10-17-2001, 03:13 PM | #11 |
Account deleted by Request
Join Date: May 17, 2001
Location: .
Age: 38
Posts: 8,802
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Name: Death Mist
Alignment: Chaotic Neutral Climate: Any are where people have died. Frequency: Insanely Rare Organisation: Pack or none Activity Cycle: Night or darkness Diet: Lifeforce Intelligence: 5-15 Thac0: 5 Ac: -3 Special Defense: Can only be hit by weapons of +2 enchantment or better. Special Attack: Energy Drain, Strength Drain, Dexterity Drain, Constitution Drain, Frost. Death Mists a created when people are killed by life or stat draining attacks, but without being brought back as a Juju zombie or similar undead creature, the life force of the host leaves the body and seeks out living creatures to drain their life force, a side effect of this is that they become slower and weaker, permanently, these things are undead and so can be only out at night, but they cannot be turned, if more of these things are created in the same place they sometimes hunt in packs, other times they hunt alone, they will attack any living creature, but sometimes, if they were created after the death of a good creature, they will not attack good creatures. After a Death Mist has drained enough life force and/or stats, the Death Mist will return to the body from which it came and the body will be brought back to life, fully healed, though sometimes insane, if the body which it comes from is brought back as an undead creature(Only if it's from cleric spells or creature abilities.), brought back to life, Reincarnated, completely disentigrated or digested, the Death Mist will be destroyed. ------------------ Wielder of the ancient Lawyer spells. Member of the HADB clan. Ally of the Fluffy Queen and the Dreaded Red Fluffy General of the highest class and Leader of in the IW Peacekeeping Force. ORT member, Official Demander of Stuff. Sorcerer of Lady Lioness's Court. Resident IW saint. 2nd place in the longest sig of IW contest 2001. The sorcerer/assasin who says: Ecky-Ecky-Ecky-Ptang-Zoom-Boing. Guardian of a Secret that noone else knows of. A not quite as hopeless romantic as Dragonmage. "If Silence is golden, why does everyone talk so much?" |
10-17-2001, 04:06 PM | #12 |
Guest
Posts: n/a
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How about:
Fire Eagles Climate: Hell Frequency: Very Rare Organisation: 1 or 2 together Activity Cycle: Any Diet: Any Living Organisms except fish Intelligence: Very High (17) Thaco: -2 Ac: -4 Special Defense: Immunity to +2 or lower weapons,immunity to fire and magic Special Attack: Level Drain and Hellbreath Good? ------------------ Where there are monsters and barbarians there will be Byronas fighting against them. |
10-17-2001, 08:35 PM | #13 |
Elite Waterdeep Guard
Join Date: October 16, 2001
Location: Newcastle, NSW, Australia
Posts: 39
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Anyone who's read Edding's will know exactly what i'm talking about, but I always thought one of the Eldrakyn would be good.
Str: high, probably around 25 Int: moderate, around 10 Attack singly, possibly with a pack of wolf. AC: -1 THACO: 5 HP: 240 or something like that ------------------ The meek shall inherit the Earth. But the strong shall reclaim it as their own. |
10-18-2001, 12:46 AM | #14 |
The Magister
Join Date: October 15, 2001
Location: Myths Crevice
Posts: 141
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Name: Jester
Race: Human Alignment: Chaotic Neutral Location: Cities, alleys and side streets near castles Enemy: Nobles and Royalty These once proud members of royal courts now creep through the streets praying on societies 'well off'. Once masters in acrobatics dance and illusions, Jesters use there speed and stealth to creep up on the victims. Their lightning fast reflexes make them almost impssible to catch, though once caught are easily finished as there low health and strength does not make them strong melee fighters AC: -5 (part of them being hard to catch) Str: Low 10-11 Dex: 25 Cons: 13 Int & wis: 15 char: 19 (they used to be entertainers) weapon: dagger 2 attacks per round special abilities: natural ability of improved haste, similar to a bards spin - areobatics, stealth, hide in shadows, mirror image, shadow door morale: poor ------------------ Nor shadow or myst the jester is a myth he is absolute beware the jester |
10-18-2001, 01:03 AM | #15 |
Manshoon
Join Date: October 8, 2001
Posts: 168
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Trome
Generated from the unholy union of troll and gnome, the trome is known to possess the worst features of each race. Not only are they horribly annoying and unparalleled in their ugliness, repeated forceful bludgeonings only lead to regeneration. Alignment: Chaotic Neutral Climate: Anywhere where a winsome Gnome Lass might have an unfortunate rendezvous with a randy young Troll Frequency: Rare Diet: Small children and Billy-goats Special Attacks: Victim must make a successful saving throw vs. spells or be driven mad with annoyance for 2d4 turns |
10-18-2001, 07:46 AM | #16 |
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OK, this was something I made up years ago, back when AD&D was still in its 1st edition. How about the spectral hydra? Since spectres drain 2 levels per hit, and seven-headed hydras get 1 attack per head, imagine a 28 hit dice undead creature that sucks away PCs' levels like a Slurpee! I don't remember the rest of the stats off the top of my head, but y'all get the (gruesome) idea.
------------------ Guerilla gourmet, and former proprieter of the KFA. |
10-18-2001, 09:58 AM | #17 |
Elminster
Join Date: October 10, 2001
Location: Johannesburg,Gauteng,South Africa
Posts: 405
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Bugbear
The Distant Ancestors of the hobgoblin and goblin,the bugbear is a creature of legend,known not only for its insane land speeds but also its amazing magic casting ability. Climate: Mainly Flatlands and plains Diet: Meat of any creature Spells: Mad Retreat (lvl 6) Goblin Demeor (lvl 7) and Time Rapture (lvl 8) |
10-27-2001, 05:27 PM | #18 |
Lord Soth
Join Date: October 23, 2001
Location: Edinburgh
Age: 38
Posts: 1,918
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the police>>>
alignment:bent lawful evil racial enemy: NWA armed with not buta bad attitude sucka |
10-27-2001, 07:12 PM | #19 |
Elite Waterdeep Guard
Join Date: August 25, 2001
Location: Monkeytown,il
Posts: 20
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Name:Minsc
Rareness:theres only 1 Exp For kill: 1 intelligence:0 strength:100+ wisdom:0 Hp:500+ Class:Retarded Ranger(uhh...did i ut retarted...i meant retired) Friends:Squirrels Immunitys:immune to feeblemind and anything that effects the brain because you dont get any dumber than that Companians:Boo(a useless squeaking little mouse thing These Creatures are very dumb and like to hit there head on stone thinking they can burrow threw it......when they find gold they think it is food and eat it. When they see you they get mad and bend the bars on cages.they have very little if any magic powers they are gay and suck big fat donkey dicks |
10-27-2001, 07:29 PM | #20 |
Apophis
Join Date: October 19, 2001
Location: New York
Age: 37
Posts: 4,666
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Shiktar
Climate:Graveyards, undead areas,ect Frequency:Moderate ------------------ Tis your lives to waste -Drizzt do Urden |
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