12-02-2002, 06:34 PM | #1 |
Zartan
Join Date: March 11, 2001
Location: North Carolina USA
Age: 57
Posts: 5,177
|
Bioware has released the newest patch for NWN.
Patch Version 1.27 Details Available for English, German, French, Italian and Spanish. Summary of fixes new to this patch listed below (complete list of fixes here). WARNING! ALL MODULES CREATED/SAVED WITH THE VERSION 1.27 TOOLSET ARE TAGGED AS REQUIRING VERSION 1.27 OR HIGHER OF NEVERWINTER NIGHTS GAME OR TOOLSET. IF YOU DON'T WANT TO BRAND YOUR MODULE AS 1.27 OR HIGHER THEN DO NOT EDIT YOUR MODULE IN THE VERSION 1.27 OR HIGHER TOOLSET. IF YOU WANT TO GO BACK TO 1.26, WE HAVE A REVERT PATCH AVAILABLE. Neverwinter Nights Game Added Rat and Dire Rat to game resources - demo area included (select the "DEMO - Thar be Rats! Yarrr!" module in game by choosing "Other Modules...") Added support for Shiny Water for ATI Radeon users. Official Campaign fixes: - Chapter 1 - Fixed the force-field door in the Beggar's Nest Warehouse. - Chapter 1 - fixed a blank journal entry problem. - Chapter 2E - made a symptomatic fix to the Host Tower: Pinacle bug - currently broken save games will have to follow the instructions here. - Chapter 3 - fixed a blank journal entry problem. - Chapter 3 - fixed force field doors in Creator Race Ruins so that they are closed. Monks now suffer the penalty of equiping a shield just like equipping armour. Made a preliminary fix for the infamous "Swapping Out the Blood Sailor Uniform After Being Shot By Arrows" crash. Oh man was this an obscure one to find. Reversed size bonus for Knockdown so that the larger creature has the advantage as stated in the manual. Changed Improved Knockdown so that the attacker knocks down as if it were one size larger, as stated in the manual. Neverwinter Nights Aurora Toolset Added the Plot Wizard, for more details see: - Plot Wizard Introduction - Plot Wizard Tutorial Hak Pak Editor Added an 'Export All' option. Hak Pak editor now restricts file names to 16 characters when saving. Exporting now prompts for a directory and not for each file that you are trying to export. Neverwinter Nights Content Installer Fixed small Windows icons from disappearing after exiting in Win9x. Fixed menubar not rendering correctly on some Win9x machines. Fixed text files not opening in notepad under Win9x. Increased language support for all programs to include German, French, Spanish, and Italian.
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12-02-2002, 06:56 PM | #2 |
Zartan
Join Date: July 18, 2001
Location: America, On The Beautiful Earth
Age: 50
Posts: 5,373
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Behold, the most fearsome creatures in the Forgotten Realms:
RATS!!!!!!!!!!!!!!! But are they as cute as [img]graemlins/nibbles.gif[/img] ?
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12-03-2002, 05:11 PM | #3 |
Avatar
Join Date: July 11, 2001
Location: Austin, Texas
Age: 42
Posts: 525
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This is cool. I hope they keep releasing new creatures with each patch [img]graemlins/thumbsup.gif[/img]
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12-03-2002, 05:33 PM | #4 |
Dungeon Master
Join Date: September 17, 2002
Location: Maryland
Age: 55
Posts: 88
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The Hak Pak Editor ought to come in handy. For the longest time I had troubles with installing them to use in a created module or even finding where they were in a downloaded module that required haks to play them.
The whole thing Can be confusing. Now 1.27 has a content installer, has anyone upgraded and used this feature yet and what do you think? I am not really thrilled with the idea of dispatching of countless Kobolts and Rats. Lets have some snakes, Llamas, or poison spitting Camels |
12-04-2002, 01:13 PM | #5 |
Manshoon
Join Date: April 1, 2002
Location: Portugal
Age: 39
Posts: 218
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You see i have to say this, Bioware lost a the great opportunity of giving us a greater weapon with the Aurora, i mean if you could shape the terrain (envoriment) to your own will and even create your own items then we would be speaking a little harder no?
I do know about 3DS, i am already famirilized with it even before NWN got out, but if we could create it in the Aurora then Oooooooo, voila... .
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