03-06-2001, 11:23 PM | #1 |
Drow Warrior
Join Date: March 2, 2001
Location: Ottawa
Posts: 266
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Hi, I just got this game 2 day ago and after playing Bg2 it seemed kinda small 2 disk, but I've been playing for awhile and I realise I like the conscept of the game. This game Is one hell of a dongeon crawl.
but I am asking for a mini-spoiler will my team sufice to do the game or will it be lacking. (I am in the Dragons breath and the undead are attacking in terible waves) 1 LN Human Warrior can dual in Priest or Wizard (18/12 str, 16 dex, 10 con, 18 int, 17 wis 10 chr) 1 LN Human Warrior (18/92 str, 16 dex, 15 con, 10 int, 10 wis, 10 chr) 1 LN Half-Elf Cleric (14 str, 14dex, 12 con, 10 int, 18 wis, 12 chr) 1 LN Half-Elf Cleric (11 Str, 16 dex, 10 Con, 12 Int, 18 wis, 10 chr) 1 LN Human Conjuror (12 str, 14dex, 16con,18 int, 10 wis, 13 chr) 1 LN Gnome Illusionist/Thief (18 Str, 18 dex, 10 con, 19 int 9 wis, 10 chr) will I be lacking something or is it a good team? |
03-07-2001, 10:59 AM | #2 |
Symbol of Cyric
Join Date: March 1, 2001
Location: Outside my place
Age: 42
Posts: 1,283
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Its a good team, dont be afraid.
I personally dont like having 2 clerics, but its just personal opinion, the team is powerful enough to beat the game. Just enjoy it !! ------------------ "Let my spells do the dirty work" Ertai, High Sorceror of the Holy Flame |
03-07-2001, 03:32 PM | #3 |
Ironworks Moderator
Join Date: March 1, 2001
Location: Midlands, South Carolina
Age: 48
Posts: 14,759
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I am with Ertai on that...my preference is that only one healer is enough, while the others are out battling. I also don't like to limit my wizards to just one class (conjurer), because it seems that I will always want a spell that I am not allowed to have by the opposition schools. The gnome illusionist thief is a good choice. I would not dual your Human Warrior into either wizard or priest, because you'll lose his attack strength, ability to wear fun armor, and cannot get very efficient in his weaponry. Now, these are all of my preferences... The game is deigned to be able to win it, no matter what personal preferences you have...so do not let us provoke you from doing what your heart desires!!!!
"Drink up"!! ~Typsi M. In the year of the fallen Paladin, Jerome ------------------ Larry of the Holy Flame |
03-07-2001, 03:35 PM | #4 |
Manshoon
Join Date: January 7, 2001
Location: Tacoma, WA
Posts: 161
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I don't know. I went through the game with two Dwarven fighter/clerics and I thought it was pretty nice to have them both for butchering and healing.
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03-07-2001, 03:55 PM | #5 |
Zhentarim Guard
Join Date: March 5, 2001
Location: The leafy, green forests of Wisconsin
Posts: 315
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the two half-elf clerics seems a little pointless. if one were human, you could dual class. maybe put one on "heal/turn undead" patrol while the other one memorizes "Glyphs and Animate dead"?.. you'd almost want to dual that fighter into a mage just to pick up the necromancy and abjuration spells that the Illusionist cannot cast; but fighter clerics make some of the best fighters.
certain character classes can even complete the game all by themselves |
03-07-2001, 09:08 PM | #6 |
Guest
Posts: n/a
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Clerics are extremely powerful characters.. Love a good cleric!
at higher levels they are awesome especially for fighting undead! ------------------ Walk lightly my friend. |
03-07-2001, 11:51 PM | #7 |
Ninja Storm Shadow
Join Date: March 1, 2001
Location: Toronto, Canada
Posts: 3,537
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Make sure both clerics are in Turn Undead mode and let the fighters do what they do best.
------------------ Long live H22A1!!!!! |
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