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Old 08-02-2002, 02:30 PM   #11
DraconisRex
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Join Date: January 4, 2002
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Dexterity is NOT the prerequsite for Disarm. Intelligence is the prerequsite for Disarm. Dexterity (13) is the prerequsite for DODGE.

These are the NWN ability prerequiste numbers (I looked them up in the manual):

STRENGTH: 13 will get you ALL strength feats.

DEXTERITY: 15 will get you ALL dexterity feats.
DEXTERITY: 13 will get you all dexterity feats, EXCEPT ambidexterity.

INTELLIGENCE: 13 will get you ALL intelligence feats.

There are NO constitution, wisdom or charisma limited feats.

NOTE: You still have to meet all other prerequsites. Such as other feats, class restrictions, etc.
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Old 08-02-2002, 02:38 PM   #12
Kerneth
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Join Date: May 17, 2002
Location: Plano, Texas
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Quote:
Originally posted by Wolverine129h:
Hmm I put my dexterity at 20 to start with because I'm a elven ranger planning on dual wielding a lot. Is that wasted? I scrimped by on strength because I got the weapon finese feat. I cant seem to remember what my other stats are but I do know I went semi low on constitution and strength and charisma.
Unless you plan on wearing leather or padded armors, 20dex is wasted. Studded leather only grants you a maximum dexterity bonus of +4, which you get with 18dex. I have an elven ranger with 18dex, and after quaffing a Cat's Grace potion, neither his armor class nor his chance to hit with his longbow were improved.

I agree with all the people who say intelligence is important for a rogue, and I'd say it's good to have for a ranger as well, at least if you intend to use the ranger's stealth skills some. My ranger has 10int and is starved for skill points.
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Old 08-03-2002, 02:38 PM   #13
AndyG
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Join Date: June 20, 2002
Location: Manchester, CT
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Wolverine, you don't need 20 dexterity for a ranger, but it doesn't hurt. Take the weapon finesse feat first chance you get. That way, your dexterity bonus will be used for attack rolls, and you'll have a better chance of hitting.

I wouldn't put any more points into dexterity as you level up. Work on strength or constitution, but make sure your wisdom is 15 (to get spells).

Also, keep an eye out for good padded or leather armors. With high dexterity, you can wear lighter armors, and your AC might go up. With padded armor, your dexterity bonus can be up to +8. I haven't seen any good padded armors in the game, but there are lots of nice leather armor choices.
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Old 08-04-2002, 06:32 AM   #14
Tobbin
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Join Date: March 1, 2001
Location: Holiday, FL
Age: 56
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Quote:
Originally posted by AndyG:
Wolverine, you don't need 20 dexterity for a ranger, but it doesn't hurt. Take the weapon finesse feat first chance you get. That way, your dexterity bonus will be used for attack rolls, and you'll have a better chance of hitting.

I wouldn't put any more points into dexterity as you level up. Work on strength or constitution, but make sure your wisdom is 15 (to get spells).

Also, keep an eye out for good padded or leather armors. With high dexterity, you can wear lighter armors, and your AC might go up. With padded armor, your dexterity bonus can be up to +8. I haven't seen any good padded armors in the game, but there are lots of nice leather armor choices.
Up until I found the Shadow Legion Armour (You need to have thief skills to use this - which is like Leather +5, I think), I was using Studded Leather [normal - +2]. Can't remember how bad the dex modifier goes with that armor, but it is still considered light armor and gets +1 over the Leather. My Ranger abilities did not get disabled. I think it does affect magic user spells though with, I think, a 25-35% failure rate. Still, it should be awhile before you need to worry about spells.
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Old 08-05-2002, 12:35 PM   #15
AndyG
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I believe ranger spells are divine, so they won't be affected by armor.
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Old 08-05-2002, 12:47 PM   #16
Morgan_Corbesant
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Join Date: August 19, 2001
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tobbin, a sorcerors spells go by CHARISMA, not wisdom. and if you want to cast forth level spells, you need a 14 charisma. just a reminder is all, [img]smile.gif[/img]
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Old 08-05-2002, 01:34 PM   #17
Tobbin
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Join Date: March 1, 2001
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Quote:
Originally posted by Morgan_Corbesant:
tobbin, a sorcerors spells go by CHARISMA, not wisdom. and if you want to cast forth level spells, you need a 14 charisma. just a reminder is all, [img]smile.gif[/img]
LOL. Yeah, I kinda found that out. Man, was I bummed out when I took the sorceror class and was stuck without spells and had to go back to the PRIOR level so I could add +1 to Charisma. Oh well. I had never tried Sorceror before as I was used to Wizard. I'll have to say that it is convenient not having to memorize spells. I just cast whatever I want as it comes up. It is just too cool. Hopefully when Epic Levels come out, I might be able to go higher. What I used to do before was to raise up to 13th level Ranger and then switch over to MU until 14th level (Dualing). That gave me basically the abilities of both. Took FOREVER though, but it was cool. Now I can add in Thief too, OH MY!!!!!!!!!
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Old 08-05-2002, 01:36 PM   #18
oldbittercraig
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Join Date: July 12, 2001
Location: Tucson, AZ, us
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"sneak attack is nice 16d additional damage.
3 rogue level is enough in my opinion

17 fig / 3 rog excellent idea"

Try going the other way. I have a 13th level pc- 10 Rogue (sorry, he's mascara free)/3 fighter.

He got the nice fighter feats, dual wields a rapier and sickle (it adds to his STR, glows, and does bonus damage... an odd, but effective, left hand weapon).

He has a lower attack bonus and lower HP than an equivalent fighter, but he makes up for it... like his sneak attack damage, which is up to about +5d6 now. I let the monk run in first, draw the attention, and start sneak-poking with my rapier. It's great fun and horribly effective- with the improved critical feat on the rapiers already high crit threshold, I strike as quickly as a sewing machine, but pump out damage like my level 18 Half Orc Barbarian...

Also, don't forget to through in the 11 skill points per level.
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Old 08-05-2002, 01:52 PM   #19
Tobbin
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Quote:
Originally posted by AndyG:
I believe ranger spells are divine, so they won't be affected by armor.
Sorry, I had sorceror skills and was just stating that. If you don't have magic abilities, it does not matter. If you plan to use stealth or other Ranger abilities (possibly ambidexterity), armor may affect this.
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