02-17-2008, 05:13 PM | #1 |
Symbol of Cyric
Join Date: August 21, 2004
Location: USA
Age: 48
Posts: 1,168
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HoF from scratch game
My party looks like this (I'm currently starting the Severed Hand):
1) Human Paladin 2) Half Elf Cleric/Ranger 3) Elf Fighter/Mage/Thief 4) Half Elf Fighter/Druid 5) Gnome Fighter/Illusionist 6) Half Elf Bard The only thing I'd do different, if I were to restart, is change character #4 into a dual classed character. I'd switch from a Fighter at level 3 (basically so I'd have *** in Sling and the ability to wear heavy armor) into a Druid. Their spells have helped me so much in this game. I'd probably go with a Dwarf Fighter/Cleric instead of character #2 also, for the better saving throws and HP. Heck, I might even fiddle with Dalekeeper to see if I can fix it that way.
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Baruk Khazad! Khazad ai-mênu! "All that is necessary for the triumph of evil is that good men do nothing."-- Edmund Burke |
02-17-2008, 05:40 PM | #2 | |
Legion Symbol
Join Date: February 14, 2002
Location: Ireland
Age: 39
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Re: HoF from scratch game
Quote:
Dualling so early would be a terrible waste on HoF. Either multi or dual late.
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02-17-2008, 06:09 PM | #3 |
Lord Ao
Join Date: May 27, 2004
Location: Canada
Age: 42
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Re: HoF from scratch game
I agree. Don't forget, your F/D multi will gain attacks as it levels up. Even though it can't get the extra proficiency point, it will eventually do more damage just due to ApR, and will have a superior Thaco.
Further, doing HoF from scratch, you need every spell resource you can muster at the beginning. I wouldn't change #2, either. As you level, you will get better spell access to druid spells, which in itself is reason enough to keep it. The extra ApR is nice too. You can't play it as a tank, you have to play it as an offence-oriented meleer or a missiler/spellcaster. You have to protect it with your tactics or spells if going into melee.
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02-18-2008, 07:21 PM | #4 |
Symbol of Cyric
Join Date: August 21, 2004
Location: USA
Age: 48
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Re: HoF from scratch game
I messed around with this alternate party. I was able to cast Call Lightning before the Khuldahar Pass, but when I messed around with DK and levelled my new party up to the XP my current party is at, I was unsatisfied with my F/D's lack of offensive power.
I'll keep things the way they are. Thanks for the input all! BTW, others have looked poorly upon my FMT, but he's awesome. I figured that I needed a F/T that I wanted to use as an archer. Since I don't want to melee, armor (or lack thereof) isn't a big deal. I thought, "why not add in the Mage class for a little extra firepower?" I haven't regretted it yet. And with all the XP my party is earning, I had high-level spell slots left empty until I had finished the Severed Hand! I didn't think a F/M/T would "lap" the scrolls, but it did!
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Baruk Khazad! Khazad ai-mênu! "All that is necessary for the triumph of evil is that good men do nothing."-- Edmund Burke Last edited by Klorox; 02-18-2008 at 07:24 PM. |
02-19-2008, 02:31 PM | #5 | |
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Join Date: February 14, 2002
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Re: HoF from scratch game
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