11-25-2002, 12:44 AM | #1 |
Symbol of Cyric
Join Date: July 11, 2002
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I'm sure everyone has heard of the Time Stop + IA combo. People usually cast Time Stop, then IA.
I am wondering, why not cast IA first? Yes, you heard me! First! Then you can cast your Time Stop straight after, only losing a few seconds of IA while gaining more than a round of Time Stop! I think the trade-off is worth it.
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11-25-2002, 01:00 AM | #2 |
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I'm with you, I cast my IA first so when I'm done with my time stop it's just bam, bam, bam spell after spell.
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11-25-2002, 04:07 AM | #3 |
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Some things to take note of.
Time Stop lasts for 3 rounds. Improved Alacrity lasts for 2 rounds. This makes IA just nice to use after casting Time Stop. Enemies have 2/5(0.4) of a round to stop you before you cast Time Stop. They ain't going to make it. Enemies have 3/5(0.6) of a round to stop you if you cast IA first. The odds of them disrupting you is much higher. |
11-26-2002, 01:16 AM | #4 |
Symbol of Cyric
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RoV + AoP = Casting time for IA + Time Stop = Hardly any time at all.
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11-26-2002, 06:43 AM | #5 | |
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Quote:
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11-26-2002, 07:46 PM | #6 |
Symbol of Cyric
Join Date: July 11, 2002
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Well... well... well... it's not as glamourous to stand there for a round in a Time Stop doing nothing! Beat that!
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11-27-2002, 05:00 AM | #7 | |
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Quote:
Jesting aside, I use that time to move in a good casting position. Sometimes you can be in an awkward location after casting your Time Stop. |
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11-29-2002, 10:44 PM | #8 |
Quintesson
Join Date: June 13, 2001
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Hmm... that would probably work, yes. I hadn't actually thought of it, but it should save a bit of time. In regards to IA lasting for 2 round... I'm not sure it really matters. You can cast a full selection of spells at things right after resting in one TS/IA combination, so... probably no need to worry. *shrug*
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