Visit the Ironworks Gaming Website Email the Webmaster Graphics Library Rules and Regulations Help Support Ironworks Forum with a Donation to Keep us Online - We rely totally on Donations from members Donation goal Meter

Ironworks Gaming Radio

Ironworks Gaming Forum

Go Back   Ironworks Gaming Forum > Ironworks Gaming Classics > Icewind Dale | Heart of Winter | Icewind Dale II Forum
FAQ Calendar Arcade Today's Posts Search

Closed Thread
 
Thread Tools Search this Thread
Old 10-31-2005, 10:00 AM   #11
Klorox
Symbol of Cyric
 

Join Date: August 21, 2004
Location: USA
Age: 48
Posts: 1,168
Screw Turning, I like just killing those Undead the old-fashioned way.

Give me a combat cleric like the Battleguard of Tempus any day.
__________________
Baruk Khazad! Khazad ai-mênu!

"All that is necessary for the triumph of evil is that good men do nothing."-- Edmund Burke
Klorox is offline  
Old 10-31-2005, 01:36 PM   #12
ZFR
Legion Symbol
 

Join Date: February 14, 2002
Location: Ireland
Age: 39
Posts: 7,367
Quote:
Originally posted by Karrde:
The real power within cleric's domains lie in their granted powers they receive.

therefore, Morninglord of Lathander rules:
a cleric's main power is to rebuke undead. and since bioware liked to bring in many undead to the game, its VERY good to get the free feat "IMPROVED TURNING" to increase your caster level +1 for turning checks.

Since you will always rebuke undead, you should choose this feat. With Lathander as patron deity, you dont need to pay for this and can buy another feat instead (i like to maximize my extra turning feat thrice, its just overwhelming..)
IMO improved turning is useless. Wouldve been very useful in IWD1 where there were tons of undead but not IWD2. I can think of only one area where there are some undead, but wasting one feat just for that area is useless. If you have trouble beating the undead there you should seriously reconsider your tactics because the battles ahead are much harder.
__________________
ZFR
ZFR is offline  
Old 11-01-2005, 03:34 PM   #13
Karrde
Elite Waterdeep Guard
 

Join Date: November 23, 2004
Location: Germany
Age: 48
Posts: 41
Quote:
Originally posted by ZFR:
quote:
Originally posted by Karrde:
The real power within cleric's domains lie in their granted powers they receive.

therefore, Morninglord of Lathander rules:
a cleric's main power is to rebuke undead. and since bioware liked to bring in many undead to the game, its VERY good to get the free feat "IMPROVED TURNING" to increase your caster level +1 for turning checks.

Since you will always rebuke undead, you should choose this feat. With Lathander as patron deity, you dont need to pay for this and can buy another feat instead (i like to maximize my extra turning feat thrice, its just overwhelming..)
IMO improved turning is useless. Wouldve been very useful in IWD1 where there were tons of undead but not IWD2. I can think of only one area where there are some undead, but wasting one feat just for that area is useless. If you have trouble beating the undead there you should seriously reconsider your tactics because the battles ahead are much harder. [/QUOTE]Well, I like to roleplay. Which means that I wont configure my party selection because of enemies that will show up (or not).
Plus, my party doesnt know which enemies they'll face, so I'd say it is too much OOG-knowledge brought into the campaign when you consider yer cleric's choice in dependance of a low or high undead rating.

And btw, I didnt say that there are problems in killing undead, but its way more cooler to rebuke them with one single action than just hack them..

A cleric would always try to rebuke them instead of hack - even a tempus cleric.
Karrde is offline  
Old 11-01-2005, 04:02 PM   #14
Gimli
Emerald Dragon
 

Join Date: January 12, 2002
Location: Moria
Posts: 912
"A cleric would always try to rebuke them instead of hack - even a tempus cleric."

What about a 1/2 Orc Cleric of Tempus with a 1 in CHA and 20 in STR? Why bother wasting a round trying to turn undead when you are much better suited to taking an axe to anything that bothers you? Also it's really a roleplaying choice, there is no rule saying clerics always prefer turning undead to combat with them. I do agree tho that it's a little cheesy to design a character based on knowing the game, but I guess if you take the trouble to play more than once you deserve it
__________________
There\'s one dwarf left in Moria that still draws breath!
Gimli is offline  
Old 11-01-2005, 04:48 PM   #15
krunchyfrogg
Red Dragon
 

Join Date: February 14, 2004
Location: NY, USA
Age: 48
Posts: 1,516
Quote:
Originally posted by Karrde:
Well, I like to roleplay.

...

A cleric would always try to rebuke them instead of hack - even a tempus cleric.
Man, you just hit a major pet peeve of mine. Don't you think it's a bit presumptuous dictating what is and what is not roleplaying?

[ 11-01-2005, 04:52 PM: Message edited by: krunchyfrogg ]
__________________
<i>A life is not important, except in the impact it has on other lives.</i><br />- Jackie Robinson<br /><br /> [img]\"http://img394.imageshack.us/img394/3353/salsashark7xl.gif\" alt=\" - \" />
krunchyfrogg is offline  
Old 11-01-2005, 05:47 PM   #16
Marty4
Symbol of Cyric
 

Join Date: August 31, 2004
Location: VA
Age: 33
Posts: 1,127
Yea, a cleric may just destroy them with one act. That's why I'd cast a spell at them

When it comes to clerics, the only ones that I would chose would be Lathander for awesome domain ownage spells, Talos for the same, and Ilmater for MCing with paladins (and then only if it was a second cleric). A fighter4/cleric or paladin2/cleric can get 2 or 3 points in axe easily, so I have never seen a need to go with Tempus.
Marty4 is offline  
Old 11-02-2005, 02:05 PM   #17
Karrde
Elite Waterdeep Guard
 

Join Date: November 23, 2004
Location: Germany
Age: 48
Posts: 41
Not using your rebuking skills as cleric is about the same as if you are a bard and never use your bard's song.
There are just some special abilites certain classes are predetermined for.
And no, i dont "dictate" how to roleplay, i just show the primary advantaged of a class.

Oh, and for the orc-thingy: Giving a cleric low charisma is as worse as giving a fighter low STR / wizard low INT and so on..

And if you read the class description for P&P Morninglord of Lathander it says that they are pretty much the specialists for hunting and destroying undead..

just my 2p.

[ 11-02-2005, 02:05 PM: Message edited by: Karrde ]
Karrde is offline  
Old 11-02-2005, 04:33 PM   #18
ZFR
Legion Symbol
 

Join Date: February 14, 2002
Location: Ireland
Age: 39
Posts: 7,367
Quote:
Originally posted by Karrde:

Oh, and for the orc-thingy: Giving a cleric low charisma is as worse as giving a fighter low STR / wizard low INT and so on..
About your previous post, I only said extra turning has little use, which I believe it to be. I never said not to choose it, and roleplaywise it is definately ok. If you read my first post in this thread, you'll see I too choose my clerics roleplaywise.

Now about this sentence of yours which I'm quoting. Please do not compare cleric charisma to wizard INT or fighter strength. CHA is only useful for turning, it's wisdom that is the main attribute for cleric. A cleric with low charisma can be very powerful. A mage with low intelligence is pretty useless (cant even cast spells if low means less that 10). So definately using "as worse as" (by the way did you mean 'worse' or 'as bad as'?) is out of place here.
I'd rather say a cleric with low CHA is as handicapped as a mage (or cleric!) with low strength.
__________________
ZFR
ZFR is offline  
Old 11-02-2005, 05:14 PM   #19
krunchyfrogg
Red Dragon
 

Join Date: February 14, 2004
Location: NY, USA
Age: 48
Posts: 1,516
Thanks, ZFR, you beat me to it.

And it's only my opinion, but I think the Bards better chance at identifying stuff and his song are more important than his spells, while a Clerics spells are his main strength. The Turning/Rebuking ability is only useful at certain points, and even then isn't needed for his to be effective.

Here's to my dwarven Cleric with a Charisma of 1!
__________________
<i>A life is not important, except in the impact it has on other lives.</i><br />- Jackie Robinson<br /><br /> [img]\"http://img394.imageshack.us/img394/3353/salsashark7xl.gif\" alt=\" - \" />
krunchyfrogg is offline  
Old 11-02-2005, 07:26 PM   #20
Marty4
Symbol of Cyric
 

Join Date: August 31, 2004
Location: VA
Age: 33
Posts: 1,127
Quote:
Originally posted by Karrde:
And if you read the class description for P&P Morninglord of Lathander it says that they are pretty much the specialists for hunting and destroying undead..

...Which is why they recieve sunbeam as a domain spell.
Marty4 is offline  
Closed Thread


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Choice of Cleric Stronghold, which should I take? Agrippina Baldurs Gate II: Shadows of Amn & Throne of Bhaal 3 04-27-2002 02:02 AM
Fighter/Cleric and Ranger/Cleric StarVid Baldurs Gate II: Shadows of Amn & Throne of Bhaal 7 01-10-2002 11:45 PM
Choice of NPC ! BALROGBANE Baldurs Gate II: Shadows of Amn & Throne of Bhaal 5 01-04-2002 05:14 AM
Qs on cleric spells for a ranger/cleric StarVid Baldurs Gate II Archives 10 10-13-2001 10:10 AM
Cleric or Fighter/Cleric that is the question? Demoquin Baldurs Gate & Tales of the Sword Coast 13 09-17-2001 05:34 AM


All times are GMT -4. The time now is 06:49 AM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved