Visit the Ironworks Gaming Website Email the Webmaster Graphics Library Rules and Regulations Help Support Ironworks Forum with a Donation to Keep us Online - We rely totally on Donations from members Donation goal Meter

Ironworks Gaming Radio

Ironworks Gaming Forum

Go Back   Ironworks Gaming Forum > Ironworks Gaming Forums > NWN Mod: Escape from Undermountain
FAQ Calendar Arcade Today's Posts Search

Reply
 
Thread Tools Search this Thread
Old 02-26-2006, 08:17 AM   #11
robertthebard
Xanathar Thieves Guild
 

Join Date: March 17, 2001
Location: Wichita, KS USA
Age: 60
Posts: 4,537
I'm not really sure how it was done, but in my home server, we have water tiles that you can walk in, to simulate swamps, all of this over tilesets you can walk on. There are also places where you can't walk that are also "covered" by water. While there is water that you can add in a tileset that won't let you walk there, this is not the same thing.
__________________
To those we have lost; May your spirits fly free.
Good Music: Here.
Interesting read, one of my blogs.
robertthebard is offline   Reply With Quote
Old 03-06-2006, 03:18 AM   #12
Mozenwrathe
Symbol of Cyric
 

Join Date: January 31, 2005
Location: Mississauga (Toronto), Ontario, CANADA
Age: 48
Posts: 1,214
At least now I know it can be done. Just thought of some other areas (mainly on the Haunted Isles) where it would be nice to add that. And I was reminded recently that on Level 8 in the Underground Forest there are small ponds that you can "wade" through. Wouldn't mind seeing that level expanded to encompass a few underground lakes, the same with Level 12. Sad thing that one cannot implement boat travel (as in continuous graphical representation thereof) so one could have ship to ship battles with the undead or the really needing to be slain.

Pity I have no patience with myself, or I'd start seeing how one could pull that off using the toolset. Was never much into the graphical side of things, sadly.
__________________
There are no paths to power which are not fraught with confrontation. No matter the battle, a lesson must be won. In the end, the path shall fade into nothingness for the one walking it, but may go on for eternity for those whom choose to follow. One must know their own footsteps before taking that first step, or instead of choosing your battles, your battles will choose you.
Mozenwrathe is offline   Reply With Quote
Old 03-06-2006, 10:34 AM   #13
robertthebard
Xanathar Thieves Guild
 

Join Date: March 17, 2001
Location: Wichita, KS USA
Age: 60
Posts: 4,537
I think the ship battles would be really hard to pull off, but not impossible. The thing is, you can make a creature look like an object, but it would be hard to make the then objected creature have other creatures/pcs on it.
__________________
To those we have lost; May your spirits fly free.
Good Music: Here.
Interesting read, one of my blogs.
robertthebard is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
New Release date - Until its done (i.e. soon) Ziroc NWN Mod: Escape from Undermountain 10 11-26-2005 04:29 PM
There is no release date for NwN Stretchy Neverwinter Nights 1 & 2 Also SoU & HotU Forum 4 06-08-2002 09:30 AM
ToB UK release DATE !!!! Avatar Baldurs Gate II: Shadows of Amn & Throne of Bhaal 5 06-25-2001 11:07 AM
Release date robertthebard Neverwinter Nights 1 & 2 Also SoU & HotU Forum 9 05-27-2001 03:12 PM
Release Date... Skythronises Neverwinter Nights 1 & 2 Also SoU & HotU Forum 2 02-03-2001 04:52 PM


All times are GMT -4. The time now is 09:05 PM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved