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Old 06-29-2002, 09:07 PM   #1
lansun
Elite Waterdeep Guard
 

Join Date: June 29, 2002
Location: victoria
Age: 37
Posts: 31
hey fellas..i just bought bg2 for my birthday a week ago : ) and its darn addicting..summer vacation started a while ago so im playing like mad until summer school starts

well anyways i used the walkthrough on 2 occasions ..the de arnise and another one i cant remember

ive reached chapter 5 today but those bloody demon knights are so tough..heh i gave up on the 16 th attempt..i decided im not going to lower the difficulty lvl as it is ad&d right now....

any ideas fellas? im stumped..my main character is a regular fighter that uses 2 hand swords..and i got jalhiera, aerie, minsc, cernd and imoen [img]redface.gif[/img]
i usually summon an elemental and some monsters but they are wiped up so fast..i haste my party cast that defense harmony..umm aid bless..pretty much all the blue spells..

oh heh sorry to burden you guys with questions some more but
im still not too clear on which spells will remove status ailments such as confuse panic and domination...i tried dispel magic and remove magic ..and im sure cure disease wont work either : )
so how does it work..whats the countermagic?

also what does this mean
16-1= miss
i dont understand that heh...soemthing to do with thaco..and i read previous post how the lower the number its better..so how does this work with enemys ac?

well i got plenty more but thats it for now [img]smile.gif[/img]
id appreciate it if ppl could give some opinions and help
thx much : )

-ryce
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Old 06-29-2002, 11:05 PM   #2
robohobodude
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as for the demon knights i suggest trying skeleton warriors (animate dead) if your priest or mage is over 15th level. those worked well for me. you could also of course try using your potions, (potion of heroism, potion of power) don't forget negative plane protection also as they level drain from each hit. that's all i can think of, sorry.
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Old 06-30-2002, 01:22 AM   #3
Dundee Slaytern
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Join Date: June 10, 2001
Location: Pasir Ris, Singapore
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Quote:
Originally posted by lansun:
ive reached chapter 5 today but those bloody demon knights are so tough..heh i gave up on the 16 th attempt..i decided im not going to lower the difficulty lvl as it is ad&d right now....
any ideas fellas? im stumped..my main character is a regular fighter that uses 2 hand swords..and i got jalhiera, aerie, minsc, cernd and imoen [img]redface.gif[/img]
i usually summon an elemental and some monsters but they are wiped up so fast..i haste my party cast that defense harmony..umm aid bless..pretty much all the blue spells..


Hmmmm... I usually use Skeleton Warriors to deal with them Demon Knights because Demon Knights have a lot of high level spells which wreck havoc on other summons, but mostly deflect off the Skeleton Warriors' 95% magic resistance. However, Aerie and Imoen are highly unlikely to be level 15 at this stage of the game.

Therefore...

... we shall use the timeless tactic of luring them out one by one and beat on them with superior numbers. Position your people outside the room and send one summon to the statue of Demogorgan, when it dies, the Demon Knights will be summoned. Send one party member to get the attention of one Demon Knight. Retreat speedily and let the summons be the front line while your party members wait for the Demon Knight to be distracted by the summons and waste its spells on them. When it is distracted, charge forward and beat on it. When it is defeated, rinse and repeat.

oh heh sorry to burden you guys with questions some more but
im still not too clear on which spells will remove status ailments such as confuse panic and domination...i tried dispel magic and remove magic ..and im sure cure disease wont work either : )
so how does it work..whats the countermagic?


Dispel Magic will work, but it is based on a percentage, and this percentage is determined by your caster's level, and the level of the enemy caster who casted the negative spell. Obviously the higher your caster's level is compared to the enemy caster, the higher your chance of dispelling the status ailments.

Prevention is always better than cure though. Always cast Chaotic Commands, a level 5 Clerical spell, on your tanks first, before engaging in battle.

also what does this mean
16-1= miss
i dont understand that heh...soemthing to do with thaco..and i read previous post how the lower the number its better..so how does this work with enemys ac?


All chances to hit are based a d20 system, where d20 is a twenty sided dice.

THACO - AC = Number to beat on a d20
A roll of 1 on a d20 is always a critical miss, with penalties like skipping the next attack.
A roll of 20 on a d20 is always a critical hit, with double damage dealt if the target has no helmet.

[ 06-30-2002, 01:39 AM: Message edited by: Dundee Slaytern ]
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Old 06-30-2002, 01:27 AM   #4
Glorfindel
Ma'at - Goddess of Truth & Justice
 

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Welcome to iw [img]graemlins/wavey.gif[/img] [img]graemlins/happywave.gif[/img] :thenwave:

As for the demon knights... I would suggest doing the rest of the underdark quests first.... get as much XP as you can.. then come back to the demon knights.... if you have.. then get out of the underdark and come back later....

when you think you are powerful enough though... buff you party as usual, put you weak mages up next to the right side of the demogorgan statue, and put all your fighters at the point where the demon closest to the demo statue on the right, have your tanks negative plane protected.. that is important, if you dont have enough NPP's or only 1 cleric, NPP 1 or 2 of them then(if you have more than 2 tanks leave them un-NPP'd and just have them hold back till the demon your focusing on has started to attack one of the NPP'd tanks, then get them to attack as well) once you have killed that DK get your best tank to pick up the belt it drops, have them put it on then you have a bit better advantage, have your cleric renew the NPP on the one of two NPP'd tanks, then have your summons and mages unleash everything they've got on singular demons at a time, and try to keep the demons attacking the NPP'd tanks, if tey go after someone else, have them keep on running away until a NPP'd tank can get the DK to attack them.... that way it shouldnt be to hard to knock them all off [img]smile.gif[/img]
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Old 06-30-2002, 03:31 AM   #5
lansun
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Join Date: June 29, 2002
Location: victoria
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thanks alot guys! its been a pleasure being a part of these forums [img]smile.gif[/img]
i gave 1 attempt and failed....my druid didnt get out fast enough and she died [img]redface.gif[/img]

ive been thinking whether to start over or not cause i missed 75% of the items already...my main char is only lvl 11 ..and my cleric has no animate dead or npp...

ive found this game really challenging and its hella fun but ever since chapter 3 it has been a huge struggle ..is it jsut me or are summoning monsters/animals essential..heh or maybe im just noob

anyways thx for the replies..and i been meaning to ask how does alignment affect your characters in battle? would evil and good players clash in a middle of a skirmish with enemies? or do conflicts only take place during dialogue sequences

and as for paladins which i want to pursue next...do i need intelligence and dexterity? ..what about wisdom

my final question is the projected time to complete this game..like on your first couple of trials fellas [img]smile.gif[/img]

thx for reading this post
much appreciated : )

-ryce
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Old 06-30-2002, 04:08 AM   #6
Ar-Cunin
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Join Date: August 14, 2001
Location: Copenhagen, Denmark
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Quote:
Originally posted by lansun:
thanks alot guys! its been a pleasure being a part of these forums [img]smile.gif[/img]
i gave 1 attempt and failed....my druid didnt get out fast enough and she died [img]redface.gif[/img]
use potion of speed (or equip him(?) with boots of speed) - and remember: "If at first you do now succeed - try, try and try again

Quote:
ive been thinking whether to start over or not cause i missed 75% of the items already...my main char is only lvl 11 ..and my cleric has no animate dead or npp...
If you're only lvl 11 druid, you've missed a lot of quests - try to everything possible before leaving Amn - that will make the Underdark a lot easier. And don't worry - Irenicus will wait for you

Quote:
ive found this game really challenging and its hella fun but ever since chapter 3 it has been a huge struggle ..is it jsut me or are summoning monsters/animals essential..heh or maybe im just noob
Not essential - but they do make the fights easier - more attacks leads to more hits.

Quote:
anyways thx for the replies..and i been meaning to ask how does alignment affect your characters in battle? would evil and good players clash in a middle of a skirmish with enemies? or do conflicts only take place during dialogue sequences
The is no effect in battle. Some NPC's don't get along with eachother - but you control battles completely.

Quote:
and as for paladins which i want to pursue next...do i need intelligence and dexterity? ..what about wisdom
DEX is very important - DEX=18 gives -4 to your AC
INT is only important when fighting illithid/mind flayers that drain INT - otherwise it useless to a paladin.
WIS aren't really important either.
And try the Cavalier kit - It's considered the 'best' of the paladin-kits

Quote:
my final question is the projected time to complete this game..like on your first couple of trials fellas [img]smile.gif[/img]
Sorry I can't remember - but then again it wasn't important to me as I had so much fun playing

Quote:
thx for reading this post
much appreciated : )

-ryce
That is what we are here for [img]smile.gif[/img]
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Old 06-30-2002, 04:24 AM   #7
Glorfindel
Ma'at - Goddess of Truth & Justice
 

Join Date: January 9, 2002
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Age: 36
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Eek! If your only at lvl. 11 you must have been having a really hard time so far.. By the Underdark You probably should have your druid maxed out... or close enough, since their highest lvl's XP requirment is low.... You could start a new game but It would be better if you just opened up a saved game in chapter 2 or 3 if you have one.. and do all the stronghold quests etc. [img]smile.gif[/img]
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Old 06-30-2002, 05:26 AM   #8
Dundee Slaytern
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For aspiring Paladins, try to get the following.

STR: 18/~~
DEX: 18
CON: 18
WIS: 14 <---- minimum
INT: 3-10
CHA: 17

That is a grand total of 88-95 points, good luck rolling.
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Old 06-30-2002, 05:45 AM   #9
Glorfindel
Ma'at - Goddess of Truth & Justice
 

Join Date: January 9, 2002
Location: Mt. Gambier, Australia
Age: 36
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Well since we're giving out goals... try to beat this Elven F/M's [img]tongue.gif[/img]

Str: 18/93
Dex: 19
Con: 17
Wis: 12
Int: 18
Cha: 16
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Old 06-30-2002, 05:57 AM   #10
Dundee Slaytern
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Join Date: June 10, 2001
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Quote:
Originally posted by Glorfindel:
Well since we're giving out goals... try to beat this Elven F/M's [img]tongue.gif[/img] ~~
I was giving out the optimal minimum. Paladins are not easy to optimise, as their CHA and WIS have very high minimums. The optimal minimum for, say a Berserker, is as follows.

STR: 18
DEX: 18
CON: 18
WIS: 10
INT: 10
CHA: 8

This is a total of 82 points, vastly easier to obtain than the optimal minimum for a Paladin.
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