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Old 06-14-2001, 02:30 PM   #1
jpate1
Elite Waterdeep Guard
 

Join Date: May 16, 2001
Location: St. Louis
Posts: 12
I really love my characters. I just started out with two level 6 wizards going with stone sp. However, I've gone as far as a can in the crypt (also done toad quest)because I'm unable to disarm / bash traps open. As there are several quest items in the chests am resigned to killing random monsters until I gain enough points to increase strength. I don't want to change my class until I get all spell in stone. Anyone?
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Old 06-14-2001, 03:09 PM   #2
Wyvern
Ironworks Moderator
 

Join Date: January 7, 2001
Location: Rural Paradise, MI
Posts: 5,701
Welcome to the board, jpate1!

Are you playing with just the 2 wizards?? How about adding a Rogue to your group. Once your wizards are high enough level to pry or disarm traps you could remove them from your party. Have you been able to get the bauble stick from a chest? How far did you get in the crypt??

Wyv
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Old 06-14-2001, 03:13 PM   #3
jpate1
Elite Waterdeep Guard
 

Join Date: May 16, 2001
Location: St. Louis
Posts: 12
I got only down to the chest which contains the bauble. And, yes, I only have two wizards. I guess I should create a rogue. Although I really didn't want to split the experience. Any suggestions.
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Old 06-14-2001, 03:25 PM   #4
Conan
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Welcome jpate1! Don't forget that you can buy some lock picks in the warriors guild. So you at least should hire some help there. Have fun!
Conan
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Old 06-14-2001, 03:28 PM   #5
Ryanamur
Fzoul Chembryl
 

Join Date: March 29, 2001
Location: Montréal, Canada
Age: 49
Posts: 1,763
Another option is to change your wizards to barbarian as soon as you got level 7 in Stone (shouldn't take too long if you travel to the Nymph lake area and set you spawn to frequent).

Changing to barbarian will allow you to get get good HP and the Lockpick skill. Or, you can change them to a ranger, get vine, and disarm trap spell. Ranger will also give you the cure poison spell that you'll need in the serpent temple (next dungeon after the Crypt)

What's your plan, have your characters gain all the magic fields?

Good luck and keep us posted.
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Old 06-14-2001, 03:57 PM   #6
Traute
The Magister
 

Join Date: March 19, 2001
Location: Hamburg/Germany
Posts: 146
All my groups but the very first one started as wizards to get Stone magic and a few Sun spells (you can always get Sun later as a Samurai). I usually tried for a 80+ roll, so they could start guild-hopping straight away, so that their stats met the requirements of all the classes (10 all, Fortitude and Str 12). If the group is small like yours - I played a solo and a group of three - XP comes rolling in and you make lvls very fast. So you could always concentrate on raising Str for one of them. After Str 14 you can bash open most chests, and you can prevent getting hurt by casting Merlin's Shield on yourself. Don't worry, you'll recover Mana fast enough. I wouldn't change class too early as a magic user; you'll need a few of the high lvl Stone spells, like Merlin's Shield, Lightning, Lavawalk, Stone to Flesh and Meteorstorm - don't leave home without them. If your Str is high enough and you have Merlin's Shield, you're home free, and you can open any chest you like. (And if you have Lavawalk you can take your sweet time about solving the Firepit Puzzle.) And don't forget to fight Rumphy: for a group of two he should be worth over 3k XP a char - as many times as you want.
You wouldn't need a rogue that way.

Traute

Traute

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Old 06-15-2001, 07:30 AM   #7
Radek
Red Dragon
 

Join Date: April 3, 2001
Location: Prague, Czech Republic
Posts: 1,586
I suspect the game that it requires a minimal value of STR to allow you to open a chest by force. Perhaps, your wizards aren't enough meaty for the task. Try improving your STR. You can train STR in the Warrior's Guild.
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