03-03-2007, 06:42 PM | #1 |
Elite Waterdeep Guard
Join Date: November 11, 2006
Location: USA
Age: 39
Posts: 7
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How do I complete the Fell Woods? I've alreayd battled the witch for the childern, but I'm currently running around in circles in the woods trying to find that golden drinking horn. Any Help?
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03-03-2007, 08:17 PM | #2 |
Lord Ao
Join Date: May 27, 2004
Location: Canada
Age: 42
Posts: 2,061
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I don't know the exact directions, but I may be able to help. If you've reached Carynara, she should be able to tell you how to travel deeper into the woods. The horn is found on (near?) a corpse beside a ring of stones.
This area has little frustration potential if you have the skill Wilderness Lore. Even if you haven't put any points in it, it is an untrained skill, so a high Wis character may have enough to help you through the area. You can check an area multiple times even if you don't learn anything on the first check. Another way to make it through is to leave little clues for yourself (such as differing amounts of arrows) so you can figure out where you've already been and map the area. If neither of these options work for you because of insufficient skill points or insufficient patience, you can find a walkthrough here.
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Where there is a great deal of free speech, there is always a certain amount of foolish speech. - Winston S. Churchill |
03-03-2007, 08:53 PM | #3 |
Elite Waterdeep Guard
Join Date: November 11, 2006
Location: USA
Age: 39
Posts: 7
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Thanks. I'll give the first two a shot and if I fail I'll use the guide.
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03-04-2007, 09:33 PM | #4 |
Lord Ao
Join Date: May 15, 2005
Posts: 2,092
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Very seriously, the Wilderness Lore skill will make this extremely frustrating part of the game ( I didn't have a ranger then... argh.) into an extremely easy walk through the woods. (literally.)
Wilderness lore: The north path leads to nowhere, as do the east and south paths. That was an example, with the only option west. Huzzah for rangers! |
03-04-2007, 09:48 PM | #5 |
Lord Ao
Join Date: May 27, 2004
Location: Canada
Age: 42
Posts: 2,061
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Indeed. Wilderness Lore turns the Fell Woods from a maze into a Point-A-to-Point-B exercise.
Barbarians and druids also have Wilderness Lore as a class skill.
__________________
Where there is a great deal of free speech, there is always a certain amount of foolish speech. - Winston S. Churchill |
03-04-2007, 10:08 PM | #6 |
Elite Waterdeep Guard
Join Date: November 11, 2006
Location: USA
Age: 39
Posts: 7
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TO bad all my wilderness lore's =0....we'll not all I think my cleric has 1 point in it. I spent about 2 hours wandering around before I gave in and went with the walk through.
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03-05-2007, 01:48 AM | #7 |
Lord Ao
Join Date: May 27, 2004
Location: Canada
Age: 42
Posts: 2,061
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Well, next time you'll know to put a few points into WL. [img]smile.gif[/img]
__________________
Where there is a great deal of free speech, there is always a certain amount of foolish speech. - Winston S. Churchill |
03-06-2007, 12:47 AM | #8 |
Elite Waterdeep Guard
Join Date: May 17, 2006
Location: Englewood
Age: 53
Posts: 34
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I heard from a friend that there was sometype of glitch in the "maze" woods was it fixed in the patch or was he just mistaken or did he just not know what the hell he was doing lol???
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03-06-2007, 04:03 AM | #9 |
Lord Ao
Join Date: May 27, 2004
Location: Canada
Age: 42
Posts: 2,061
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News to me. I've never played it unpatched, though. Mine works fine.
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Where there is a great deal of free speech, there is always a certain amount of foolish speech. - Winston S. Churchill |
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