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Old 04-01-2003, 03:49 AM   #1
Armen
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Join Date: February 11, 2003
Location: UK
Age: 54
Posts: 1,375
played about with a new halfling cleric solo last night and it was very entertaining - the 2 early game secret caches (ROW & APM) are very useful - especially if you know you'll never need the first one - ker-ching [img]smile.gif[/img]

he's pretty good with a sling and less good with a morning star but given his AC from the above item and cash he can stand swinging away at hobgoblins and the like until he eventually connects - one attack a round is getting a bit time consuming though, its a real shame that you can't make a halfling fighter/cleric

ranger/cleric would be asking a bit too much though . . . .
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Old 04-06-2003, 01:03 PM   #2
Pirengle
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Join Date: April 20, 2003
Location: Sarasota, Florida, USA
Age: 41
Posts: 1,101
Quote:
Originally posted by Armen:
played about with a new halfling cleric solo last night and it was very entertaining - the 2 early game secret caches (ROW & APM) are very useful - especially if you know you'll never need the first one - ker-ching [img]smile.gif[/img]

If you do some heavy scouting of the early maps, you can find little gem caches. You can even find a diamond in the crook of a tree. Can you say, set for Chapter 2?

The dough will come rolling in soon enough. Not only are you soloing but you're soloing as a class that can't use slashing or piercing weapons. Lots of potential selling material.

he's pretty good with a sling and less good with a morning star but given his AC from the above item and cash he can stand swinging away at hobgoblins and the like until he eventually connects - one attack a round is getting a bit time consuming though, its a real shame that you can't make a halfling fighter/cleric

Use all that cash you won't be spending on gear to buy potions. Good things to look out for include:
  • potions of power (it's like the potion of heroism but can be used by any class)
  • potions of regeneration
  • potions of strength/agility/fortitude (depends on STR/DEX/CON being below 18, because those potions will set it to 18, respectively)
  • potions of absorption (for those lightning-slinging traps and mages)
  • potions of magic blocking (won't harm you since you can't cast mage spells)
  • potions of magic shielding (you can make all your saving throws!)
  • potions of mind focusing (in case you need the +3 dex bonus)
  • potions of stone form (sets your base AC to 0, useful early game)
  • red potion/potion of genius (this is a last resort, but you can use the red potion to give you phenomenal strength and dexterity and use a potion of genius to raise your intelligence a bit)
ranger/cleric would be asking a bit too much though . . . .
I find the ranger/cleric useful only for the druid and cleric spells. Druids gain their potent arsenal in BG2; you're better off just being a cleric.

[ 04-06-2003, 01:03 PM: Message edited by: Pirengle the BNM ]
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