01-13-2003, 04:25 PM | #1 |
Symbol of Moradin
Join Date: June 5, 2002
Location: Slovenia,Ljubljana
Age: 36
Posts: 8,554
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I don`t understand why so many people want to DUAL-WIELD.My point is if you have profisencies in Single Weapon Style you get a bonus to AC and if you Dual-Wield:with your Main Hand weapon you have more attackes per round then with your Off Hand. Am i right?Correct me if not. Cheers,Xen |
01-13-2003, 04:31 PM | #2 |
Symbol of Cyric
Join Date: January 2, 2003
Location: Old Bethpage, Long Island
Age: 35
Posts: 1,156
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With dual wield, you can use two weapons. Sure Crom/Celery/FoA are nice, but two of them together are nasty. You get both abilities, and more damage potential. Also, with a fighter, thac0 isnt much of a prob. Same with the other melee classes.
[ 01-13-2003, 04:32 PM: Message edited by: Pyrenk ]
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01-13-2003, 05:31 PM | #3 |
Manshoon
Join Date: January 3, 2003
Location: Leeds, UK
Age: 48
Posts: 171
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Even for non-fighter types dual wield can be advantageous. At higher levels the THAC0 penalty will hardly be noticed, with the chance to gain an additional attack it more than makes up for it. Weapon choice becomes more essential, but Celestial Fury combined with Belm makes a great combo for a thief (since Belm in the off-hand gives the additional attack to primary hand - CF).
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01-14-2003, 04:56 AM | #4 |
Red Dragon
Join Date: April 3, 2001
Location: Prague, Czech Republic
Posts: 1,586
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On the other hand, a dual wielded character cannot use ranged weapons at all (as long as he is dual wielded). Therefore, both single weapon and two weapon styles have their advantages and disadvantages.
IMO, a strong melee fighter should be dual wielded and equipped with the best weapons available. This maximizes his power. An "archer" in the party should specialize in 2H weapons and a ranged weapon because you can switch between a ranged weapon and a 2H weapon. If the "archer" has ++ in the 2H weapon style then he will score critical damage at 19. The same is true for the single weapon style but, IMO, the 2H weapon is a better selection: there are many hands keen on 1H weapons in your party so that the "archer" can make use of good 2H weapons available. Moreover only a sling allows you to equip a shield along with a ranged weapon.
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01-14-2003, 06:23 AM | #5 |
Manshoon
Join Date: January 3, 2003
Location: Leeds, UK
Age: 48
Posts: 171
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since the game is paused whilst on the inventory screen this is a non-issue. I can swap weapons as much as I like. I don't do it as a rule, but if you need to, you can.
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01-14-2003, 01:55 PM | #6 |
Ma'at - Goddess of Truth & Justice
Join Date: October 29, 2001
Location: North Carolina
Age: 61
Posts: 3,257
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Why to dual-wield??? Because it can turn your fighter into a veritable juggernaut of destruction.
I originally spent most of Minsc's proficiencies in the 2-hand sword. I later changed my mind and used Shadowkeeper to change his proficiency to warhammer. I then gave him Crom Faeyr in one hand and another warhammer in the other. He immediately started going through monsters like a runaway locomotive. He was practically unstoppable. I gave Cerek proficiencies in 2-hand sword also because that was his weapon of choice (from a roleplaying standpoint). When he found the Flail of Ages, he spent a couple of proficiency slots to "learn" how to use that weapon. Now that I've dualed him to a thief, he has changed his fighting style again. I put one "*" in dual-wield and a proficiency with katana. He now swings Celestial Fury in his primary hand (so he can BackStab with it) and Flail of Ages in his off-hand. I just dreamed this combo up last night, but it seems to work well so far.
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01-14-2003, 07:08 PM | #7 | |
Dracolisk
Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 46
Posts: 6,901
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Quote:
Cerek, your offhand isn't exactly the best place for the Flail of Ages: Your offhand only gets ONE attack per round (the last one), and the Flail is only used to its full potential when it's hitting the enemy time after time. Good offhand weapons are weapons that either provide resistances or immunities (such as the Mace of Disruption+2, the Sword of Arvoreen, the Defender of Easthaven, or the Equalizer), or confer other combat bonuses simply by being equipped (such as the 25 STR from Crom Faeyr, or the Regeneration from the Dragonslayer or Blackrazor).
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01-15-2003, 05:56 AM | #8 |
Red Dragon
Join Date: April 3, 2001
Location: Prague, Czech Republic
Posts: 1,586
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A minor correction. Throwing axes cannot be eauipped along with a shield. At least, Rifthome Axe and the dwarven axe from the Sewers cannot in my game. If you set these axes to melee weapons then they can be equipped with a shield.
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01-15-2003, 07:23 AM | #9 |
Manshoon
Join Date: January 3, 2003
Location: Leeds, UK
Age: 48
Posts: 171
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There are some bugs with various items which will allow them to be equipped with either shields or another weapon in the off-hand. So, like so many other things it will depend entirely on which patches you've got.
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01-15-2003, 09:47 AM | #10 |
Ironworks Moderator
Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 41
Posts: 11,063
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Oh... throwing axes and hammers can be used with shields, even in range mode. My solo Cavalier had a lot of fun with his Sentinel Shield + Azuredge.
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