12-27-2002, 01:10 PM | #11 | |
Banned User
Join Date: February 14, 2002
Location: San Francisco
Posts: 336
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Quote:
After a recently fresh install of Windows 2000 Server. No software, no games, nothing but Win2k Server: [ 12-27-2002, 02:30 PM: Message edited by: Tanoch Thas'ala ] |
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12-27-2002, 07:57 PM | #12 | ||
Symbol of Cyric
Join Date: January 24, 2002
Location: England
Age: 41
Posts: 1,203
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Quote:
Quote:
Well anyway I'm making fair progress with the game playing on the lower settings and to be entirely honest it isn't all that bad, So thanks for the help guys but I'm think I'm going to stick it out as it is. P.S If anyone does know whats wrong, then still feel free to post, I'd still apprieciate answers if anyone can supply them [ 12-27-2002, 08:00 PM: Message edited by: Daniel ] |
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12-27-2002, 09:56 PM | #13 | |
Symbol of Cyric
Join Date: January 24, 2002
Location: England
Age: 41
Posts: 1,203
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Um I've just happened across this little Slowdown fix over at Sorcerer's place,
Here's a quote on what it says: Quote:
P.S - Heres the link for any other people like Bristowe who are experiencing similar problems: http://www.sorcerers.net/Games/IWD2/index_editors1.htm [ 12-27-2002, 09:57 PM: Message edited by: Daniel ] |
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12-28-2002, 03:39 AM | #14 |
Ironworks Moderator
Join Date: June 27, 2001
Location: Montreal, Quebec, Canada
Age: 43
Posts: 6,763
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I have a Pentium II 333mhz, 300 megs of ram, I am running everything at average, and the game is running just fine. [img]tongue.gif[/img]
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12-28-2002, 11:05 AM | #15 |
Drizzt Do'Urden
Join Date: October 11, 2002
Location: Malaysia
Age: 35
Posts: 638
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Try increasing your virtual memory... look in help under "Changing Virtual Memory Size"... some of my games were lagging (not actuallt IWD2, but quite a few) so I increased it to about 1000Mb... maybe that'll work
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12-28-2002, 12:57 PM | #16 | |
Elminster
Join Date: March 4, 2001
Location: Victoria, Australia
Age: 41
Posts: 449
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Quote:
P.S - Heres the link for any other people like Bristowe who are experiencing similar problems: http://www.sorcerers.net/Games/IWD2/index_editors1.htm[/QUOTE]Hey dude! Thanks for the heads up on that patch, I just realised that i AM in the goblin warrens, Infinty engine games are bloody great but the never seem to be able to iron out all the bugs haha. Thanks again mate
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[img]\"http://members.lycos.co.uk/deatbringer/Bristowe-sig.jpg\" alt=\" - \" /><br />Bristowe, Master Assassin<br />\"Everyone dies sooner or later, why not sooner?\" |
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12-28-2002, 01:48 PM | #17 | |
Manshoon
Join Date: September 3, 2002
Location: Greece
Age: 51
Posts: 186
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Quote:
Well anyway I'm making fair progress with the game playing on the lower settings and to be entirely honest it isn't all that bad, So thanks for the help guys but I'm think I'm going to stick it out as it is. P.S If anyone does know whats wrong, then still feel free to post, I'd still apprieciate answers if anyone can supply them[/QUOTE]I believe that if you did not have problem with the previous games (BG/ToB) this means that the problem is in the game and not your system, meaning that maybe blackisle has not tested it (I do NOT know, just guessing) quite enough in win98 (after all it is a 5 years old system, not meaning that it is not a good system) As for you Tanoch Thas'ala, I find quite strange a fragmentation level like that in a freshly installed system, and this have never happened to me in my 10years semi-professional experiance..... in any system I've made!
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<img border=\"0\" alt=\"[1dice]\" title=\"\" src=\"graemlins/1dice.gif\" /> <br />Darthiir the abban |
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12-28-2002, 05:38 PM | #18 |
Symbol of Cyric
Join Date: January 24, 2002
Location: England
Age: 41
Posts: 1,203
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Just letting you all know that that Slowdown Fix I found works, everything is running as it should do now, so I can finally relax and get into the game.
[ 12-28-2002, 05:39 PM: Message edited by: Daniel ] |
01-01-2003, 01:18 AM | #19 |
Manshoon
Join Date: May 10, 2001
Location: Horsham, PA USA
Age: 68
Posts: 151
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MYCW: all of my Black Isle games experience a "slow down" to a greater or lesser extent, which I attribute to memory leaks caused by a bug in the pathfinding routines. Pourquoi? Because the "slowdowns" seem to occur when there are lots of opponents or civilians on the map, going about their business. I figure that some buffer or other gets crammed full of garbage that the programmers forgot to make a routine to clean out. I find I have to completely reboot the system to get a "fresh" start, whereupon the game runs fine for a while (it varies depending on game and how many creatures are in the area) and then slows down once again.
This is particularly annoying during large battles, when the game can come to almost a complete freeze. Since it is impossible to save during a battle, I either have to wait until the battle is over (which can take quite a bit of time) or bag it, reboot, and start the fight over. Incidentally, I had thought that this problem might be linked to old sound or graphics drivers, but when I checked them I had the latest copies, so it isn't that, nor is it a problem with DirectX, which is also up-to-date. It really annoys me that some people don't have this problem at all -- I hate to be singled out like that. [img]smile.gif[/img] Mal
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01-01-2003, 01:23 AM | #20 |
Ironworks Moderator
Join Date: June 27, 2001
Location: Montreal, Quebec, Canada
Age: 43
Posts: 6,763
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I am using a program that clean my RAM and optimise it. It's very usefull and free. It's called FreeRAM XP Pro.
With a name like that you might think it work only only on windows xp, but it's not the case, it work with all version of windows.
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