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Old 08-09-2003, 08:44 PM   #1
Shimoda
Elite Waterdeep Guard
 

Join Date: March 4, 2003
Location: Okinawa, Japan
Age: 68
Posts: 12
[Spoiler: Don't read if you are still playing the game for the first time.]


I have finally finished all the quests in the Wilderness Hills and I am ready to go to the Wilderness Ocean. I can't wait to begin my travels there because I know it will be the last area I will need to explore.

I saved the Boogre Prison for last for no particular reason but I am kind of glad I did now. I am faced with a decision in if I want to convert all my party members back to their normal state or leave one of them as a Boogre. I am thinkig of leaving my wizard as a Boogre for the extra 100 hitpoints he will gain. My wizard is originally an Oomphaz which gives him some special abilities but only has 54 hitpoints. I have maxed out all his of Int, Spirit, and Will points. What I am worried about is his Mana Seed Trait. When he converted over to Boogre he lost that and instead gained the Boogerism Trait in it's place giving him the 100 points extra hitpoints bringing the total hitpoints to 154.

I stayed down in Boogre Prison so long I can't really remember if I had problems with my wizard in battles loosing hitpoints. I don't beleive I had any problems prior to Boogre Prison but I don't know about going into the next area and the final battles if I will need the extra hitpoints for my wizard. It's kind of nice having an option to choose a Battle Mage now for my wizard but then again he will lose the Mana Seed Trait giving him the ability to regain mana 25% faster and also as a Boogre his spell casting is not always reliable.

I have exited the Boogre Prison and even completed the secret Path out of it and I am now ready to sell with my character now waiting at the gates of Ishad N'Ha. I still have a saved game prior to using the eye.

Any thoughts?

[ 08-09-2003, 09:00 PM: Message edited by: Shimoda ]
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Old 08-09-2003, 10:24 PM   #2
Bungleau
40th Level Warrior
 

Join Date: October 29, 2001
Location: Western Wilds of Michigan
Posts: 11,752
First, I don't think you lose the mana seed trait. If you do, that's the first I've ever heard of it.

Unless you're referring to being unable to see it in the list of traits. It's a well-known issue that the trait list does not scroll, so once you have more than the dozen or so slots filled, you can't see the others. They're still there, just not visible.

Personally, I haven't noticed a great deal of difference with having my spellcasters boogre-ized or not. With a high enough sorcery and spell school level, you cast successfully anyway.

And I know that Willow has completed a game or two while Boogre-ized, and she's always looking for company.

Try it. There are no right or wrong answers in W&W, only experiences...
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Old 08-10-2003, 01:18 AM   #3
LiOnHe@rT
Baaz Draconian
 

Join Date: August 6, 2002
Location: Singapore, youngest ever!!!
Age: 35
Posts: 731
but i think that a warrior should be kept boogre-ized as there is no spell casting involved, and the 100 extra hitpoints will beef him/her up even more. coz unless u keep a high sorcery lvl as bungleau has said, mages should not be kept a boogre......
hope this helps...........
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Old 08-10-2003, 09:13 AM   #4
Wyvern
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Join Date: January 7, 2001
Location: Rural Paradise, MI
Posts: 5,701
Welcome to the board, Shimoda!!!

Bungleau put it well - there are no right or wrong choices - just experiences. So try it for a while and see how you like it. If you don't like it, reload the appropriate save file and unboogre. If you do like it, play on!

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Old 08-10-2003, 10:11 AM   #5
bsftcs
Red Dragon
 

Join Date: January 23, 2003
Location: Denmark
Age: 45
Posts: 1,577
I am sorry I do not quite understand what you mean. Are you including a new spellcaster into your party instead of the old or are you changing the role of the your current oomphaz spellcaster. If the latter is the case then you will not lose your trait.

Some of the coming monsters can be rather nasty dealing with. If it is hit points you are worried about then do not hesitate to exploit the

Spoilers


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Toughen bug as explained by Chi Master and myself in two different posts on Page 7 of the Best tips.
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Old 08-12-2003, 03:21 PM   #6
So So
Zhentarim Guard
 

Join Date: June 3, 2002
Location: 9th level of Hell...
Age: 36
Posts: 348
Like the posts before me, I wouldn't advise Boogerizing (sp?) a mage becuase of the slight chance of a mis-cast of a spell, a warrior is a much safer option. If you have high enough stats it won't happen as often but there's still that chance. Imagine this...You're surrounded by the almost dead salads and you're barely making it...one Meteorstorm might take care of the situation, but it's that one chance and your cast was unsuccessful...Now you've been transported to the Village Graveyard. But if you're like me and like the chances against you...a Booger mage with average stats makes a very interesting game...
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Old 08-12-2003, 03:45 PM   #7
bsftcs
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I just thought I would use this post to bid you welcome to the board, So So. [img]graemlins/happywave.gif[/img]
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Old 08-12-2003, 03:50 PM   #8
So So
Zhentarim Guard
 

Join Date: June 3, 2002
Location: 9th level of Hell...
Age: 36
Posts: 348
Thanx...It's been a long time since I've played W&W or posted(due to computer problems )but it's great to be back...
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Old 08-13-2003, 04:05 AM   #9
Radek
Red Dragon
 

Join Date: April 3, 2001
Location: Prague, Czech Republic
Posts: 1,586
As far as the boogres are concerned, think twice what is more worth for you. Either the 100 HP or the fact that:
a) Boogres are SLOW. Very slow!
b) The hihger level spells cast by boogres do fail. You will have no problems with level 1 - 4 spells. Level 5 spells fail only seldom. Level 6 spells fail more often. Level 7 spells fail in about 40% of cases.

Therefore, the boogre mage will do well - as long as you will want him to cast only low level spells. But prepare for problems if you are relying on level 6 and 7 spells, like Incinerate, Restore Health, Firestorm, Meteorstorm and so on. Don't forget Murphy's Laws. The spells will fail in the moment when the failure is most unwelcome. Also, you'd better save the game before casting Create Portal, Teleport and Call of Home.
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Old 08-13-2003, 05:01 AM   #10
moiraine sedai
Zhentarim Guard
 

Join Date: January 25, 2003
Location: Tar Valon
Age: 39
Posts: 335
In my experience, I would say don't do it, but then its me; mages (why are we all calling them mages - aren't they warlocks???) are slow enough already. It couldn't hurt to try it though, and if you like it keep playing. Otherwise, go back to your other save.

54 health should be fine for the end of game areas.

Cheers,

Moiraine Sedai
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