08-02-2002, 02:30 PM | #11 |
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Join Date: January 4, 2002
Location: On my rear-end.
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Dexterity is NOT the prerequsite for Disarm. Intelligence is the prerequsite for Disarm. Dexterity (13) is the prerequsite for DODGE.
These are the NWN ability prerequiste numbers (I looked them up in the manual): STRENGTH: 13 will get you ALL strength feats. DEXTERITY: 15 will get you ALL dexterity feats. DEXTERITY: 13 will get you all dexterity feats, EXCEPT ambidexterity. INTELLIGENCE: 13 will get you ALL intelligence feats. There are NO constitution, wisdom or charisma limited feats. NOTE: You still have to meet all other prerequsites. Such as other feats, class restrictions, etc.
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08-02-2002, 02:38 PM | #12 | |
The Magister
Join Date: May 17, 2002
Location: Plano, Texas
Posts: 103
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Quote:
I agree with all the people who say intelligence is important for a rogue, and I'd say it's good to have for a ranger as well, at least if you intend to use the ranger's stealth skills some. My ranger has 10int and is starved for skill points. |
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08-03-2002, 02:38 PM | #13 |
Elminster
Join Date: June 20, 2002
Location: Manchester, CT
Age: 55
Posts: 422
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Wolverine, you don't need 20 dexterity for a ranger, but it doesn't hurt. Take the weapon finesse feat first chance you get. That way, your dexterity bonus will be used for attack rolls, and you'll have a better chance of hitting.
I wouldn't put any more points into dexterity as you level up. Work on strength or constitution, but make sure your wisdom is 15 (to get spells). Also, keep an eye out for good padded or leather armors. With high dexterity, you can wear lighter armors, and your AC might go up. With padded armor, your dexterity bonus can be up to +8. I haven't seen any good padded armors in the game, but there are lots of nice leather armor choices. |
08-04-2002, 06:32 AM | #14 | |
Red Dragon
Join Date: March 1, 2001
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08-05-2002, 12:35 PM | #15 |
Elminster
Join Date: June 20, 2002
Location: Manchester, CT
Age: 55
Posts: 422
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I believe ranger spells are divine, so they won't be affected by armor.
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08-05-2002, 12:47 PM | #16 |
Symbol of Cyric
Join Date: August 19, 2001
Location: Portland, Oregon
Age: 46
Posts: 1,224
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tobbin, a sorcerors spells go by CHARISMA, not wisdom. and if you want to cast forth level spells, you need a 14 charisma. just a reminder is all, [img]smile.gif[/img]
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08-05-2002, 01:34 PM | #17 | |
Red Dragon
Join Date: March 1, 2001
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08-05-2002, 01:36 PM | #18 |
Elminster
Join Date: July 12, 2001
Location: Tucson, AZ, us
Posts: 435
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"sneak attack is nice 16d additional damage.
3 rogue level is enough in my opinion 17 fig / 3 rog excellent idea" Try going the other way. I have a 13th level pc- 10 Rogue (sorry, he's mascara free)/3 fighter. He got the nice fighter feats, dual wields a rapier and sickle (it adds to his STR, glows, and does bonus damage... an odd, but effective, left hand weapon). He has a lower attack bonus and lower HP than an equivalent fighter, but he makes up for it... like his sneak attack damage, which is up to about +5d6 now. I let the monk run in first, draw the attention, and start sneak-poking with my rapier. It's great fun and horribly effective- with the improved critical feat on the rapiers already high crit threshold, I strike as quickly as a sewing machine, but pump out damage like my level 18 Half Orc Barbarian... Also, don't forget to through in the 11 skill points per level.
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08-05-2002, 01:52 PM | #19 | |
Red Dragon
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