09-14-2003, 09:00 PM | #1 |
Ironworks Moderator
Join Date: March 1, 2001
Location: Midlands, South Carolina
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I have built a level 10 monk, and do not really know how to use him very well. He is a Gray Monk, so his weapon of choice is defaulted as a staff. I see three special abilities. When not using his staff, he can do a fast-punch like thing, that is activated or deactivated on command. Another attribute is a stunning strike once/day. He cannot have the staff in-hand. The last is a single heal w/Ki.
I guess what I am asking is how to fairly play this guy, and as well...what should be the maximum level of equipment he has?
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09-14-2003, 10:41 PM | #2 | |
Lord Ao
Join Date: May 17, 2001
Location: San Antonio, Texas, USA
Age: 53
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Quote:
code:Level Unarmed Attack Bonus* Armed Attack Bonus* Unarmed Dmg** Armed Dmg[/QUOTE]Thus, for a medium sized monk, there is no difference for levels 1-3 between using the quarterstaff and using bare hands, and after that point the advantage is to bare hands. For a small monk, armed has the advantage through 1-3 (due to the extra damage), it is the same for levels 4 and 5, and then bare hands have the advantage after that. Thus, the only time a monk should use the quarterstaff is if they are small sized, and then only until you reach level 4. In addition, now that you are level 10 your fists act as +1 weapons when attacking creatures with damage reduction. They become +2 weapons at 13th level and +3 weapons at 16th level.
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09-15-2003, 02:49 AM | #3 |
Drow Warrior
Join Date: June 13, 2003
Location: Never Never Land
Age: 54
Posts: 267
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In NWN I believe at level 9 Gloves of the Hin Fist +3 become available - GET THEM. They add 2 additional sonic damage that no one appears to be immune to. In some cases that will be the ONLY damage that your monk is doing (because of a creature's high damage soaking ability).
Get robes of the Old Order for their damage soaking ability. (much latter at level 20 you can switch to robes of the dark moon for haste considering that you have 20 in damage soaking at level 20) Virtually always use (and make sure its on) Flurry of Blows. I've literally never found NOT using it to be helpfull (except when making a stunning fist attack), the extra attack more than compensates for the -2 hit penalty. This is the one attack mode you'll be using - forget everything else in melee. There are two schools of thought on Attribute development for Monks 1. Dexterity based (requires the weapon finesse unarmed attack feat) 2. Strength based Strength of course will add considerably to your damage, but doing so substantially reduces your AC level. But with the above robes and a high constitution (and healing potions), you won't need even a decent AC. Dexterity conversly will give you a much higher AC but it adds no damage to your attack. If your utilizing a pure Monk up to level 20 then I'd say go for the Strength Monk simply because you won't need a high AC - you'll soak up the damage. Here of course its Strength first and Consitution 2nd. If you go this route then don't worry about wisdom or dexterity beyond 10 - there not worth it. If you plan on changing classes then I'd start considering a Dexterity Monk (great for a Sorcerer which you can read about in the SOU forum section). Wisdom makes a nice secondary here. Stunning Fist is nice on rare occasions and your wisdom really only needs to be at about 14, (but you may have to use it twice to get it to work). You can of course quaff potions and wear a wisdom necklace to get it to work. However normal attacks with haste typically works better than stunning fist because you are hitting so often that you disrupt the actions of your opponent. Quivering Palm is next to useless - you have to have a ridiculosly high wisdom to get it to work and most of the opponents that you need to use it against make their savings throw. (and you only get one shot with it.) I've played multiple styles of Monk and if I were playing a pure Monk again I'd go the Strength and Constitution route. Hit hard, hit VERY often, and clean up the competition as quickly as possible. Part of the reason is that Dexterity Monks seem to get hosed on their damage rolls regardless of level. Preferred feats would be: Greater Cleave Improved Critical (unarmed strike) Blind Fight Toughness (Taken at 3rd) Thug or Blooded (Taken at 1st level) Improved Initiative (If Human also taken at 1st level) (the last two here help with initiative to the extent that you will often get in the first one, or two, or three, or four, etc. - hits in first which will often kill your opponent b4 they hit you.) Preferred skills: Hide Move Silently Tumble Make sure you quaff healing potions when you get down to half of your hit points in combat AND if possible wear regeneration items. [ 09-15-2003, 02:52 AM: Message edited by: ScottG ] |
09-15-2003, 10:25 AM | #4 |
Ironworks Moderator
Join Date: March 1, 2001
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Thanks!!!
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09-15-2003, 11:54 PM | #5 |
Elite Waterdeep Guard
Join Date: August 26, 2003
Location: Brazil
Age: 46
Posts: 17
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Well I'm playing a monk and its my favorite class for fighting.
Using both dext and stregth will help u a lot. Get at least dext 15 for amazing circle kick. Circle kick + great cleave + flurry of blows + darkmoon robe = tons of enemies dead in a few seconds. Use stunning fist and improved knockdown a lot too. Remember knockdown and improved knockdown comes for free at lvl 6. I have killed every foe until now in the too easy, I'm lvl 13, about to enter Luskan. PS.: Circle Kick is available for SoU exp pack only.
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