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Old 06-20-2006, 04:34 PM   #11
Timber Loftis
40th Level Warrior
 

Join Date: July 11, 2002
Location: Chicago, IL
Posts: 11,916
I guess I'm just wondering what you find interesting about it Glyc. For 5-man instances, it's all basically the same. With minor variation you kill all the bosses in the same way. A couple of little differences here and there -- a few bosses sleep people (in SM and ST, for instance), things like that, the end boss and all those mobs in BRD is kinda different. The stairs fight in ZF is a trip.

But it's not until Dire Maul and UBRS that you start getting situations where you really have to crowd control and do other weird crap on a boss fight (Drakk -- you either kite drakk or chain fear the adds).

What you get on a raid are completely different, very technical fights. Every boss in Zeee Geee has a different strategy, and it's tough to learn, and interesting to do. MC has interesting fights too, though some of them use the *same* type of strategy (Luci, Sulf, Domo are similar, and Baron Geddon, Mag and Shazz require similar approaches).

There's nothing like these fights in the rest of the game. You talk about "these same techniques" but at least they are techniques. All the other stuff in the game is just like "kill it."

I want to see these interesting fights. I also want to see all the game content I possibly can. It bothers me when there are instances that I haven't even seen the inside of.

The game is meant to be enjoyed in many different ways, so kudos to you for liking it the way you do. I just don't understand how it can stay interesting.
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Old 06-20-2006, 05:11 PM   #12
Glycerine_74
Dungeon Master
 

Join Date: June 24, 2002
Location: The Edge of Reality
Posts: 69
Quote:
Originally posted by Timber Loftis:
I guess I'm just wondering what you find interesting about it Glyc. For 5-man instances, it's all basically the same.
Exactly, the same way I don't understand how it can possibly stay interesting running the same 4 to 5 hour instances, the same ways, just for epics that there is no guarantee you will even get because someone else probably has more DKP then you do. That, to me at least, just makes no sense at all. It just doesn't look even remotely fun.

Quote:
There's nothing like these fights in the rest of the game. You talk about "these same techniques" but at least they are techniques. All the other stuff in the game is just like "kill it."
Not really, when I do end-game instances like Strath or Scholo with groups that have no strategy except "kill it", we wipe. Plain and simple. When I run with groups who have a plan that everyone follows, we blaze right through it with no problems.

Quote:
I want to see these interesting fights. I also want to see all the game content I possibly can. It bothers me when there are instances that I haven't even seen the inside of.

The game is meant to be enjoyed in many different ways, so kudos to you for liking it the way you do. I just don't understand how it can stay interesting.
I understand your point of view. I think the three main reasons I don't get into raiding are time, the DKP system, and the asshats that usually run them. Maybe one of these days I'll break down and force myself to do an MC or ZG run, but it just really does not appeal to me. Running the same instances over and over again for DKP points does not interest me. Running the same instances for four or more hours does not interest me. I'd rather have the option to bail and do something else, know what I mean?

To each his own, eh?

glyc
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Old 06-20-2006, 05:16 PM   #13
Ivelliis
Gold Dragon
 

Join Date: August 6, 2004
Location: North East England
Age: 34
Posts: 2,561
TL that's why I play. I want to see the content, all of it.

That's why my one goal as of late was to get and do my Hunter Epic Quest. I had heard so much of it, I wanted to do it and prove I was a good hunter.
And I did.
And I am very very pleased.

Well in many instances you get a mage, he sheeps. You get a druid, he sleeps.
In end-game 5man (( DM, Strat, Scholo )) you don't always have a mage, as we found out today.

Saying I'd help a druid friend in Scholo..as soon as I got there the warrior caused a wipe and left.
Hunter Hunter Druid Warlock

It was a freeze two, nuke the casters type of tactic and damn it was fun. Chain trapping in BRD for Jailbreak, again with two hunters, was described as beautiful by a guildie *grins* It's when the good players get seperated from the average players. And damn it shows in PuGs
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Old 06-20-2006, 05:34 PM   #14
Timber Loftis
40th Level Warrior
 

Join Date: July 11, 2002
Location: Chicago, IL
Posts: 11,916
Yep, Ivelliis, agree. I fell in with a good group of players and it's a blast. Joking on vent makes dungeons or raids infinitely more fun.
If you're dealing with an "asshole" leader who screams "more Dots, more Dots" and "many whelps, handle it," and "Minus 50 DKP," then get a new guild. There are nice people out there, I promise.

Lately we've been killing the "blue" dungeons, some impressive events. 45-minute baron run is a blast. But try UB3Rz through the end in about an hour (no egg event). Schololoflcopter easily run in under an hour -- up to a half hour if we do the Shammie/Pally quest in Rattlegoof's room (my felhound has tanked every caster in there). We got the DM Tribute run down to about 45 mins as well, complete with the obligatory fat ogre dance when you put on the ogre suit. Tanking incendius with my VW last night -- rogue mentions how he's surprised the guy can hold a bit of aggro.

Anyway, on the issue of the lewt (which is the secondary reason to raid), Here is my item history and kill history. You'll note that in 12 trips to the core and 2 to Ony I've got 10 drops. Now, admittedly, I roll on everything I can use. I'm not a DKP hoarder. On top of that lewt, my guild leaders collect all the core items from MC to make stuff -- first tanks, then melee, etc. Well, guild leader pops open trade the other night and hands me purple fire resist gloves (flarecore).

So that's 11 epics for 12 trips, which is not a bad average. If gear is the concern.

And, it's not like we'll be doing MC forever. Most guilds that have it on farm for a while start doing it less often. Then only when newbies join up.

Now, let's compare that to these other blue dungeons. I still run those, I have to because I chew through 4 to 8 large brilliant shards every week making raid consumables. So I'm running Scholo and Ubers, etc, still and sharding all the lewt that people don't need. I would be I've run Scholol 30 or 40 times, at least. Uberz just as much. I counted 11 DM Tribute runs to get my Rod of the Ogre Magi, and I've done more since then.

Compared to a dozen trips to the core. So, you can guess which one bores me more.

[ 06-20-2006, 05:35 PM: Message edited by: Timber Loftis ]
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Old 06-20-2006, 07:23 PM   #15
NagaSaki
The Magister
 

Join Date: May 17, 2003
Location: England at the moment :(
Age: 37
Posts: 102
Ye there are definately better guilds out there. My guild is called 'Chilled Out Wargamers', we dont use vent or TS at all. We have a guild channel for those that wanna chat during the raid but no leader is online etc. We're not hardcore at all, our guild has alot of older 28+ yr olds so we are really laid back and enjoy the experience kind of guild.
We raid only 3 nights a week - Monday - BWL Tuesday-AQ40, Wednesday Aq40. With this laid back 3 days a week we've reached C'thun and with only 51 members. We've managed to find a small group of people who all enjoy raiding if its not too serious + i play CSS , Wc3 TFT, Dota and Bf2 with 12+ of my guildies, so i've made loads of friends that i can play with on a multitude of games and that is 1 of the main reasons i've stayed with WoW, not the raiding but -My guild-.
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Old 06-21-2006, 04:20 AM   #16
Ivelliis
Gold Dragon
 

Join Date: August 6, 2004
Location: North East England
Age: 34
Posts: 2,561
Well we don't use Vent either, but we have the raid channel (which is for leaders and officers, using /raquiet if it gets too crowded and an OOC channel for blabbing on.

Here is my item/raid history. I'm afraid to say I am a DKP hoarder. I wanted that leaf, and now that I've got it I can just chill out and get Tier1 when I want.
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Old 06-21-2006, 11:20 AM   #17
Glycerine_74
Dungeon Master
 

Join Date: June 24, 2002
Location: The Edge of Reality
Posts: 69
Great loot, no doubt about that. I'll still stick with the other dungeons though. The great part about doing them is that I choose when to do them; someone else doesn't pick the time for me. If I don't feel like it, I don't log in. If I've got my daughters that evening or weekend, I don't log in. If I've got friends coming over for the weekend to hang out, I don't log in. If I feel like playing something else or watching a movie, I don't log in. If I want to go out to the bar or a movie, I don't log in. On the other hand, if I want to play one of my numerous alts, I can. See what I mean? I can play when I want, what I want, how I want, or not at all for months at a time.

Like I said, my main problem with raiding is the time involved. I play when I want, and I don't like some guild or raid leader telling me when I have to be on. Thanks, but no thanks. Kudos to everyone that does, because the items really are nice. I still think that's it's just not worth it, but that's only my opinion.

Please don't think I'm trying to take away from your accomplishments, because that is certainly not the case. Obviously it takes dedication to get gear like that, no argument there. I'm just playing devil's advocate here and throwing in the point of view of a more "casual" WoW player.

glyc

[ 06-21-2006, 11:26 AM: Message edited by: Glycerine_74 ]
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