/find...
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02-15-2004, 03:34 PM | #10 |
Vampire
Join Date: January 29, 2003
Location: Sweden
Age: 43
Posts: 3,888
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Only arcane spellcasters (sorcerers, wizards and bards) get the spell failure due to armor, so your druid could use it without getting any % spell failure.
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