11-19-2003, 05:07 PM | #1 |
Vampire
Join Date: January 29, 2003
Location: Sweden
Age: 43
Posts: 3,888
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Check out the new Pale Master PrC. They even get a skeleton arm.
There's some nice pics of robes there as well.
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11-20-2003, 03:31 AM | #3 |
Drow Warrior
Join Date: June 13, 2003
Location: Never Never Land
Age: 54
Posts: 267
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This is the first I've seen that really seems as if its a class truely designed to add-on to another class after "topping-out" the previous class. The real give-away here is the info. at the bottom of the "abilities" section where it states that you get 2 add. spells per day every two levels. To me this screams wizard level 17 or Sorceror level 18 (which is the respective level each class "tops-out" allowing 9th level spells).
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11-20-2003, 06:06 AM | #4 | |
Vampire
Join Date: January 29, 2003
Location: Sweden
Age: 43
Posts: 3,888
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Quote:
BTW ScottG, I think PM's only get one additional spell per two levels. Otherwise you would have a heck of alot of spells to cast each day.
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11-20-2003, 02:37 PM | #5 |
Drow Warrior
Join Date: June 13, 2003
Location: Never Never Land
Age: 54
Posts: 267
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yup, my bad - additional spells every 2 levels not "2" spells every 2 levels.
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11-21-2003, 09:05 PM | #6 |
Baaz Draconian
Join Date: April 26, 2002
Location: florida
Age: 42
Posts: 761
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woah
immunity critical hits, hold, stun, paralyze... a mostly melee class whom becomes a pale master definatly gains a great deal of power. |
11-22-2003, 06:57 AM | #7 |
Vampire
Join Date: January 29, 2003
Location: Sweden
Age: 43
Posts: 3,888
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I have read some from the BioWare board, and it seems that the DC of your spells doesn't increase if you take levels of PM instead of continue as a Wiz/Sorc. It has already been mentioned that spellcasters might have major difficulties to make their spells work on epic levels. At epic levels all classes get +1 to all saving throws every second level, but the DC of spells don't increase at the same pace. A spellcaster have to take feats like Epic Spell Focus and Epic Spell Penetration just to beat the other guys saves, while the other guy don't need to do anything to raise his saves. This seems to shaft the Sorcerer completely since they don't even get the bonus feats Wizards do.
Does anyone know more about this?
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11-23-2003, 12:39 PM | #8 |
Jack Burton
Join Date: May 31, 2002
Location: Ireland
Posts: 5,854
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The DC does not really depend on your level as much as it does your prime req. so I don't know exactly how thay'd incorporate this into the game even if they wanted to.
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11-25-2003, 06:39 PM | #9 |
Vampire
Join Date: January 29, 2003
Location: Sweden
Age: 43
Posts: 3,888
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I believe they have capped the positive modifiers at +12 from stats so a stat score of 34 will be the highest you can get, or at least the highest that will allow a modifier.
Looking around the BW forum I found something about spellcasters. The highest DC of spells, as someone calculated, would be around 45 uncluding any feats that rises DC, while a good melee build (one that included the Champion of Torm) can get their saves up in the sixties. Not fair against spellcasters. But we'll just have to see when the game comes out.
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