01-03-2002, 07:59 PM | #1 |
Apophis
Join Date: October 19, 2001
Location: New York
Age: 37
Posts: 4,666
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SO far, (Don't tell me if these things happen or if they are true, and such) i haven't encountered any Giants. I loved fighting them in CotDS, well actually, i fought them once or twice. And another thing, doesn't the Dominus world map have the basic layout of Guardia? The huge ocean lake, Bayjin in the center/island. And so far, i haven't got a boat. I also expected Bayjin to be bigger, and you know what, with the Umpani quest to rescue Sgt. Glumph from Bayjin by going through the umpani water caves, I didn't really like fighting Nessie, so I went through the swamp. And the lack of monsters. Other than that, I'm very pleased. (please don't answer these things if you can get them, thanx)
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01-03-2002, 08:06 PM | #2 |
The Magister
Join Date: November 29, 2001
Location: ohio
Posts: 106
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did you say lack of monsters......theres been times i couldnt take 2 steps......
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Qwert<br /> |
01-03-2002, 08:06 PM | #3 |
Drizzt Do'Urden
Join Date: November 24, 2001
Location: Neverending Nights
Age: 53
Posts: 639
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Well not every world is populated by Giants. (Um, to my knowledge, take the extremely popular world of Dragonlance - as far as I know, no giants there [unless they were introduced in *shudder* 5th Age or whatever that whole horror of an idea was called]). As for the same make up map wise, yes, I can see what you're talking about. The landscape on the map seems similiar, but the areas you walk in, within the actually game are nothing like the previous game.
I actually have but one, very minor qualm with Wizardry 8. Not being able to write in your journal at your leisure. For those of you who played, say Realms of Arkania (also by Sir-Tech) namely Star Trail - you were able to write in your journal and also make your own notes, not just the notes the game puts in there. Beats having 300 pages of paper to flip through, and also adds to the fun if ya really wanna roleplay your characters and give them depth, by writing from their point of view about certain events.
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01-04-2002, 02:31 AM | #4 |
Manshoon
Join Date: January 4, 2002
Location: Seattle
Posts: 152
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Ah, the wonderful world of DragonLance
I paterned a Gnomish Gadgeter after that world Id tell you his name, but it would bogg down the forums... we just call him Smithy |
01-04-2002, 04:27 AM | #5 |
Baaz Draconian
Join Date: December 4, 2001
Location: Denmark
Age: 51
Posts: 731
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It is hard to explain but sometimes the characters with the highest initiative are disadvataged:
Say you have one melee guy with very high initiative and another with a low one. Combat begins with a Berserker at thrown rage. The high init guy acts first, no valid target, looses three swings and defends The berserker advances to short range The guy with low init attacks End of round I think it is disappointing and would have liked the guys who could not act at their initiative turn act in the end of the round instead in what some call a "delayed action". I know that a solution is to make a dummy move all, thus all the guys will basically act on the initiative of the party member with the lowest one, but that is rarely the optimal solution. (I dunno what that Guardia thing is so I could not comment on that [img]smile.gif[/img] )
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It was a new day yesterday<br />but it\'s an old day now.<br /><i>Jethro Tull</i><br /> |
01-05-2002, 01:15 AM | #6 |
Apophis
Join Date: October 19, 2001
Location: New York
Age: 37
Posts: 4,666
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hmm, one other thing i don't like is that higardi whatevers(bandits, rouges etc) have very far movement, while you don't. Not that they're hard, cuz with just fireball and some arrow shots, there dead, but really, why can't I move half the map? Thats it.
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01-05-2002, 04:35 AM | #7 |
The Magister
Join Date: October 2, 2001
Posts: 147
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"It is hard to explain but sometimes the characters with the highest initiative are disadvataged:
Say you have one melee guy with very high initiative and another with a low one. Combat begins with a Berserker at thrown rage. The high init guy acts first, no valid target, looses three swings and defends The berserker advances to short range The guy with low init attacks End of round I think it is disappointing and would have liked the guys who could not act at their initiative turn act in the end of the round instead in what some call a "delayed action". I know that a solution is to make a dummy move all, thus all the guys will basically act on the initiative of the party member with the lowest one, but that is rarely the optimal solution." I totally agree! Also, doing a dummy move is really not a great answer to the problem because you give up some initive just by asking for the move. It probably better than losing your fastest guy(s) however. |
01-05-2002, 11:50 AM | #8 |
Welcomed New User
Join Date: January 4, 2002
Location: United States
Posts: 2
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My greatest dissapointment was the uselessness of direct damage spells.
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01-06-2002, 06:25 AM | #9 |
The Magister
Join Date: November 29, 2001
Location: Sydney, Australia
Age: 67
Posts: 126
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The automap on multi levels. [img]graemlins/1dizzy.gif[/img]
YUCK Knip
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