11-16-2002, 09:23 AM | #1 |
Symbol of Bane
Join Date: November 26, 2001
Location: Texas
Age: 75
Posts: 8,167
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Is it a bug, or am I missing something? I have gotten to the monastary, gotten rid of the treacherous abbot (or whatever she was ) and have gotten permision to do the trials. I have gotten rid of my equipment, whasisname says he has opened the doors, but I can't get into the room of stone with all of the switches. The game keeps saying the same thing about not being a lock you can open or simple spells. Have I missed a step?
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Even Heroes sometimes fail... |
11-16-2002, 10:40 AM | #2 |
Dungeon Master
Join Date: October 19, 2002
Location: Hell (cool movie)
Age: 49
Posts: 59
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That Monk in the basement is supposed to TELEPORT you into the room when you tell him you're ready to go in.
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11-16-2002, 06:05 PM | #3 |
Ironworks Moderator
Join Date: March 1, 2001
Location: Upstate NY USA
Posts: 19,737
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Attalus, go talk to the monk downstairs, if you have dropped EVERYTHING from the ONE character who is going to do the trial, one of your options is "I'm ready to do the trial or some such thing". If you still have stuff he'll tell you to take it back upstairs but ask him to keep it, he will. It ends up btwn the stairs and you then ask him to do the trial again and he teleports you.
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"Don't take life for granted." Animal (may he rest in peace) |
11-17-2002, 09:46 AM | #4 |
Symbol of Bane
Join Date: November 26, 2001
Location: Texas
Age: 75
Posts: 8,167
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Thanks, Cloudy, I shall.
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11-17-2002, 02:35 PM | #5 |
Drow Priestess
Join Date: March 13, 2001
Location: a hidden sanctorum high above the metroplex
Age: 54
Posts: 4,037
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The Trials of Eight was a typical "DM Fiat" locale--only one person holding no equipment may enter. [img]graemlins/dontknowaboutyou.gif[/img] Oh, well. All games have fiats here and there.
Anyway, when my monk (poor monk; he's not as effective as the other front-line types and can't cast spells, but I don't feel like designing another character for the party right now) couldn't finish a room I switched to the barbarian. Whatever works....
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11-17-2002, 04:16 PM | #6 |
Symbol of Bane
Join Date: November 26, 2001
Location: Texas
Age: 75
Posts: 8,167
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We used Viconia, the Drow cleric (fancy that!), for her Summoning skills, as well as her Bone Circle , for the first room.
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11-17-2002, 04:49 PM | #7 |
The Magister
Join Date: September 8, 2002
Location: Roseburg,OR
Age: 53
Posts: 113
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I had the most luck with my Sorcerer going through this part.
Lots of summon spells. While the monks fight with all the monsters I bring in,I nail them with some fire spells,and now and then smack one with a flail. This was one part of the game,that a magic user makes a fighter look like a wimp.
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11-17-2002, 11:10 PM | #8 |
Ironworks Moderator
Join Date: June 27, 2001
Location: Montreal, Quebec, Canada
Age: 43
Posts: 6,763
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I did all room but the last with my paladin. My paladin was getting killed too fast by the monks in the last room, so I switched to my thiefling thief.
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Once upon a time in Canada... |
11-19-2002, 11:12 AM | #9 |
Dungeon Master
Join Date: November 26, 2001
Location: Home
Posts: 94
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I used my human fighter4/battleguard10 for all 8 rooms. Sanctuary, Armor of Faith & Champion Strength.
[ 11-19-2002, 11:13 AM: Message edited by: Yggdrasil ] |
11-19-2002, 02:34 PM | #10 |
Symbol of Bane
Join Date: November 26, 2001
Location: Texas
Age: 75
Posts: 8,167
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It was really easy using a cleric. Didja know that stone monks cannot hit Zombie Lords?
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