10-29-2003, 02:24 AM | #1 |
Zartan
Join Date: July 18, 2001
Location: America, On The Beautiful Earth
Age: 50
Posts: 5,373
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Robes!
50 new head models! 20 new portraits! Official support for unlimited henchmen for builders! Gelatinous Cubes!!!! Implications of offical support for adding skies!!! holy smokes! Here is a link to an edited version of the chat: Link |
10-29-2003, 10:37 AM | #2 |
Galvatron
Join Date: June 24, 2002
Location: aa
Posts: 2,101
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This is so great. Just today I was drawing pictures for a module in a boring class, just to realise that it was wearing a robe and I couldn't do that. Now I'm really happy since I can actually do it! (btw can skeletons wear clothes?)
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10-29-2003, 10:52 AM | #3 |
Ironworks Webmaster
Join Date: January 4, 2001
Location: Lakeland, Florida
Age: 51
Posts: 11,720
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Now THAT is bloody awesome! [img]smile.gif[/img] WOOOHOOOOO!!!!
Robes FINALLY!! And my Cubes... Mmmmmmmm.... And yeah, we need new head models bad... Anyone notice 2 of them look like Capt. Picard from TNG?? lol.. 2 of them remind me of him. odd.
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Ziroc™ Ironworks Gaming Webmaster www.ironworksgaming.com The Great Escape Studios - 2D/3D Modeling www.tgeweb.com & Ziroc's Facebook Page Visit My Flickr Photo Album |
10-29-2003, 11:52 AM | #4 |
Jack Burton
Join Date: May 31, 2002
Location: Ireland
Posts: 5,854
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It is great news but you know all these has been ripped off from the community don't you? The robes are finally here due to the leaps & bounds made in the DLA project. The skies, well they've always been around and cubes have been done too.
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Still I feel like a child when I look at the moon, maybe I grew up a little too soon... |
10-29-2003, 12:27 PM | #5 |
Ma'at - Goddess of Truth & Justice
Join Date: November 15, 2001
Location: Asheville, NC
Posts: 3,253
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Oh NO!!! Ziroc has gelatinous cubes! AND Beholders and Demilichs! RUN for it everybody!!!! Undermountain just got a LOT more dangerous!
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10-29-2003, 02:18 PM | #6 | |
Galvatron
Join Date: June 24, 2002
Location: aa
Posts: 2,101
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Quote:
also content that's officially added to the game is more useable, no need of hakpaks, users that don't want to download hakpaks are a reason why I won't include huge/unnecessary hakpaks to my modules. robes are cool but they aren't explicitly needed to make a good module that's why i'd leave them out if i can avoid having to put any hakpaks to my modules. and i think the use will be a bit easier because they'll be standard in the toolset (i never tried any clothing hakpak so i'm not 100% sure about this but i can imagine it would be easier). |
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10-29-2003, 06:18 PM | #7 |
Ironworks Moderator
Join Date: March 1, 2001
Location: Midlands, South Carolina
Age: 48
Posts: 14,759
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My expressions of joy cannot be expressed with the written word. Allow me to simply say "!!!"
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10-29-2003, 07:50 PM | #8 | |
Jack Burton
Join Date: May 31, 2002
Location: Ireland
Posts: 5,854
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Quote:
also content that's officially added to the game is more useable, no need of hakpaks, users that don't want to download hakpaks are a reason why I won't include huge/unnecessary hakpaks to my modules. robes are cool but they aren't explicitly needed to make a good module that's why i'd leave them out if i can avoid having to put any hakpaks to my modules. and i think the use will be a bit easier because they'll be standard in the toolset (i never tried any clothing hakpak so i'm not 100% sure about this but i can imagine it would be easier). [/QUOTE]Yes I know about the agreement. My point is not that I am unhappy about it, I just think people should be aware that most of the credit is to those pioneers in the community. They said cloaks and robes could and probably never would be done and now that they see it done almost perfectly by someone else (for free) they simply copy it and introduce it as official content. They do like you say, have a right to do this but that doesn't mean I have to like it [img]tongue.gif[/img] .
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