06-19-2005, 03:39 PM | #1 |
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Join Date: July 6, 2004
Location: Wilmington, North Carolina
Age: 36
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I've discovered a somewhat helpful bug with MMM.
The extra attacks stay with the character that cast it until you reload, dunno if a patch ever fixed that. Currently exploiting this with my Paladin/Wizard
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06-20-2005, 05:40 AM | #2 |
Symbol of Cyric
Join Date: August 31, 2004
Location: VA
Age: 33
Posts: 1,127
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Cool, I may have to try that!
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06-26-2005, 09:11 AM | #3 |
Drizzt Do'Urden
Join Date: April 4, 2002
Location: North Western Australia
Age: 59
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Are you saying that after you cast MMM that your melee attack is better?
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06-26-2005, 04:17 PM | #4 |
Quth-Maren
Join Date: February 17, 2003
Location: Portsmouth
Age: 34
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Sounds like they are made faster anyway. Makes using a corssbow a lot faster.
[ 06-26-2005, 04:18 PM: Message edited by: Dragonshadow ]
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06-26-2005, 04:45 PM | #5 |
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Not better in the sense that it adds to your attack bonus, but better in the sense that it makes your number of attacks 5 permanently until you re-load.
(Thus making a Paladin/Mage a fairly good melee attacker )
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06-28-2005, 01:16 AM | #6 |
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Join Date: June 27, 2001
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But it's a bug, and exploiting it is cheating.
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