Visit the Ironworks Gaming Website Email the Webmaster Graphics Library Rules and Regulations Help Support Ironworks Forum with a Donation to Keep us Online - We rely totally on Donations from members Donation goal Meter

Ironworks Gaming Radio

Ironworks Gaming Forum

Go Back   Ironworks Gaming Forum > Ironworks Gaming Forums > Neverwinter Nights 1 & 2 Also SoU & HotU Forum
FAQ Calendar Arcade Today's Posts Search

Reply
 
Thread Tools Search this Thread
Old 04-06-2003, 11:10 AM   #11
Legolas
Jack Burton
 

Join Date: March 31, 2001
Location: The zephyr lands beneath the brine.
Age: 39
Posts: 5,459
Actually, koconnor100, there are a lot of modules out there which are just that
I personally agree that actually having a storyline improves a module no-end, but let's see if this works first, okay [img]smile.gif[/img]
You don't have to make an area, but you can if you want to. If it works we could perhaps start something a little more complicated, and naturally the fact that people are building a module together does not mean it's impossible to playtest other modules at the same time

DK, where do you suggest we upload our areas to, and what PC level are we aiming at?
Legolas is offline   Reply With Quote
Old 04-06-2003, 02:01 PM   #12
Wulfere
Red Wizard of Thay
 

Join Date: March 20, 2001
Location: Lincoln, Nebraska USA
Age: 63
Posts: 893
I actually have a module 3/4 done. But I have to find time to learn scripting to finish it. Custom items are easy to make and modifying monsters isn't to hard but,
some scripting is needed to get them to behave properly. Any suggestions on scripting sites or tutorials would be greatly appreciated. I would be more than happy to create an area or two. I have written for the RPGA and might give some pointers on storylines and mixing encounters if you like.
Wulfere is offline   Reply With Quote
Old 04-06-2003, 02:25 PM   #13
Legolas
Jack Burton
 

Join Date: March 31, 2001
Location: The zephyr lands beneath the brine.
Age: 39
Posts: 5,459
If you haven't started scripting yet, I doubt you're 3/4 done... especially if you've a story to tell.
I'm working on a module based on the Hazardous Times series which ran in the RP forum a while back. I finished the first village in a few days, but after several weeks I'm still only half done with the scripting and the quests. Although it is getting easier now.

Only some 31 areas not including buildings to go...
Legolas is offline   Reply With Quote
Old 04-06-2003, 03:09 PM   #14
/)eathKiller
Dracolisk
 

Join Date: January 5, 2002
Location: Guantanamo Bay, Cuba
Age: 38
Posts: 6,043
Any range of PC you want, I'll be going High-end myself [img]tongue.gif[/img]
__________________
[img]\"http://membres.lycos.fr/th8or/ZeroSigForIronworks.gif\" alt=\" - \" /> o.o;
/)eathKiller is offline   Reply With Quote
Old 04-06-2003, 03:58 PM   #15
Wulfere
Red Wizard of Thay
 

Join Date: March 20, 2001
Location: Lincoln, Nebraska USA
Age: 63
Posts: 893
It isn't some massive story driven campaign. It's just a short H/S. The only thing I need to do is add some scripts for the critters. As I said, I need to learn the scripting. There's no sense in trying to build a huge, complicated, plot driven mod for my first attempt. If you have any advice on where to go for tutorials that work Legolas I would be happy to learn. Then I could start a nice plot driven campaign.
Wulfere is offline   Reply With Quote
Old 04-06-2003, 10:14 PM   #16
cormack
Dungeon Master
 

Join Date: September 17, 2002
Location: Maryland
Age: 55
Posts: 88
I would love to join a party to play whatever is combined here
I could donate a wizards scroll room. Trapped and deadly. Man are they tough!

I will watch for the hook up also.
__________________
[img]\"http://www.angelfire.com/tx6/roboto/cormacksig.gif\" alt=\" - \" />
cormack is offline   Reply With Quote
Old 04-06-2003, 11:59 PM   #17
/)eathKiller
Dracolisk
 

Join Date: January 5, 2002
Location: Guantanamo Bay, Cuba
Age: 38
Posts: 6,043
heh well i've made a few rooms now if anyone's interested in seeing them...

Right Click And Save This Link

http://www.freewebs.com/nakahara/FOrest1.erf is the link incase that one up there is broken...

It's basically a nice Drow-ridden asylum, which can also double as an indoor Spa ^_^

I'm also going to show you what else i've got... ummm how about uhhh

This Quaint Cafe

Yes that's one of my best indoor maps right there ^_^

hmm letsee what else umm..

Oh i guess in order for those to work you'll have to import them into this mod... Which not only contains a chess board, shopping mall, already labeled doors, a small town which is under ork attack, a bunch of neatly done portals and a huge maze filled with "sewer elementals" [img]tongue.gif[/img] Can be hack n' slash or have a plot if used properly, the store and chess games are fun anyway, feel free to spend all the time you want deleting all those Stupid BET tags, I can't seem to get rid of them [img]tongue.gif[/img]

I highly recomend just walking about the mall first to get a jist of everything and then try out the chess game [img]tongue.gif[/img] which is right across from the library...

once again that's

http://www.freewebs.com/nakahara/DKstuff.zip
__________________
[img]\"http://membres.lycos.fr/th8or/ZeroSigForIronworks.gif\" alt=\" - \" /> o.o;
/)eathKiller is offline   Reply With Quote
Old 04-07-2003, 09:25 AM   #18
/)eathKiller
Dracolisk
 

Join Date: January 5, 2002
Location: Guantanamo Bay, Cuba
Age: 38
Posts: 6,043
Quote:
Originally posted by Atrayu:
I am a builder and would be willing to donate a Port City that I made /)eathKiller. It has many doors and consists of three different sections dividing the city. Many ships teathered to the docks with treasure, although guarded accordingly. Let me know.
I'd love it, zip it up and stick it on a server then [img]tongue.gif[/img]
__________________
[img]\"http://membres.lycos.fr/th8or/ZeroSigForIronworks.gif\" alt=\" - \" /> o.o;
/)eathKiller is offline   Reply With Quote
Old 04-07-2003, 03:21 PM   #19
philip
Galvatron
 

Join Date: June 24, 2002
Location: aa
Posts: 2,101
i have a nice idea with an annoying halfling in a room. is that ok?
philip is offline   Reply With Quote
Old 04-08-2003, 09:19 PM   #20
/)eathKiller
Dracolisk
 

Join Date: January 5, 2002
Location: Guantanamo Bay, Cuba
Age: 38
Posts: 6,043
sure let's see it!
__________________
[img]\"http://membres.lycos.fr/th8or/ZeroSigForIronworks.gif\" alt=\" - \" /> o.o;
/)eathKiller is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
What do I add to make this make an item useable? robertthebard Neverwinter Nights 1 & 2 Also SoU & HotU Forum 3 03-12-2004 02:19 AM
Not sure what to make of this.... Rokenn General Conversation Archives (11/2000 - 01/2005) 7 03-27-2003 10:45 PM
need a new pic could some one make it for me ? waverider General Conversation Archives (11/2000 - 01/2005) 3 05-03-2002 06:20 PM
Should I Make... SaTaN Baldurs Gate II: Shadows of Amn & Throne of Bhaal 5 03-10-2002 01:18 PM
Anyone Want to Help make an Add-on? Jon the Hell Caster Baldurs Gate II Archives 12 01-10-2001 04:00 PM


All times are GMT -4. The time now is 04:00 PM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved