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Old 11-11-2003, 01:00 AM   #11
kartetse
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Join Date: October 10, 2003
Location: New Zealand
Age: 54
Posts: 114
I spen about 70 minutes rolling to get it that high. Simple methodology: don't even look at rolls that are not all above 9. Then count only the last numbers (ie. 8 of an 18 roll) and the sum must be higher than say 23 to be saved. I was lucky with the 18/99!

We're cooking! Really hard areas previously are now almost piece-o-cake! I just don't know how to get lots of gold coins to buy some of the more expensive weapons - 33 000, thew! Is there an easy way - I'm basically carting back truck loads of vanquished weapons and stuf to sell at Kuldahar...




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Old 11-11-2003, 04:02 AM   #12
ZFR
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Join Date: February 14, 2002
Location: Ireland
Age: 39
Posts: 7,367
Quote:
Originally posted by kartetse:


I just don't know how to get lots of gold coins to buy some of the more expensive weapons - 33 000, thew! Is there an easy way - I'm basically carting back truck loads of vanquished weapons and stuf to sell at Kuldahar...


Well, for the stuff to buy, I only buy from Orrick. I never buy expensive weapons because when i first see them i cant afford them and when i finally can afford them then I already have found much better ones.
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Old 11-11-2003, 05:03 AM   #13
kartetse
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Join Date: October 10, 2003
Location: New Zealand
Age: 54
Posts: 114
My last party got stuck with the leeettle girl turned beeeg monster and from what I read on the forum you need to have THACO +2 or better weapons, which they somehow didn't have. I'm preparing manically for that encounter...



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Old 11-11-2003, 05:09 AM   #14
kartetse
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Join Date: October 10, 2003
Location: New Zealand
Age: 54
Posts: 114
Quote:
Originally posted by NobleNick:
kartetse,

Whoa!! 85, 86, the equivalent of 91, 92.... these are rolls to be proud of!

Sorry to sound ignorant - I am in certain instances! But what's up with 'the equivalent of 91,92....'?



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do da do, kick da goo and stay outta da zoo...


[ 11-11-2003, 05:14 AM: Message edited by: kartetse ]
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Old 11-12-2003, 08:56 AM   #15
NobleNick
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Join Date: February 5, 2002
Location: Huntsville, AL, USA
Age: 63
Posts: 1,045
kartetse,

Oops. Probably not "official" D&D 2nd Edition rules; but when I roll characters and decide what rolls to keep I artificially assign a STR roll of 18/25 to 18/75 a value of 19, anything above 18/75 is a value (to me) of 20.

Take Glommer, for instance: He's got 18+17+19+8+18+3 = 83 points; but his STRength is not 18: it is 18/99. So, if I had this roll I would "value" the STR portion of the roll as 18+2 = 20; so value the overall roll about the same as I would value an 83+2 = 85 point roll with STR = 18 (especially if I was rolling a Fighter or a DC/MC Fighter/whatever).

Using the above system, I would "value" your Pally's roll at (18+1)+15+18+3+18+18 = 91. Triaston's roll would be valued by me as (18+1)+17+19+9+18+10 = 92 (awesome rolls!).

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